*simple ranged weapon*
***
Weapon|Cost|Mass|Damage|Recoil|Range|Properties
-|-|-|-|-|-|-
Drake Gas Gun|シ10,000|1.5|\-|0|12|[[Weapons#Reload\|reload (4)]], [[Weapons#Special\|special]]
The Drake Gas Gun launches specially designed canisters of gas that explode upon impact, rapidly releasing their contents. As an action, you can target one creature within 12 meters. The effects of the canister depend on the type of gas within it, described below:
- Tear gas. The target must make a DC 15 Constitution saving throw. On a failed save they are blind and poisoned until the end of their next turn.
- Knock-out gas. The target must make a DC 15 Constitution saving throw, falling unconscious on a failed save. An unconscious person wakes up in 10 rounds, or if they take damage, or someone uses an action to shake or slap the sleeper awake.
- Poison gas. The target must make a DC 15 Constitution saving throw. They take 5d4 poison damage on a failed save and are poisoned until the end of their next turn. If they succeed on their save, they take half as much damage and are not poisoned.
Naturally, if the target is wearing a gas mask or some other similar protection, the gas gun has no effect. Magazines for the Drake Gas Gun cost シ100 each.