Welcome to the Hex crawl! You’ll explore unknown territory, discover ruins, map the frontier, and manage your supplies. How it works: • You decide where to go. Check the rumor board, review your map, and pick a destination. • The wilderness is not balanced. Some areas are deadly. Watch for warning signs. • Resources matter. Track rations, torches, and gear. Running out is dangerous. • Not every fight is winnable. Retreating is smart play, not failure. • The world changes between sessions based on what you do (and don’t do). Player roles (rotate each session if playing in-person or by video): • Mapper: Draw the party’s map as you explore. • Caller: Declare the party’s direction each watch. • Quartermaster: Track rations, torches, and gear. • Chronicler: Write a short expedition report after each session and maintain the rumor log. [[House Rules Index|back]]