![[jelb-garrick.webp]]
Rolled Ability Scores
Str 7
Dex 11
Con 10
Int 6
Wis 14
Cha 11
Class
Illusionist
Adjust Ability Scores
Swap Int and Wis
-2 Dex +1 Int
-2 Cha +1 Int
Ability Score Modifiers
| | | | | |
|---|---|---|---|---|
|Strength|7|Melee : -1|Open Doors : 1 in 6||
|Dexterity|9|Armor Class : --|Missile : --|Initiative : --|
|Constitution|10|Hit Points : None|||
|Intelligence|16|Language : Native+2|Literacy : Literate|XP Bonus: 10%|
|Wisdom|6|Magic Saves : -1|||
|Charisma|9|NPC Reaction : --|Max Retainers: 4|Retainer Loyalty: 7|
THACO: 19 [0]
Saves
| | |
|---|---|
|Death/Poison|13|
|Wands|14|
|Paralysis/Petrify|13|
|Breath Attacks|16|
|Spells/Rods/Staves|15|
Note on saves: -1 vs Magic
HP: 4
Alignment: Chaotic or Neutral
Languages:
-Common Tongue
-Chaotic or Neutral
-?
Equipment:
Starting Wealth: 15x10 = 150 gp
Give away: 54 gp remaining
- Dagger x2 ( 6gp) [weight = 20 coins] 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’)
- Backpack ( 5gp)
- Lantern (10gp)
- Oil (5 flasks) (10gp)
- Pole (10') ( 1gp)
- Quartz Crystal (10gp)
- Rations ( 5gp) (standard, 7 days)
- Rope 50' ( 1gp)
- Tinder box ( 3gp)
- Torches x6 ( 1gp)
- Waterskin x2 ( 2gp)
- Spellbook (----)
- GP in pocket: (10gp)
Animals
Hunting Dog x2: Melbor and Kaybar (34gp)
AC 7 [12], HD 1+2 (6hp), Att 1 × bite (1d6), THAC0 18 [+1],
MV 180’ (60’), SV D12 W13 P14 B15 S16 (1), ML 10, AL Neutral,
Tracking: By scent. Once started, very difficult to put off the trail.
Command: Trained to attack on owner’s command.
Spellbook:
Level 1 Spells: Auditory Illusion, Colour Spray, Phantasmal Force*, Read Magic
* = Prepared
AC:
Level: 1
XP: 0
Name: Jelb Garrick
Jelb's parents have passed away and sister Kerina married and moved out, so there are a few spare beds in Jelb's home in Kirkilston. He still has a younger brother at home, Funn.