I normally just follow a guide but this time around since I'm really loving [[Monster Hunter Wilds]] I decided to try and actually make one myself. Here's what I've come up with - don't tell me if there's something better, I want to work my way up to it.
## Weapon
Argenesis /w Normal Shelling and Power
Decorations:
- Magazine/Ironwall Jwl (3)
- Guardian/Ironwall Jwl (3)
- Artillery Jwl III (3)
Going for three attack infusions now that I know shelling scales off attack instead of crit. Might go for some sharp infusions along with attack when I upgrade it.
## Armor
### G. Ebony Helm
- Destroyer Jewel (3)
- Burst Lv. 2
### G. Arkveld Mail α
- Flayer Lv. 2
- Blight Resistance Lv. 2
### Dahaad Shardbraces β
- Challenger Jewel (3)
- Adaptability Lv. 1
- Agitator Lv. 1
### G. Ebony Coil β
- Destroyer Jewel (2)
- Physique Jewel (1)
- Burst Lv. 1
### Dahaad Shardgreaves β
- Destroyer Jewel (2)
- Agitator Lv. 2
### Charm
- Chain II
## Summary
| Skills | Level | Description |
| ----------------- | ----- | ------------------------------------------------------------------------------------------------------------------- |
| Burst | 5 | Hit 5 successive times for a huge stat boost. |
| Agitator | 4 | Attack +16 and affinity +10% while monsters enrage. |
| Artillery | 3 | Greatly increases each attack and Wyvern's Fire firing speed. Shelling fire attack +90. |
| Offensive Guard | 3 | Attack +15% after a perfectly-timed guard. |
| Partbreaker | 3 | Increases part damage and damage dealt when destroying a wound with focus strike by 30%. |
| Flayer | 2 | Makes it moderately easier to inflict wounds. Also deals slightly more additional non-elemental damage. |
| Load Shells | 2 | Increases shell/phial reloading speed. Gunlance loading capacity +1. Charge blade charges 5 phials on yellow gauge. |
| Blight Resistance | 2 | Reduces the duration of all elemental blights by 75% |
| Guard | 2 | Decreases the impact of attacks and reduces stamina depletion when guarding by 30%. |
| Adaptability | 1 | Negates the effects of heat and cold. |
| Constitution | 1 | Reduces fixed stamina depletion by 10%. |
| Burst Boost | 1 | Extends the duration of the Burst skill and grants attack +3 while Burst is active. |
| Binding Counter | 1 | Increases attack after recovering from webbed status, frostblight, being pinned, or a Power Clash. |
Focusing on the Burst buff since I like doing Wyrmstake Full Blast all the time. Artillery for shelling damage, Agitator for Attack and Affinity when the enemy is enraged (which feels like is the case 24/7 at HR anyways). Offensive Guard for some extra sauce when I'm smart enough to do a perfect block. Partbreaker to...break parts. Flayer to make use of the wound system - even though GL has a terrible focus strike, you can still pop hella wounds off of it or just regularly attack with GL. Guard and Constitution to top things off for defense and maximize turtle mode when the need demands it.