# INTRODUCTION Hello! This is a Document dedicated to building a plural character In MARVEL MULTIVERSE RPG. Contained within is a custom Origin, traits, tags, and suggestions on how to mechanically represent a plural character within the constraints of the rules. Everything contained within should be run by the Narrator before being added to the game. ## PLURAL CHARACTER? When The Author of this document refers to “plural characters” or “systems”, they mean any character that is more than one person in a single body. This can range from things grounded in psychology, like Dissociative Identity Disorder or Otherwise Specified Dissociative Disorder, to possession by anything from a ghost to an alien. There is no implication of validity, merely an abstraction of a broad concept present both in real life and popular culture. The Author may refer to these plural characters individually as “alters” “systemmates” or “headmates”. ## GENERAL NOTES These rules are intended for Heroic (or at the very least thematically complex) systems. The author of this document does not want to perpetuate 1 dimensional, negative stereotypes against an ill-understood set of disorders and discourages using these rules to make stock villains. You’re roleplaying a neurodivergence, not psychopaths.  Switching alters, as codified by the Marvel Rivals sheet, takes up a movement action.   ### ORIGIN Many Minds Whether related to your powers or not, the character is of many minds— due to anything from a dissociative disorder to possession by an alien or spirit to something like Hulk Syndrome. The Character’s powers may be affected by the presence of these others in a multitude of ways, ranging from the host being powerless themselves to each systemmate having a unique suite of powers. Discuss with your Narrator what is most appropriate for the table. The character can only take this origin if they have the Extraordinary Origin trait. Examples: Hulk, Moon Knight, Sentry, Venom. Suggested Tags: Fronting Trigger, Alternate Form, Mental Health Condition Suggested Traits (pick 3): Polyconscious, Foggy Mind, Plural Powers, Fresh Eyes, Iron Will, Weird ### TRAITS Fronting Trigger Positive or negative, something brings another systemmate to the front. Specify what the trigger is. If the trigger comes up in game, roll an Ego/Logic check, TN decided by the Narrator. On a failure, switch with another systemmmate. ### TAGS Polyconscious The character’s brain is a deluge of information. People have trouble on attacks to probe the character’s mind for information. Foggy Mind The character’s mind is a bit less focused than most. Enemies have edge when initiating attacks intended to control the character’s mind or influence their behavior. Plural Powers The character’s powers are exclusive to one or more systemmates, note which of these powers cannot be used by who. Restriction: Can only be taken by those with the Many Minds Origin.  ## PLURAL CHARACTER SHEETS There are a few ways to handle plural characters on paper. This section intends to go into various ways to represent a powered plural as well as pros and cons. (These are also in approximate order of what the author imagines acceptability would be at a table.) ### SINGLE SHEET (Hulk) Probably the simplest method to take care of the situation— fit everything onto one page as if the character was a singlet. Since it’s exactly the same as a regular sheet, it should be entirely unobjectionable. Since it’s the exact same as a regular sheet, there’s not a lot of room for innovation. Works best for systems that share powers.  ### SINGLE SHEET (Emma Frost) Another method put forth by the CRB, though not necessarily for a plural character. The methodology is the same; One sheet, with certain powers locked behind an Alternative form (or in this case, the tag Plural Powers). This method balances the simplicity of one sheet with the versatility of allowing for diversity in the powersets of the systemmates. This is not as powerful as Multi-Sheet (no rank pool) seen below, but the author considers this to be the best balanced option.  ### MULTI-SHEET (Shared Rank pool) This method seems bad… because I’m pretty sure it is. Multiple sheets, where all systemmates’ ranks add up to the total represented by the party. Ex. At party rank 4 with 3 systemmates, one Systemmate is at rank 2, 2 are at rank one. At party rank 6 with 2 systemmates, the split could be 3/3, 4/2, or 5/1. The amount of systemmates is inevitably capped by the rank total (which isn’t a bad thing) and brings down the average rank of the systemmates substantially (which I’d argue is a bad thing). But at least you get separate traits/tags on top of separate powers?  ### MULTI-SHEET (No Rank pool) The most powerful option by far. Separate sheets, all at the party’s chosen rank. This gives maximum diversity in powersets, full reign of traits and tags, so on, without any sort of limitation inherent to the sheet. The author considers this to be the least balanced option, and does not recommend it without some kind of limiting factor (I.e lack of control over switches, a time limit placed on switches, etc.) in place.