Welcome to the Hex crawl! Youll explore unknown territory, discover ruins, map the frontier, and manage your supplies. How it works: ¢ You decide where to go. Check the rumor board, review your map, and pick a destination. ¢ The wilderness is not balanced. Some areas are deadly. Watch for warning signs. ¢ Resources matter. Track rations, torches, and gear. Running out is dangerous. ¢ Not every fight is winnable. Retreating is smart play, not failure. ¢ The world changes between sessions based on what you do (and dont do). Player roles (rotate each session if playing in-person or by video): ¢ Mapper: Draw the partys map as you explore. ¢ Caller: Declare the partys direction each watch. ¢ Quartermaster: Track rations, torches, and gear. ¢ Chronicler: Write a short expedition report after each session and maintain the rumor log. [[House Rules Index|back]]