# psychedelic sci fi
a acquired ludic taste requiring non trivial effort to traverse or explore
cold fusion of the psychedelic with slipstreaming transreal sci fi based fiction
a modem researcher's own adoxographic super subjective metadata
researcher orloff: what's that
researcher swanson: one's lived daily experience of hyper mundane reality
about darkstrange life in the pulsing neon overworld of big science
dr orloff: ah sets of techniques and final approaches
sectors scenarios or electronic meditations to open and access interdimensional teleportals to / from the near future retro 80s
psyfi fictions credit operated virtual alien escape pods so hold on tight
metaphysical underground based cargo hyperkult token unit symbols of exchange used in certain unique playspaces played by big scientists for example mmoarrpgs such as republic of bob imaginary alternative internet pastime
shadowy underground scene whose experiments and accidents accent certain peculiarities and attributes through random organic links and affinities forged with earlier unseen generations of hidden marginal outsider unwritten and often deliberately repressed / experimental alternatives
common characteristics of psy sci fi fictions include deep supersubjectivity
lived immediate scenes of one's own humalien hyperadventure
senses of liquid neon near future retro 80s / deep cross pollination
placing characters concepts and situations in often darkly fortean notstory settings
acid etched surrealism and a fondness for world play
naturally rough and ready edges / general on the fly sense of all action freshness
feeling as if these dense textual artifacts were discovered on the unexplored fringes of a vast near future scientific circuit board megacity gaiden 909
// [[republic of bob contents | imaginary pastime republic of bob]]