%% DATAVIEW_PUBLISHER: start ```js const fs = require("fs"); const { Table } = customJS; Table.raceTable(dv, fs, "Race", "gurps"); ``` %% | 1d4 | Plane | Description | Image | | --- | --------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------- | | 1 | [[Planes/Non-Canon/Tabletop/GURPS/Azoth-7.md\|Azoth-7]] | Alchemically powered Britain, Venice, Prussia, and Spain compete to harness angels and mine magical gemstones from the far reaches of the zodiac. | ![[_attachments_/Planes/Azoth-7.png\|Azoth-7.png]] | | 2 | [[Planes/Non-Canon/Tabletop/GURPS/Earth (Castle Falkenstein).md\|Earth (Castle Falkenstein)]] | Enter a world of another universe just a few steps away from our own; a place where Dragons and Steampower rule the skies, Faerie Lords duel atop the battlements, and where the forces of Wizardry and Magick meet the gaslight streets of Sherlock Holmes’ London. This is a place of Swashbuckling Fantasy, High Romance and Alternate History; the world of CASTLE FALKENSTEIN! | ![[_attachments_/Planes/Earth (Castle Falkenstein).jpg\|Earth (Castle Falkenstein).jpg]] | | 3 | [[Planes/Non-Canon/Tabletop/GURPS/The Mad Lands.md\|The Mad Lands]] | In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands. | ![[_attachments_/Planes/The Mad Lands.jpg\|The Mad Lands.jpg]] | | 4 | [[Planes/Non-Canon/Tabletop/GURPS/Yrth.md\|Yrth]] | A basic premise of the setting is that magical banestorms pick up people and whole villages from other worlds (including Earth) and deposit them on Yrth. As a result, many of the societies and cultures are reminiscent of a Crusades-era Earth, albeit with magic. One significant difference this brings is that, unlike many fantasy settings, Yrth has many of the major Earth faiths as its core religions, including Christianity, Islam, Hinduism, Buddhism, Judaism, and others. | ![[_attachments_/Planes/Yrth.jpg\|Yrth.jpg]] | %% DATAVIEW_PUBLISHER: end %%