Welcome to the Hex crawl!
You’ll explore unknown territory, discover ruins, map the frontier, and manage your supplies.
How it works:
• You decide where to go. Check the rumor board, review your map, and pick a destination.
• The wilderness is not balanced. Some areas are deadly. Watch for warning signs.
• Resources matter. Track rations, torches, and gear. Running out is dangerous.
• Not every fight is winnable. Retreating is smart play, not failure.
• The world changes between sessions based on what you do (and don’t do).
Player roles (rotate each session if playing in-person or by video):
• Mapper: Draw the party’s map as you explore.
• Caller: Declare the party’s direction each watch.
• Quartermaster: Track rations, torches, and gear.
• Chronicler: Write a short expedition report after each session and maintain the rumor log.
[[House Rules Index|back]]