# psychedelic sci fi a acquired ludic taste requiring non trivial effort to traverse or explore cold fusion of the psychedelic with slipstreaming transreal sci fi based fiction a modem researcher's own adoxographic super subjective metadata researcher orloff: what's that researcher swanson: one's lived daily experience of hyper mundane reality about darkstrange life in the pulsing neon overworld of big science dr orloff: ah sets of techniques and final approaches sectors scenarios or electronic meditations to open and access interdimensional teleportals to / from the near future retro 80s psyfi fictions credit operated virtual alien escape pods so hold on tight metaphysical underground based cargo hyperkult token unit symbols of exchange used in certain unique playspaces played by big scientists for example mmoarrpgs such as republic of bob imaginary alternative internet pastime shadowy underground scene whose experiments and accidents accent certain peculiarities and attributes through random organic links and affinities forged with earlier unseen generations of hidden marginal outsider unwritten and often deliberately repressed / experimental alternatives common characteristics of psy sci fi fictions include deep supersubjectivity lived immediate scenes of one's own humalien hyperadventure senses of liquid neon near future retro 80s / deep cross pollination placing characters concepts and situations in often darkly fortean notstory settings acid etched surrealism and a fondness for world play naturally rough and ready edges / general on the fly sense of all action freshness feeling as if these dense textual artifacts were discovered on the unexplored fringes of a vast near future scientific circuit board megacity gaiden 909 // [[republic of bob contents | imaginary pastime republic of bob]]