Welcome to the Hex crawl!
Youll explore unknown territory, discover ruins, map the frontier, and manage your supplies.
How it works:
¢ You decide where to go. Check the rumor board, review your map, and pick a destination.
¢ The wilderness is not balanced. Some areas are deadly. Watch for warning signs.
¢ Resources matter. Track rations, torches, and gear. Running out is dangerous.
¢ Not every fight is winnable. Retreating is smart play, not failure.
¢ The world changes between sessions based on what you do (and dont do).
Player roles (rotate each session if playing in-person or by video):
¢ Mapper: Draw the partys map as you explore.
¢ Caller: Declare the partys direction each watch.
¢ Quartermaster: Track rations, torches, and gear.
¢ Chronicler: Write a short expedition report after each session and maintain the rumor log.
[[House Rules Index|back]]