![[jelb-garrick.webp]] Rolled Ability Scores Str 7 Dex 11 Con 10 Int 6 Wis 14 Cha 11 Class Illusionist Adjust Ability Scores Swap Int and Wis -2 Dex +1 Int -2 Cha +1 Int Ability Score Modifiers | | | | | | |---|---|---|---|---| |Strength|7|Melee : -1|Open Doors : 1 in 6|| |Dexterity|9|Armor Class : --|Missile : --|Initiative : --| |Constitution|10|Hit Points : None||| |Intelligence|16|Language : Native+2|Literacy : Literate|XP Bonus: 10%| |Wisdom|6|Magic Saves : -1||| |Charisma|9|NPC Reaction : --|Max Retainers: 4|Retainer Loyalty: 7| THACO: 19 [0] Saves | | | |---|---| |Death/Poison|13| |Wands|14| |Paralysis/Petrify|13| |Breath Attacks|16| |Spells/Rods/Staves|15| Note on saves: -1 vs Magic HP: 4 Alignment: Chaotic or Neutral Languages: -Common Tongue -Chaotic or Neutral -? Equipment: Starting Wealth: 15x10 = 150 gp Give away: 54 gp remaining - Dagger x2 ( 6gp) [weight = 20 coins] 1d4 Melee, Missile (5’–10’ / 11’–20’ / 21’–30’) - Backpack ( 5gp) - Lantern (10gp) - Oil (5 flasks) (10gp) - Pole (10') ( 1gp) - Quartz Crystal (10gp) - Rations ( 5gp) (standard, 7 days) - Rope 50' ( 1gp) - Tinder box ( 3gp) - Torches x6 ( 1gp) - Waterskin x2 ( 2gp) - Spellbook (----) - GP in pocket: (10gp) Animals Hunting Dog x2: Melbor and Kaybar (34gp) AC 7 [12], HD 1+2 (6hp), Att 1 × bite (1d6), THAC0 18 [+1], MV 180’ (60’), SV D12 W13 P14 B15 S16 (1), ML 10, AL Neutral, Tracking: By scent. Once started, very difficult to put off the trail. Command: Trained to attack on owner’s command. Spellbook: Level 1 Spells: Auditory Illusion, Colour Spray, Phantasmal Force*, Read Magic * = Prepared AC: Level: 1 XP: 0 Name: Jelb Garrick Jelb's parents have passed away and sister Kerina married and moved out, so there are a few spare beds in Jelb's home in Kirkilston. He still has a younger brother at home, Funn.