%% DATAVIEW_PUBLISHER: start ```js const fs = require("fs"); const { Table } = customJS; Table.raceTable(dv, fs, "Race", "canon"); ``` %% | 1d363 | Race | Plane | Pathfinder Race | Description | Image | | ----- | ------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------- | | 1 | [[Races/Kaladesh/Avishkar/Aetherborn.md\|Aetherborn]] | [[Kaladesh/Avishkar]] | Race Builder | <small>"Families" of Aetherborn lay territorial claim to areas where young Aetherborn have manifested and instruct them in the way of their kind. Their bodies are in constant flux as the aether residue they're made of gradually dissolves and is reclaimed by the aethersphere. Thus, their lives are short - they are born fully formed and know their remaining lifespan, which can be between four weeks and four years. But rather than despair, they savor each fleeting moment, squeezing out every last drop of enjoyment. Traditionally, before an Aetherborn dies, they throw a party with mandatory attendance for their friends and associates. Aetherborn that lack such social connections usually hijack the party of another of their kind.<br>Some Aetherborn can draw life essence from other beings into themselves to prolong their existence</small> | ![[_attachments_/Races/KaladeshAetherborn.jpg\|KaladeshAetherborn.jpg]] | | 2 | [[Races/Alara/Bant/Angel.md\|Angel]] | [[Alara (Bant)]] | Aasimar | <small>In the Shard of Alara called Bant, there are angels who are thought to be ultimate representations of its society's ideals. Though they’re mortal, angels are not born the way humans are. Long ago, a council of archmages put a complex enchantment on Bant, allowing mortals who died on the shard to reform as angels.</small> | ![[_attachments_/Races/BantAngel.jpg\|BantAngel.jpg]] | | 3 | [[Races/Amonkhet/Angel.md\|Angel]] | [[Amonkhet]] | Aasimar | <small>Amonkhet is a rarity, a world with male angels. Whatever their original forms might have been, they have been twisted into distorted reflections of Nicol Bolas. Their limbs are long and thin, with elongated shins and forearms. Their huge wings are adorned with white and black feathers. Light shines through their joints and chests as if from an internal fire, and their eyes glow with a gold or orange light.</small> | ![[_attachments_/Races/AmonkhetAngel.jpg\|AmonkhetAngel.jpg]] | | 4 | [[Races/Capenna/Angel.md\|Angel]] | [[Capenna]] | Aasimar | <small>On the plane of Capenna, angels seem to be born of mortals, rather than beings of pure mana.</small> | ![[_attachments_/Races/CapennaAngel.jpg\|CapennaAngel.jpg]] | | 5 | [[Races/Kylem/Angel.md\|Angel]] | [[Kylem]] | Aasimar | <small>The plane of Kylem has a race of Angel.</small> | ![[_attachments_/Races/KylemAngel.jpg\|KylemAngel.jpg]] | | 6 | [[Races/Dominaria/Atog.md\|Atog]] | [[Dominaria]] | Race Builder | <small>Atogs come in various forms, but most uniformly possess a humanoid shape, a reptilian or amphibian appearance, bulging eyes, and enormous toothy mouths. Some bear a slight resemblance to goblins. Atogs possess a glimmer of sentience but do not seem to have a society as such.</small> | ![[_attachments_/Races/DominariaAtog.jpg\|DominariaAtog.jpg]] | | 7 | [[Races/Kylem/Azra.md\|Azra]] | [[Kylem]] | Tiefling | <small>Azra are native on Kylem and have a distant demonic ancestry. They have the appearance of a horned human with purple, blue or dark skin. Their horns have different shapes for different individuals. Males also have horny appendages on their chins. Their facial shape can shift into a purely demonic snarl when they feel threatened. </small> | ![[_attachments_/Races/Azra.jpg\|Azra.jpg]] | | 8 | [[Races/Bloomburrow/Badgerfolk.md\|Badgerfolk]] | [[Bloomburrow]] | Awakened Badger | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowBadgerfolk.jpg\|BloomburrowBadgerfolk.jpg]] | | 9 | [[Races/Bloomburrow/Batfolk.md\|Batfolk]] | [[Bloomburrow]] | Awakened Bat | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowBatfolk.jpg\|BloomburrowBatfolk.jpg]] | | 10 | [[Races/Arcavios/Bearfolk.md\|Bearfolk]] | [[Arcavios]] | Ursine (3PP) | <small>Arcavios is the first plane to feature humanoid bear-folk (Ruxa, Patient Professor) </small> | ![[_attachments_/Races/ArcaviosBearfolk.jpg\|ArcaviosBearfolk.jpg]] | | 11 | [[Races/Duskmourn/Beasties.md\|Beasties]] | [[Duskmourn]] | Race Builder | <small>Duskmourn's beasts, known as "beasties," are intelligent animals who befriend and protect Survivors. Originally the plane's former pets that transformed during Valgavoth's Ascension, they are small when young, and then they spin silk cocoons and emerge as large, shaggy, furred adults. They generally have more than four limbs, claws, horns, and fangs, and wear masks. Beasties don't have mouths that necessarily allow for comprehensible speech, but they're fully intelligent, and they can understand what's said to them. Though they are predators, they don't eat intelligent creatures. <br>The face beneath a beastie's mask is their most guarded secret. Beasties live in constant fear of their human companions seeing their real faces, which are visages of dried flesh tethered to exposed skulls. Beasties know these faces are terrifying, hideous mockeries of living flesh. If a human does ever catch a glimpse of a beastie's real face, the beastie will abandon them or even grow enraged and attack, driven in anger to kill anyone who knows its true appearance. <br>Beasties originally lived in one large pack, presenting an easy target for the House's monsters. When their leader, Spindlewight, rescued two children, the beasties found their purpose in protecting the House's survivors, who they refer to as "keep-alives." These first two survivors began painting the mural that the beasties keep in the attic and established the convention of wearing and never removing masks. After one of Spindlewight's keep-alives saw his maskless face, they fled into the house, causing him to renounce his leadership and the fracturing of the beasties into multiple packs. The mural was kept as neutral ground between the factions. <br>Above all, beasties want to be loved and appreciated. They find smiles to be the greatest gifts from their companions, and crying to be unbearably painful. They have a particular fondness for children, possibly because children are the most likely to accept them. Beasties are fiercely loyal to their companions, and won't hesitate to attack anyone who threatens their new friend.</small> | ![[_attachments_/Races/Beasties.jpg\|Beasties.jpg]] | | 12 | [[Races/Bloomburrow/Beaverfolk.md\|Beaverfolk]] | [[Bloomburrow]] | Awakened Beaver | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowBeaverfolk.jpg\|BloomburrowBeaverfolk.jpg]] | | 13 | [[Races/Rabiah/Bird Maiden.md\|Bird Maiden]] | [[Rabiah]] | Strix | <small>Bird Maidens are a beautiful, all-female tribe of winged humans who procreate with non-winged male humans. Their offspring are always twins of the same gender, and if male, are without wings, while if female, with wings. After they give birth, the bird maidens raise the daughters themselves but leave their sons in a nearby village under the custody of people living there. Any Rabian village that finds abandoned twin boys will adopt and honor them, due to legends about the strength, luck, and magical talent of bird maidens' sons. Bird maidens hold their birth sisters dearly, although they seldom feel a true kinship to their siblings. </small> | ![[_attachments_/Races/BirdMaiden.jpg\|BirdMaiden.jpg]] | | 14 | [[Races/Alara/Bant/Birdfolk (Aven).md\|Birdfolk (Aven)]] | [[Alara (Bant)]] | Aarakocra (3PP)<br>Syrinx | <small>A proud race of winged warriors and mages, the avens’ homeland is a swath of rocky highland jutting out of the savannah on land claimed by the nation of Akrasa.</small> | ![[_attachments_/Races/BantAven.jpg\|BantAven.jpg]] | | 15 | [[Races/Alara/Grixis/Birdfolk (Aven (Kathari)).md\|Birdfolk (Aven (Kathari))]] | [[Alara (Grixis)]] | Aarakocra (3PP) | <small>The Kathari are a race of scavenging vulture-people native to Grixis. Black-winged creatures with a bald vulture's head and humanoid arms and legs, they circle Grixis's skies in search of sites of mass death.</small> | ![[_attachments_/Races/Aven (Kathari).jpg\|Aven (Kathari).jpg]] | | 16 | [[Races/Amonkhet/Birdfolk (Aven).md\|Birdfolk (Aven)]] | [[Amonkhet]] | Aarakocra (3PP) | <small>Amonkhet's Aven come in two varieties: ibis-like and hawk-like. Unlike most Aven which are in fact birds, these Aven have human bodies, with only avian heads and wings. </small> | ![[_attachments_/Races/AmonkhetAven.jpg\|AmonkhetAven.jpg]] | | 17 | [[Races/Arcavios/Birdfolk (Aven (Owlin)).md\|Birdfolk (Aven (Owlin))]] | [[Arcavios]] | Syrinx | <small>On Arcavios the owl-like Aven are known as Owlin. They are associated with all colleges of Strixhaven. </small> | ![[_attachments_/Races/Aven (Owlin).jpg\|Aven (Owlin).jpg]] | | 18 | [[Races/Belenon/Birdfolk (Aven).md\|Birdfolk (Aven)]] | [[Belenon]] | Aarakocra (3PP) | <small>Belenon is an animal humanoid plane where all the creatures are some kind of "animal person", except for the plane's humans.</small> | ![[_attachments_/Races/BelenonAven.jpg\|BelenonAven.jpg]] | | 19 | [[Races/Bloomburrow/Birdfolk (Crane).md\|Birdfolk (Crane)]] | [[Bloomburrow]] | Awakened Crane | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | | | 20 | [[Races/Bloomburrow/Birdfolk (Crow).md\|Birdfolk (Crow)]] | [[Bloomburrow]] | Awakened Crow | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowCrow.jpg\|BloomburrowCrow.jpg]] | | 21 | [[Races/Bloomburrow/Birdfolk (Finch).md\|Birdfolk (Finch)]] | [[Bloomburrow]] | Awakened Finch | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowFinch.jpg\|BloomburrowFinch.jpg]] | | 22 | [[Races/Bloomburrow/Birdfolk (Goose).md\|Birdfolk (Goose)]] | [[Bloomburrow]] | Awakened Goose | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowGoose.jpg\|BloomburrowGoose.jpg]] | | 23 | [[Races/Bloomburrow/Birdfolk (Gull).md\|Birdfolk (Gull)]] | [[Bloomburrow]] | Awakened Gull | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | | | 24 | [[Races/Bloomburrow/Birdfolk (Heron).md\|Birdfolk (Heron)]] | [[Bloomburrow]] | Awakened Heron | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowHeron.jpg\|BloomburrowHeron.jpg]] | | 25 | [[Races/Bloomburrow/Birdfolk (Hummingbird).md\|Birdfolk (Hummingbird)]] | [[Bloomburrow]] | Awakened Hummingbird | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowHummingbird.jpg\|BloomburrowHummingbird.jpg]] | | 26 | [[Races/Bloomburrow/Birdfolk (Jackdaw).md\|Birdfolk (Jackdaw)]] | [[Bloomburrow]] | Awakened Jackdaw | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowJackdaw.jpg\|BloomburrowJackdaw.jpg]] | | 27 | [[Races/Bloomburrow/Birdfolk (Kingfisher).md\|Birdfolk (Kingfisher)]] | [[Bloomburrow]] | Awakened Kingfisher | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowKingfisher.jpg\|BloomburrowKingfisher.jpg]] | | 28 | [[Races/Bloomburrow/Birdfolk (Mockingbird).md\|Birdfolk (Mockingbird)]] | [[Bloomburrow]] | Awakened Mockingbird | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowMockingbird.jpg\|BloomburrowMockingbird.jpg]] | | 29 | [[Races/Bloomburrow/Birdfolk (Owl).md\|Birdfolk (Owl)]] | [[Bloomburrow]] | Awakened Owl | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowOwl.jpg\|BloomburrowOwl.jpg]] | | 30 | [[Races/Bloomburrow/Birdfolk (Passerine).md\|Birdfolk (Passerine)]] | [[Bloomburrow]] | Awakened Bird | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowBirdfolk.jpg\|BloomburrowBirdfolk.jpg]] | | 31 | [[Races/Bloomburrow/Birdfolk (Shrike).md\|Birdfolk (Shrike)]] | [[Bloomburrow]] | Awakened Shrike | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowShrike.jpg\|BloomburrowShrike.jpg]] | | 32 | [[Races/Bloomburrow/Birdfolk (Songbird).md\|Birdfolk (Songbird)]] | [[Bloomburrow]] | Awakened Songbird | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | | | 33 | [[Races/Bloomburrow/Birdfolk (Stork).md\|Birdfolk (Stork)]] | [[Bloomburrow]] | Awakened Stork | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | | | 34 | [[Races/Bloomburrow/Birdfolk (Swan).md\|Birdfolk (Swan)]] | [[Bloomburrow]] | Awakened Swan | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowSwan.jpg\|BloomburrowSwan.jpg]] | | 35 | [[Races/Bloomburrow/Birdfolk (Woodpecker).md\|Birdfolk (Woodpecker)]] | [[Bloomburrow]] | Awakened Woodpecker | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowWoodpecker.jpg\|BloomburrowWoodpecker.jpg]] | | 36 | [[Races/Capenna/Birdfolk (Aven).md\|Birdfolk (Aven)]] | [[Capenna]] | Aarakocra (3PP) <br>Syrinx | <small>On New Capenna, aven can be found among both the Brokers and Obscura (with the leader of the former, Falco Spara, being one himself). The aven on this plane are quite diverse, though a disproportionate number are corvid-like. </small> | ![[_attachments_/Races/CapennaAven.jpg\|CapennaAven.jpg]] | | 37 | [[Races/Dominaria/Birdfolk (Aven).md\|Birdfolk (Aven)]] | [[Dominaria]] | Race Builder<br>Syrinx<br>Aarakocra (3PP) | <small>On Dominaria, Aven used to be most prevalent on the continent of Otaria. Outside of the eagle-like and owl-like Otarian Aven, there are also the Elen (Hulking, wingless, featherless avian humanoids with gray skin, legs of nearly solid bone, and limited intelligence) and Raypen (Small, fragile, four-foot-tall bird-people with vestigial wings and thin, withered-looking legs with prehensile feet.).</small> | ![[_attachments_/Races/DominariaAven.jpg\|DominariaAven.jpg]] | | 38 | [[Races/Kylem/Birdfolk (Aven).md\|Birdfolk (Aven)]] | [[Kylem]] | Aarakocra (3PP) | <small>The plane of Kylem has a race peacock-headed aven with human bodies, wings and tail plumage.</small> | ![[_attachments_/Races/KylemAven.jpg\|KylemAven.jpg]] | | 39 | [[Races/Mercadia/Boarfolk.md\|Boarfolk]] | [[Mercadia]] | Boriwog (3PP) | <small>The plane of Mercadia has a race of Boarfolk.</small> | ![[_attachments_/Races/MercadiaBoarfolk.jpg\|MercadiaBoarfolk.jpg]] | | 40 | [[Races/Mercadia/Cateran Horror_6.md\|Cateran Horror]] | [[Mercadia]] | Race Builder | <small>The plane of Mercadia has many races of horrors, some intelligent, some not.</small> | ![[_attachments_/Races/Cateran Horror_6.jpg\|Cateran Horror_6.jpg]] | | 41 | [[Races/Mercadia/Cateran Horror_5.md\|Cateran Horror]] | [[Mercadia]] | Race Builder | <small>The plane of Mercadia has many races of horrors, some intelligent, some not.</small> | ![[_attachments_/Races/Cateran Horror_5.jpg\|Cateran Horror_5.jpg]] | | 42 | [[Races/Mercadia/Cateran Horror_4.md\|Cateran Horror]] | [[Mercadia]] | Race Builder | <small>The plane of Mercadia has many races of horrors, some intelligent, some not.</small> | ![[_attachments_/Races/Cateran Horror_4.jpg\|Cateran Horror_4.jpg]] | | 43 | [[Races/Mercadia/Cateran Horror_3.md\|Cateran Horror]] | [[Mercadia]] | Kasatha | <small>The plane of Mercadia has many races of horrors, some intelligent, some not.</small> | ![[_attachments_/Races/Cateran Horror_3.jpg\|Cateran Horror_3.jpg]] | | 44 | [[Races/Mercadia/Cateran Horror_2.md\|Cateran Horror]] | [[Mercadia]] | Kasatha | <small>The plane of Mercadia has many races of horrors, some intelligent, some not.</small> | ![[_attachments_/Races/Cateran Horror_2.jpg\|Cateran Horror_2.jpg]] | | 45 | [[Races/Mercadia/Cateran Horror.md\|Cateran Horror]] | [[Mercadia]] | Race Builder | <small>The plane of Mercadia has many races of horrors, some intelligent, some not.</small> | ![[_attachments_/Races/Cateran Horror.jpg\|Cateran Horror.jpg]] | | 46 | [[Races/Alara/Naya/Catfolk (Leonin (Nacatl)).md\|Catfolk (Leonin (Nacatl))]] | [[Alara (Naya)]] | Catfolk | <small>The nacatl are a race of leonin from the shard of Naya. The males have light fur, while the females lack manes. Nacatl have coats like tigers, jaguars, ocelots, and others, ranging from mottled-jaguar to silver-gray to completely black.</small> | ![[_attachments_/Races/Leonin (Nacatl).jpg\|Leonin (Nacatl).jpg]] | | 47 | [[Races/Amonkhet/Catfolk (Leonin).md\|Catfolk (Leonin)]] | [[Amonkhet]] | Catfolk | <small>A seemingly extinct race of Leonin from Amonkhet.</small> | | | 48 | [[Races/Arcavios/Catfolk (Leonin).md\|Catfolk (Leonin)]] | [[Arcavios]] | Catfolk | <small>Lion Leonin exist on Arcavios</small> | ![[_attachments_/Races/ArcaviosLeonin.jpg\|ArcaviosLeonin.jpg]] | | 49 | [[Races/Capenna/Catfolk (Leonin).md\|Catfolk (Leonin)]] | [[Capenna]] | Catfolk | <small>On Capenna, the leonin are mostly associated with the Cabaretti crime family, although they are also present in the Brokers. Uniquely they more closely resemble domestic cats and caracals rather than lions. </small> | ![[_attachments_/Races/CapennaLeonin.jpg\|CapennaLeonin.jpg]] | | 50 | [[Races/Dominaria/Catfolk (Nishoba).md\|Catfolk (Nishoba)]] | [[Dominaria]] | Catfolk | <small>Ogre-sized cat-people blending the features of snow leopards and smilodons with some wolflike features, nishobas lived as marauders in cold regions.</small> | ![[_attachments_/Races/Catfolk (Nishoba).jpg\|Catfolk (Nishoba).jpg]] | | 51 | [[Races/Dominaria/Catfolk (Panther Warriors).md\|Catfolk (Panther Warriors)]] | [[Dominaria]] | Catfolk | <small>The panther warriors are exiles of the cat warrior nations, many of whom had taken up residence in Urborg. They sometimes serve dark forces but are usually neutral in their worldview. During the Mirage Wars, they were led by Purraj, an ally of Kaervek, who came with him to Jamuraa from Urborg and possibly perished there. </small> | ![[_attachments_/Races/Catfolk (Panther Warriors).jpg\|Catfolk (Panther Warriors).jpg]] | | 52 | [[Races/Ixalan/Catfolk (Malamet).md\|Catfolk (Malamet)]] | [[Ixalan]] | Catfolk | <small>The Malamet are jaguarfolk living in the underground caverns of Ixalan. They are taller and broader than the plane's vampires and have longer fangs. They are hearty, clever, and wise but suspicious, territorial, and ruthless. An ancient people, the Malamet's customs are set, their communication rigid and formal.</small> | ![[_attachments_/Races/Catfolk (Malamet).jpg\|Catfolk (Malamet).jpg]] | | 53 | [[Races/Mirrodin/New Phyrexia/Catfolk (Leonin).md\|Catfolk (Leonin)]] | [[Mirrodin/New Phyrexia]] | Catfolk | <small>The Leonin of Mirrodin dwelled in the Razor Fields, their capital being Taj-Nar, the Ancient Den. Their culture is highly honor-based and religious, worshipping the white sun. Clerics of the suns have to survive a year in the Razor Fields before they are regarded as full abunas (clerics) that are allowed to lead other Leonin in religious ceremonies, particularly the Sunroar. As with all creatures from Mirrodin, they have partially metallic features. The Leonin shared a bond with the pterons, flying reptiles, and specialized skyhunters used them as mounts. Those that hunted on the ground were known as "shikari." Leonin weaponsmiths were known as "edgewrights," a term borrowed by the Auriok."</small> | ![[_attachments_/Races/NewPhyrexiaLeonin.jpg\|NewPhyrexiaLeonin.jpg]] | | 54 | [[Races/Dominaria/Centaur.md\|Centaur]] | [[Dominaria]] | Centaur | <small>Centaurs are scattered all over the plane of Dominaria in small numbers, though only in Otaria are they found in great numbers. </small> | ![[_attachments_/Races/DominariaCentaur.jpg\|DominariaCentaur.jpg]] | | 55 | [[Races/Dominaria/Centaur (Otarian Centaur).md\|Centaur (Otarian Centaur)]] | [[Dominaria]] | Cervina (3PP) | <small>Another race of centaurs also dwelt in Otaria. These centaurs were slight and wiry with the heads and lower bodies of antelopes. They were more peaceful than the equine centaurs but lived peacefully alongside them. </small> | ![[_attachments_/Races/Centaur (Otarian Centaur).jpg\|Centaur (Otarian Centaur).jpg]] | | 56 | [[Races/Dominaria/Centaur (Terisian Centaur).md\|Centaur (Terisian Centaur)]] | [[Dominaria]] | Centaur | <small>Some Terisian centaurs resembled reindeer rather than horses, with short tails, cloven hooves, and a majestic rack of antlers. Some reindeer-centaurs were empowered by the snow-magic of the cryomancer Heidar. </small> | ![[_attachments_/Races/Centaur (Terisian Centaur).jpg\|Centaur (Terisian Centaur).jpg]] | | 57 | [[Races/Moag/Centaur.md\|Centaur]] | [[Moag]] | Centaur | <small>The plane of Moag has a race of Centaur.</small> | ![[_attachments_/Races/MoagCentaur.jpg\|MoagCentaur.jpg]] | | 58 | [[Races/Capenna/Cephalopodfolk (Cephalid).md\|Cephalopodfolk (Cephalid)]] | [[Capenna]] | Cecaelia:<small><small><br><br>- Basic Magic Training (Alteration [Camouflage])<br><br>- Compression Universal Monster ability,<br><br>- Remove Ink Cloud, Tentacle Attacks and Stable Tentacles <br><br></small></small> | <small>On New Capenna, Cephalids have a more humanoid appearance, lacking beaks and having arms while the tentacles act as facial hair, but retain many cephalopod traits, including color-changing markings controlled by their emotions, three hearts, and boneless anatomy that allows them to "pour" themselves into tight spaces."</small> | ![[_attachments_/Races/CapennaCephalid.jpg\|CapennaCephalid.jpg]] | | 59 | [[Races/Dominaria/Cephalopodfolk (Cephalid).md\|Cephalopodfolk (Cephalid)]] | [[Dominaria]] | Cecaelia | <small>The Cephalids of Dominaria live in the depths of the oceans surrounding the continent of Otaria. They have a more developed skeletal structure than normal octopuses possess. They can live outside water for a brief period, but they have difficulty breathing air and dry out if they stay immersed for too long without magical aid. Originally, they were a minor race below the merfolk within the Mer Empire, until a ploy by Laquatus and Aboshan enabled them to access more powerful magic. </small> | ![[_attachments_/Races/DominariaCephalid.jpg\|DominariaCephalid.jpg]] | | 60 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Cephalopodfolk.md\|Cephalopodfolk]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Race Builder | <small>A race of cephalid from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneCephalid.jpg\|UnknownPlaneCephalid.jpg]] | | 61 | [[Races/Bloomburrow/Chipmunkfolk.md\|Chipmunkfolk]] | [[Bloomburrow]] | Awakened Chipmunk | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | | | 62 | [[Races/Dominaria/Crustaceanfolk (Homarid).md\|Crustaceanfolk (Homarid)]] | [[Dominaria]] | Crab People (3PP) | <small>Homarids resemble large, eight-legged, bipedal lobsters between five and seven feet in height, although some homarids are crab- or crayfish-like in appearance, possibly representing different subraces.</small> | ![[_attachments_/Races/Homarid.jpg\|Homarid.jpg]] | | 63 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Crustaceanfolk (Crab).md\|Crustaceanfolk (Crab)]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Crab People (3PP) | <small>A race of crustaceanfolk from an unknown plane.</small> | ![[_attachments_/Races/Crustaceanfolk (Crab).jpg\|Crustaceanfolk (Crab).jpg]] | | 64 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Crustaceanfolk (Hermit Crab).md\|Crustaceanfolk (Hermit Crab)]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Crab People (3PP) | <small>A race of crustaceanfolk from an unknown plane.</small> | ![[_attachments_/Races/Crustaceanfolk (Hermit Crab).jpg\|Crustaceanfolk (Hermit Crab).jpg]] | | 65 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Crustaceanfolk (Shrimp).md\|Crustaceanfolk (Shrimp)]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Crab People (3PP) | <small>A race of crustaceanfolk from an unknown plane.</small> | ![[_attachments_/Races/Crustaceanfolk (Shrimp).jpg\|Crustaceanfolk (Shrimp).jpg]] | | 66 | [[Races/Kylem/Cyclops.md\|Cyclops]] | [[Kylem]] | Cyclops (3PP) | <small>The plane of Kylem has a race of Cyclops.</small> | ![[_attachments_/Races/KylemCyclops.jpg\|KylemCyclops.jpg]] | | 67 | [[Races/Kylem/Demon.md\|Demon]] | [[Kylem]] | Tiefling | <small>On the plane of Kylem where two-on-two battles are disputed at the arena of Valor's Reach, some of the most feared contenders are these demons. </small> | ![[_attachments_/Races/KylemDemon.jpg\|KylemDemon.jpg]] | | 68 | [[Races/Capenna/Devil.md\|Devil]] | [[Capenna]] | Tiefling | <small>In New Capenna devils are associated with the three red-aligned crime families, the Maestros, the Riveteers and the Cabaretti. While most are violent and combative as devils tend to be, some like the Witty Roastmaster go into more upstanding (though not necessarily less damaging) employment like stand-up comedy. </small> | ![[_attachments_/Races/CapennaDevil.jpg\|CapennaDevil.jpg]] | | 69 | [[Races/Arcavios/Djinn.md\|Djinn]] | [[Arcavios]] | Suli<br>Ifrit<br>Sylph<br>Undine<br>Oread | <small>The Djinn of Arcavios are blue-skinned, slim, and with pointy ears. They don't need to sleep. Those who go to Strixhaven are affiliated with Prismari.</small> | ![[_attachments_/Races/ArcaviosDjinn.jpg\|ArcaviosDjinn.jpg]] | | 70 | [[Races/Lorwyn-Shadowmoor/Donkeyfolk (Noggle).md\|Donkeyfolk (Noggle)]] | [[Lorwyn–Shadowmoor]] | Goblin | <small>A noggle is a small humanoid creature, about the size of a dwarf or kithkin, with a hunched gait and an oversized head like a donkey's. Noggles have large, floppy ears; hooved feet; and a coat of short, coarse hair. </small> | ![[_attachments_/Races/Noggle.jpg\|Noggle.jpg]] | | 71 | [[Races/Arcavios/Dryad.md\|Dryad]] | [[Arcavios]] | Ghoran<br>Briarborn (3PP) | <small>On Arcavios, dryads seem relatively more comfortable in non-forest environments than their counterparts on other worlds are, and are known to attend the Witherbloom college of Strixhaven. </small> | ![[_attachments_/Races/ArcaviosDryad.jpg\|ArcaviosDryad.jpg]] | | 72 | [[Races/Dominaria/Dryad.md\|Dryad]] | [[Dominaria]] | Ghoran<br>Briarborn (3PP) | <small>The dryads of Dominaria were at home in the great forests of Yavimaya, Quirion, Aerona, and Shanodin. </small> | ![[_attachments_/Races/DominariaDryad.jpg\|DominariaDryad.jpg]] | | 73 | [[Races/Mercadia/Dryad.md\|Dryad]] | [[Mercadia]] | Race Builder | <small>Mercadian dryads live in secluded forests, most prominent in the Rushwood. They can enter and leave trees at will and defend themselves with their poisonous breath. Most of their tools are drawn from the living wood of the most ancient trees. </small> | ![[_attachments_/Races/MercadiaDryad.jpg\|MercadiaDryad.jpg]] | | 74 | [[Races/Moag/Dryad.md\|Dryad]] | [[Moag]] | Ghoran<br>Briarborn (3PP) | <small>The plane of Moag has a race of Dryad.</small> | ![[_attachments_/Races/MoagDryad.jpg\|MoagDryad.jpg]] | | 75 | [[Races/Arcavios/Dwarf.md\|Dwarf]] | [[Arcavios]] | Dwarf | <small>Although admission to Prismari isn't unprecedented, dwarvish students at Strixhaven are renowned for their work in Lorehold college. Indeed, many of the artifacts and spirits studied by the college are dwarven in origin. </small> | ![[_attachments_/Races/ArcaviosDwarf.jpg\|ArcaviosDwarf.jpg]] | | 76 | [[Races/Dominaria/Dwarf.md\|Dwarf]] | [[Dominaria]] | Dwarf | <small>The dwarves of Dominaria are few and have been dwindling in population due to the plane's string of catastrophic events. </small> | ![[_attachments_/Races/DominariaDwarf.jpg\|DominariaDwarf.jpg]] | | 77 | [[Races/Dominaria/Dwarf (Stone Dwarf).md\|Dwarf (Stone Dwarf)]] | [[Dominaria]] | Duergar | <small>Not much is known about these blue-skinned dwarves save that they practiced powerful magic harnessing the elements of earth and fire.</small> | ![[_attachments_/Races/Dwarf (Stone Dwarf).jpg\|Dwarf (Stone Dwarf).jpg]] | | 78 | [[Races/Eldraine/Dwarf.md\|Dwarf]] | [[Eldraine]] | Dwarf | <small>On Eldraine, Dwarves are the primary inhabitants of the Court of Embereth, and as such are heavily aligned toward red mana. They are industrious people led by a council. One of the council's members is Thane Torbran. </small> | ![[_attachments_/Races/EldraineDwarf.jpg\|EldraineDwarf.jpg]] | | 79 | [[Races/Kaladesh/Avishkar/Dwarf.md\|Dwarf]] | [[Kaladesh/Avishkar]] | Dwarf | <small>Kaladesh dwarves lean heavily to white mana, reflecting their focus on quality and order. Many are Artificers. These meticulous artisans have an unparalleled work ethic. They rely on proven tools and methods, and they relish the physical process of construction. Other Kaladeshi races claim that dwarves are unable to feel fear. Having no concept of laziness or shortcuts, dwarves are valued within the Consulate for their work ethic.</small> | ![[_attachments_/Races/KaladeshDwarf.jpg\|KaladeshDwarf.jpg]] | | 80 | [[Races/Kaldheim/Dwarf.md\|Dwarf]] | [[Kaldheim]] | Dwarf | <small>Dwarves are renowned through all the realms for two things: perfect weapons and exquisite storytelling. They are passionately creative, with an insatiable longing to constantly improve their craft. They strive to create the sharpest swords, the most beautiful jewelry, the strongest chains—and then immortalize their deeds in song and story. They seek to build things that last, to make their mark on the world so future generations remember them. Dwarven society takes the form of sprawling loose-knit clans that congregate in certain sections of the underground city. Different clans specialize in different crafts, and though they coexist amicably enough, they also have a strong competitive streak that sometimes sets them at odds.</small> | ![[_attachments_/Races/KaldheimDwarf.jpg\|KaldheimDwarf.jpg]] | | 81 | [[Races/Kylem/Dwarf.md\|Dwarf]] | [[Kylem]] | Dwarf | <small>The plane of Kylem has a race of beardless dwarves.</small> | ![[_attachments_/Races/KylemDwarf.jpg\|KylemDwarf.jpg]] | | 82 | [[Races/Lorwyn-Shadowmoor/Dwarf (Duergar).md\|Dwarf (Duergar)]] | [[Lorwyn–Shadowmoor]] | Gnome<br>Goblin | <small>The dwarves of Shadowmoor are 3-foot-tall, twisted, gnome-like creatures known as duergars. The duergars live isolated lives deep beneath the surface in vast mines and tunnels where they constantly toil in search of riches. They are hard workers who can labor toward a single task for decades.</small> | ![[_attachments_/Races/ShadowmoorDuergar.jpg\|ShadowmoorDuergar.jpg]] | | 83 | [[Races/Unknown Plane/Dwarf (Sea Dwarf).md\|Dwarf (Sea Dwarf)]] | [[Unknown Plane]] | Dwarf | <small>A race of sea-faring dwarves from an unknown plane, who entered Ulgrotha through a planar portal.</small> | | | 84 | [[Races/Arcavios/Efreet.md\|Efreet]] | [[Arcavios]] | Suli<br>Ifrit<br>Sylph<br>Undine | <small>Many of the most revered elemental artists of the Prismari College of Strixhaven are efreets, including the dean Nassari. </small> | ![[_attachments_/Races/ArcaviosEfreet.jpg\|ArcaviosEfreet.jpg]] | | 85 | [[Races/Lorwyn-Shadowmoor/Elementalkin (Cinder).md\|Elementalkin (Cinder)]] | [[Lorwyn–Shadowmoor]] | Ifrit | <small>Cinders are the same beings as the Flamekin of Lorwyn. As their name suggests many of the cinders have lost their ability to hold a constant flame making them walking skeletal, smoky remains. According to their legend, the cinders' flames were taken long ago by a traitor known as the Extinguisher, and due to this, they have become very bitter. Most cinders want the entire world to suffer as much as they do and thus they attempt to sow chaos and destruction until nothing good remains. Due to the loss of their fire, they are extremely jealous of species that still use it, and if a fire is spotted by a cinder it will attack ferociously in an attempt to claim the fire for its own.</small> | ![[_attachments_/Races/Cinder.jpg\|Cinder.jpg]] | | 86 | [[Races/Lorwyn-Shadowmoor/Elementalkin (Flamekin).md\|Elementalkin (Flamekin)]] | [[Lorwyn–Shadowmoor]] | Ifrit | <small>Flamekin resemble humans made of smooth, living black stone with four-fingered hands and horned faces with graceful features; their inner fires blaze through their crowns, joints, and shoulders. The fire comprising a flamekin’s body normally burns merely warm to the touch, allowing them to wear textiles and safely interact with non-flamekin.</small> | ![[_attachments_/Races/LorwynFlamekin.jpg\|LorwynFlamekin.jpg]] | | 87 | [[Races/Unknown Plane/Elementalkin (Cloudkin).md\|Elementalkin (Cloudkin)]] | [[Unknown Plane]] | Sylph | <small>A race of elemental humanoids from an unknown plane.</small> | ![[_attachments_/Races/Cloudkin.jpg\|Cloudkin.jpg]] | | 88 | [[Races/Unknown Plane/Elementalkin (Flamekin).md\|Elementalkin (Flamekin)]] | [[Unknown Plane]] | Ifrit | <small>A race of elemental humanoids from an unknown plane.</small> | ![[_attachments_/Races/Flamekin.jpg\|Flamekin.jpg]] | | 89 | [[Races/Unknown Plane/Elementalkin (Lavakin).md\|Elementalkin (Lavakin)]] | [[Unknown Plane]] | Ifrit [Lavasoul] | <small>A race of elemental humanoids from an unknown plane.</small> | ![[_attachments_/Races/Lavakin.jpg\|Lavakin.jpg]] | | 90 | [[Races/Unknown Plane/Elementalkin (Leafkin).md\|Elementalkin (Leafkin)]] | [[Unknown Plane]] | Ghoran <br>Briarborn (3PP) | <small>A race of plant humanoids from an unknown plane.</small> | ![[_attachments_/Races/Leafkin.jpg\|Leafkin.jpg]] | | 91 | [[Races/Unknown Plane/Elementalkin (Stormkin).md\|Elementalkin (Stormkin)]] | [[Unknown Plane]] | Sylph [Stormsoul] | <small>A race of elemental humanoids from an unknown plane.</small> | ![[_attachments_/Races/Stormkin.jpg\|Stormkin.jpg]] | | 92 | [[Races/Unknown Plane/Elementalkin (Thunderkin).md\|Elementalkin (Thunderkin)]] | [[Unknown Plane]] | Sylph [Stormsoul] | <small>A race of elemental humanoids from an unknown plane.</small> | ![[_attachments_/Races/Thunderkin.jpg\|Thunderkin.jpg]] | | 93 | [[Races/Unknown Plane/Elementalkin (Waterkin).md\|Elementalkin (Waterkin)]] | [[Unknown Plane]] | Undine | <small>A race of elemental humanoids from an unknown plane.</small> | ![[_attachments_/Races/Waterkin.jpg\|Waterkin.jpg]] | | 94 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Elementalkin (Magmakin).md\|Elementalkin (Magmakin)]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Ifrit [Lavasoul] | <small>A race of elemental humanoids from an unknown plane.</small> | ![[_attachments_/Races/Elementalkin (Magmakin).jpg\|Elementalkin (Magmakin).jpg]] | | 95 | [[Races/Arcavios/Elephantfolk (Loxodon).md\|Elephantfolk (Loxodon)]] | [[Arcavios]] | Loxodon (3PP) | <small>On Arcavios, the loxodons used to live in the city of Zantafar before becoming nomads. Occasionally, loxodons go to Strixhaven, the most elite school of mages in the multiverse. Some of them are part of the Lorehold college. </small> | ![[_attachments_/Races/ArcaviosLoxodon.jpg\|ArcaviosLoxodon.jpg]] | | 96 | [[Races/Belenon/Elephantfolk (Loxodon).md\|Elephantfolk (Loxodon)]] | [[Belenon]] | Loxodon (3PP) | <small>Belenon is an animal humanoid plane where all the creatures are some kind of "animal person", except for the plane's humans.</small> | ![[_attachments_/Races/BelenonLoxodon.jpg\|BelenonLoxodon.jpg]] | | 97 | [[Races/Mirrodin/New Phyrexia/Elephantfolk (Loxodon).md\|Elephantfolk (Loxodon)]] | [[Mirrodin/New Phyrexia]] | Loxodon (3PP) | <small>Loxodons were brought to Mirrodin via Memnarch's soul traps. In Mirrodin, they had as much metal on their bodies as any other beings and had a more clerical rather than a natural focus.[7] Inhabiting the Razor Fields, these Loxodons believed in the Modest Truth, a code of absolute morality that was taken at face value and passed on from generation to generation. In arguments, Loxodons proved stubborn and nearly impossible to sway. Some Mirrans even doubted if a Loxodon was able to think in shades of grey. Loxodons wandered around the fields, dispensing justice in the form of physical punishment and offering atonement.[8] These loxodon ascribed religious superiority to those born albino, believing them to be spiritually pure. Long ago, the Auriok attempted peace with the loxodons, and the leonin attempted war; neither succeeded. </small> | ![[_attachments_/Races/NewPhyrexiaLoxodon.jpg\|NewPhyrexiaLoxodon.jpg]] | | 98 | [[Races/Alara/Naya/Elf.md\|Elf]] | [[Alara (Naya)]] | Elf | <small>Called Canopy Elves by the plane's humans and Vinewalkers by its nacatl, Alara's elves refer to themselves as the "Descendants of Cylia,"or Cylian Elves after their first high priest Cylia.</small> | ![[_attachments_/Races/NayaElf.jpg\|NayaElf.jpg]] | | 99 | [[Races/Arcavios/Elf.md\|Elf]] | [[Arcavios]] | Elf | <small>Elves can also be found on Arcavios, particularly in Quandrix and Witherbloom.</small> | ![[_attachments_/Races/ArcaviosElf.jpg\|ArcaviosElf.jpg]] | | 100 | [[Races/Capenna/Elf.md\|Elf]] | [[Capenna]] | Elf | <small>Elves on New Capenna have a pair of small-to-modest-sized horns growing from their foreheads (as opposed to the larger ones demons sport). Additionally, while most have standard human skin tones, more exotic colors like red and blue can also be found. They are primarily associated with the Cabaretti family.</small> | ![[_attachments_/Races/CapennaElf.jpg\|CapennaElf.jpg]] | | 101 | [[Races/Celesta/Elf.md\|Elf]] | [[Celesta]] | Elf | <small>Elves exist in the Lydar Forest of Celesta.</small> | ![[_attachments_/Races/CelestaElf.jpg\|CelestaElf.jpg]] | | 102 | [[Races/Cridhe/Elf.md\|Elf]] | [[Cridhe]] | Elf | <small>Elves exist on Cridhe.</small> | | | 103 | [[Races/Dominaria/Elf.md\|Elf]] | [[Dominaria]] | Elf | <small>Elves are ubiquitous on Dominaria, with many elven civilizations existing.</small> | ![[_attachments_/Races/DominariaElf.jpg\|DominariaElf.jpg]] | | 104 | [[Races/Dominaria/Elf (Garan Elf).md\|Elf (Garan Elf)]] | [[Dominaria]] | Half-Elf | <small>The Garan elves lived on the highlands at the edges of the Tamingazin Valley. hey could easily be mistaken for humans, as they were very similar in appearance — lacking even pointed ears. It was said that this ancient race possibly had a common ancestor with humankind. The main characteristic setting the Garan elves apart from humans was their great natural beauty and their wide eyes whose irises changed color according to their mood. Garan elves were also very deadly warriors, fighting solely with their bodies and relying on their speed, agility, and martial arts. Weapons were forbidden in their culture, and an elf who used them would be executed. </small> | | | 105 | [[Races/Dominaria/Elf (Norwood Elf).md\|Elf (Norwood Elf)]] | [[Dominaria]] | Elf | <small>The elves of Norwood inhabit the distant island-continent of Caliman on Dominaria. Norwood elves are very tall and have much longer ears than most other elves. They conflicted with the humans of the Talas, and their warriors sometimes rode moose into battle. </small> | ![[_attachments_/Races/Elf (Norwood Elf).jpg\|Elf (Norwood Elf).jpg]] | | 106 | [[Races/Dominaria/Elf (Skyshroud Elf).md\|Elf (Skyshroud Elf)]] | [[Dominaria]] | Elf | <small>The Skyshroud elves were one of many species and races transported by Phyrexians to Rath upon the artificial plane's creation. Much like everything else on Rath, their origins are lost to time. During the Rathi Overlay, the Skyshroud forest planeshifted to Keld, where the elves took up the worship of Freyalise. It is as yet unknown what happened to the elves after their goddess's death and Skyshroud's destruction in the Time Spiral crisis. Many of the elves of Skyshroud had pale gray or bluish skin with faint splotches on the sides of the face. As Dominaria's mana was sapped by time rifts, most Skyshroud elves became sickly and emaciated due to malnutrition.</small> | ![[_attachments_/Races/Elf (Skyshroud Elf).jpg\|Elf (Skyshroud Elf).jpg]] | | 107 | [[Races/Dominaria/Elf (Wirewood Elf).md\|Elf (Wirewood Elf)]] | [[Dominaria]] | Elf | <small>Many people from the northern hemisphere fled to Otaria after the Phyrexian Invasion of Dominaria. The elves among these mainly came to live in the Wirewood Forest. The elves lived in a state of symbiosis with the native beasts and insects of the forest. When the Mirari started spreading its mana waves over the continent, many of the elves mutated; most became spindly creatures with plant-like features, while some became hulking brutes with barklike skin.</small> | ![[_attachments_/Races/Elf (Wirewood Elf).jpg\|Elf (Wirewood Elf).jpg]] | | 108 | [[Races/Dominaria/Elf (Yavimayan Elf).md\|Elf (Yavimayan Elf)]] | [[Dominaria]] | Elf | <small>Yavimayan elves have very spindly, elongated limbs. One notable difference between the elves of Yavimaya and those of other parts of Dominaria is the connection between the elves and Yavimaya itself. While all elves have strong ties to the land, the elves of Yavimaya are actually part of a hive culture, sharing the thoughts of Yavimaya simultaneously with their own.</small> | ![[_attachments_/Races/Elf (Yavimayan Elf).jpg\|Elf (Yavimayan Elf).jpg]] | | 109 | [[Races/Duskmourn/Elf.md\|Elf]] | [[Duskmourn]] | Elf | <small>Before the Ascension, the elves of Duskmourn lived in various forests across the planes and disagreed with the use of technology by the world's humans. One such forest, the Rotrue Wood, was ruled by a king, and was the last place outside the House to be devoured by it. </small> | ![[_attachments_/Races/DuskmournElf.jpg\|DuskmournElf.jpg]] | | 110 | [[Races/Eldraine/Elf.md\|Elf]] | [[Eldraine]] | Elf | <small>Most Eldraine elves are lithe and stand just shorter than a human, with a range of skin tones and tall, pointed ears. They bear keen, quick expressions, and have an innate connection to the natural world. </small> | ![[_attachments_/Races/EldraineElf.jpg\|EldraineElf.jpg]] | | 111 | [[Races/Eldraine/Elf (Werefox).md\|Elf (Werefox)]] | [[Eldraine]] | Skinwalker (Werefox-kin) <small><br>- Mute when transformed </small> | <small>By day, the elves of Redtooth Keep are agile and adept rangers, expertly patrolling the lands around the Keep. But each night, the elves of Redtooth Keep transformed into feral, monstrous werefoxes. In fox form, the elves could no longer speak. The curse of Redtooth Keep could only be broken by a mystical rose known as the Wild Rose that bloomed in the moonlight, guarded by an archon.</small> | ![[_attachments_/Races/Elf (Werefox).jpg\|Elf (Werefox).jpg]] | | 112 | [[Races/Fiora/Elf.md\|Elf]] | [[Fiora]] | Elf | <small>Elves on Fiora appear to be centered in their nation, including the port city of Trest, away from the High City. The current ambassador to the High Court of Paliano is Leovold of Trest, who has taken an interest in installing another elf, Selvala, as the head of Paliano. </small> | ![[_attachments_/Races/FioraElf.jpg\|FioraElf.jpg]] | | 113 | [[Races/Kaladesh/Avishkar/Elf.md\|Elf]] | [[Kaladesh/Avishkar]] | Elf | <small>The elves of Kaladesh are deeply in tune with the flow of aether and the subtle ways it influences and shapes the natural world. Their inventions are inspired by nature and in turn they inspire others, offering a vision of progress that is elegant, efficient, and harmonious with the Great Conduit's aether patterns. While most of them are not aligned with the Consulate, several live in Ghirapur and support its infrastructure, seeking to preserve the status quo and allow the aether cycle to turn. Only in rare cases do they take part in politics or resistance movements. In exchange, the Consulate grants them large judicial autonomy. Elves are tried under the Sunlit Path, an ancient code of conduct that has a variety of laws and punishments that seem minor to outsiders, but are viewed as harsh by the elves themselves.</small> | ![[_attachments_/Races/KaladeshElf.jpg\|KaladeshElf.jpg]] | | 114 | [[Races/Kaldheim/Elf (Shadow Elf).md\|Elf (Shadow Elf)]] | [[Kaldheim]] | Elf | <small>The elves of Kaldheim live in the realm of Skemfar. The elves used to be gods, the Einir, before being replaced by the modern pantheon of the Skoti. After their defeat, the leaders of the elvish Einir were imprisoned inside trees and the race was split into two clans: Wood elves (green aligned) and Shadow elves (black aligned). </small> | ![[_attachments_/Races/Elf (Shadow Elf).jpg\|Elf (Shadow Elf).jpg]] | | 115 | [[Races/Kaldheim/Elf (Wood Elf).md\|Elf (Wood Elf)]] | [[Kaldheim]] | Elf | <small>The elves of Kaldheim live in the realm of Skemfar. The elves used to be gods, the Einir, before being replaced by the modern pantheon of the Skoti. After their defeat, the leaders of the elvish Einir were imprisoned inside trees and the race was split into two clans: Wood elves (green aligned) and Shadow elves (black aligned). </small> | ![[_attachments_/Races/Elf (Wood Elf).jpg\|Elf (Wood Elf).jpg]] | | 116 | [[Races/Kylem/Elf.md\|Elf]] | [[Kylem]] | Elf | <small>The Elves of Kylem rely on exquisite fighting techniques in combat and are known for crafting elegant and durable weapons. Although elves are less charismatic than other champions, the crowd of Valor's Reach loves watching them for their sheer fighting artistry. The stadium was founded through the patronage of elven founders, and they are the "old money" of Cloudspire City."</small> | ![[_attachments_/Races/KylemElf.jpg\|KylemElf.jpg]] | | 117 | [[Races/Lorwyn-Shadowmoor/Elf (Lorwyn Elf).md\|Elf (Lorwyn Elf)]] | [[Lorwyn–Shadowmoor]] | Elf | <small>The elves of Lorwyn are the dominant race of the plane. Unlike other elves, they are a brutal race of supremacists who hide their savagery behind a facade of beauty and sophistication. They are obsessed with physical attractiveness to the point of writing laws concerning it, and believe that those who do not meet their standards of perfection (including all races other than themselves) deserve nothing but extermination.</small> | ![[_attachments_/Races/LorwynElf.jpg\|LorwynElf.jpg]] | | 118 | [[Races/Lorwyn-Shadowmoor/Elf (Shadowmoor Elf).md\|Elf (Shadowmoor Elf)]] | [[Lorwyn–Shadowmoor]] | Elf | <small>In Lorwyn's counterpart, Shadowmoor, the elves are the only race that embraces a quest of preserving what they consider beauty. Physically they remain mostly the same except their horns, which are covered in thorns. Likely living similarly short lives as their Lorwyn counterparts, Shadowmoor elves are considered adults at 14.[</small> | ![[_attachments_/Races/ShadowmoorElf.jpg\|ShadowmoorElf.jpg]] | | 119 | [[Races/Mirrodin/New Phyrexia/Elf (Viridian Elf).md\|Elf (Viridian Elf)]] | [[Mirrodin/New Phyrexia]] | Elf | <small>The elves of Mirrodin were not native to that plane but were instead drawn therefrom some other world by Mirrodin's mad guardian, Memnarch. The Viridian elves resided in the vast copper forest known as the Tangle. They were staunch enemies of the myr and other artifact creatures. The elves held the Radix as a holy place and looked to the trolls of Tel-Jilad for spiritual guidance. They were in conflict with the vedalken of Lumengrid and their drones. Viridian elves were marked by their bright green or pale white skin, while the mycosynth growing within the plane caused them to grow intricate plates and spikes of copper across their bodies.</small> | ![[_attachments_/Races/NewPhyrexiaElf.jpg\|NewPhyrexiaElf.jpg]] | | 120 | [[Races/Muraganda/Elf.md\|Elf]] | [[Muraganda]] | Elf | <small>The plane of Muraganda has a race of Elf.</small> | | | 121 | [[Races/Mercadia/Erithizon.md\|Erithizon]] | [[Mercadia]] | Race Builder | <small>The plane of Mercadia has a race of Erithizon.</small> | ![[_attachments_/Races/Erithizon.jpg\|Erithizon.jpg]] | | 122 | [[Races/Alara/Esper/Faerie.md\|Faerie]] | [[Alara (Esper)]] | Pixie (3PP) | <small>Before the Conflux, faeries were most common on Esper, where they were Etherium-infused like all other lifeforms. The Esperite faeries had metallic wings and hand-like feet that made them valuable as mechanists. </small> | ![[_attachments_/Races/EsperFaerie.jpg\|EsperFaerie.jpg]] | | 123 | [[Races/Capenna/Faerie.md\|Faerie]] | [[Capenna]] | Pixie (3PP) | <small>Faeries of Capenna have a penchant for pranking like their counterparts from other planes, except they have metallic wings.</small> | ![[_attachments_/Races/CapennaFaerie.jpg\|CapennaFaerie.jpg]] | | 124 | [[Races/Eldraine/Faerie (Meddling Fae).md\|Faerie (Meddling Fae)]] | [[Eldraine]] | Elf<br>Aasimar | <small>Meddling fae (white) are classified as "enemies of loyalty" and both help and punish people as they see fit. These human-sized faeries with diaphanous wings are often clothed in long, flowing white garments and radiate an eerie, angelic glow. Many are fickle and tend to lure people to their deaths with their lights. Though they are physically incapable of lying, they are known to speak in riddles and omit truth. Some are truly and unconditionally benevolent but seem to undermine efforts towards loyalty regardless. Hence, humans are not very trusting of them."</small> | ![[_attachments_/Races/Faerie (Meddling fae).jpg\|Faerie (Meddling fae).jpg]] | | 125 | [[Races/Eldraine/Faerie (Prankster Fae).md\|Faerie (Prankster Fae)]] | [[Eldraine]] | Sprite (3PP) | <small>Prankster fae (black) are malicious gray-skinned, bat-winged fae with yellow eyes. They are about the size of a human child.</small> | ![[_attachments_/Races/Faerie (Prankster fae).jpg\|Faerie (Prankster fae).jpg]] | | 126 | [[Races/Eldraine/Faerie (Thieving Fae).md\|Faerie (Thieving Fae)]] | [[Eldraine]] | Pixie (3PP) | <small>Thieving fae (blue) are small-sized winged faeries that steal objects. These cocky and spiteful creatures, no taller than an apple and with sharp teeth, are the most common type.</small> | ![[_attachments_/Races/Faerie (Thieving fae).jpg\|Faerie (Thieving fae).jpg]] | | 127 | [[Races/Lorwyn-Shadowmoor/Faerie.md\|Faerie]] | [[Lorwyn–Shadowmoor]] | Pixie (3PP) | <small>No race on Lorwyn is more ubiquitous or mysterious than its faeries. The fae lead short, flitting lives in pursuit of gossip, diversions, and amusing intrigues. Petty and vain, faeries are like petulant children at play. They love to have fun, revel in Lorwyn's eternal midsummer, and follow their whims. But faeries can also be carelessly cruel, capricious, and vindictive.</small> | ![[_attachments_/Races/LorwynFaerie.jpg\|LorwynFaerie.jpg]] | | 128 | [[Races/Lorwyn-Shadowmoor/Faerie (Groundling).md\|Faerie (Groundling)]] | [[Lorwyn–Shadowmoor]] | Race Builder | <small>Wingless Lorwyn faeries are called groundlings.</small> | ![[_attachments_/Races/LorwynFaerieGroundling.jpg\|LorwynFaerieGroundling.jpg]] | | 129 | [[Races/Mercadia/Faerie.md\|Faerie]] | [[Mercadia]] | Pixie (3PP) | <small>The plane of Mercadia has a race of Faerie.</small> | ![[_attachments_/Races/MercadiaFaerie.jpg\|MercadiaFaerie.jpg]] | | 130 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Fishfolk.md\|Fishfolk]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Locathah | <small>A race of fishfolk from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneFishfolk.jpg\|UnknownPlaneFishfolk.jpg]] | | 131 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Fishfolk (Sawfishfolk).md\|Fishfolk (Sawfishfolk)]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Race Builder | <small>A race of sawfishfolk from an unknown plane.</small> | ![[_attachments_/Races/Fishfolk (Sawfishfolk).jpg\|Fishfolk (Sawfishfolk).jpg]] | | 132 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Fishfolk (Sharkfolk (Hammerhead)).md\|Fishfolk (Sharkfolk (Hammerhead))]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Race Builder <br>Adaros | <small>A race of sharkfolk from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneSharkfolk3.jpg\|UnknownPlaneSharkfolk3.jpg]] | | 133 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Fishfolk (Sharkfolk (Whale Shark)).md\|Fishfolk (Sharkfolk (Whale Shark))]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Race Builder <br>Adaros | <small>A race of sharkfolk from an unknown plane.</small> | ![[_attachments_/Races/Fishfolk (Sharkfolk (Whale Shark)).jpg\|Fishfolk (Sharkfolk (Whale Shark)).jpg]] | | 134 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Fishfolk (Sharkfolk).md\|Fishfolk (Sharkfolk)]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Race Builder <br>Adaros | <small>A race of sharkfolk from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneSharkfolk.jpg\|UnknownPlaneSharkfolk.jpg]] | | 135 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Fishfolk (Sharkfolk)_2.md\|Fishfolk (Sharkfolk)]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Race Builder <br>Adaros | <small>A race of sharkfolk from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneSharkfolk2.jpg\|UnknownPlaneSharkfolk2.jpg]] | | 136 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Fishfolk (Starfishfolk).md\|Fishfolk (Starfishfolk)]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Race Builder | <small>A race of starfishfolk from an unknown plane.</small> | ![[_attachments_/Races/Fishfolk (Starfishfolk).jpg\|Fishfolk (Starfishfolk).jpg]] | | 137 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Fishfolk (Stingrayfolk).md\|Fishfolk (Stingrayfolk)]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Race Builder | <small>A race of stingrayfolk from an unknown plane.</small> | ![[_attachments_/Races/Fishfolk (Stingrayfolk).jpg\|Fishfolk (Stingrayfolk).jpg]] | | 138 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Fishfolk (Swordfishfolk).md\|Fishfolk (Swordfishfolk)]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Race Builder | <small>A race of swordfishfolk from an unknown plane.</small> | ![[_attachments_/Races/Fishfolk (Swordfishfolk).jpg\|Fishfolk (Swordfishfolk).jpg]] | | 139 | [[Races/Bloomburrow/Foxfolk.md\|Foxfolk]] | [[Bloomburrow]] | Awakened Fox | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowFoxfolk.jpg\|BloomburrowFoxfolk.jpg]] | | 140 | [[Races/Kamigawa/Foxfolk (Kitsune).md\|Foxfolk (Kitsune)]] | [[Kamigawa]] | Kitsune | <small>Even though the fox-folk of Kamigawa live within the Jukai Forest, they have the closest relations with the humans. Even more so than the daimyo's Soratami advisors. Kitsune are long-lived beings with very strong beliefs in their traditions.</small> | ![[_attachments_/Races/Kitsune.jpg\|Kitsune.jpg]] | | 141 | [[Races/Arcavios/Frogfolk (Burrog).md\|Frogfolk (Burrog)]] | [[Arcavios]] | Grippli | <small>Burrogs are frog-folk living on the west coast of Orrithia on Arcavios.</small> | ![[_attachments_/Races/Burrog.jpg\|Burrog.jpg]] | | 142 | [[Races/Bloomburrow/Frogfolk.md\|Frogfolk]] | [[Bloomburrow]] | Awakened Frog | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowFrogfolk.jpg\|BloomburrowFrogfolk.jpg]] | | 143 | [[Races/Dominaria/Fungusfolk (Thallid).md\|Fungusfolk (Thallid)]] | [[Dominaria]] | Mushroom Leshy (3PP) | <small>In the wake of the Sylex Blast, the empires of Sarpadia were left in a lurch as food sources began to dwindle. The elves, whose crops were failing, began to rely on eating fungus that grew rampant in the wake of increased decaying matter. Thelon, an elven druid, using methods borrowed from the Order of the Ebon Hand infused the fungus with green mana to create a living creature that produced saprolings. The fungus thrived in the forest, drawing mana that rivaled the elves' abilities. Farmed as if cattle, the thallids would eventually gain sentience and begin to develop rudimentary signs of intelligence such as wielding weapons and creating shelter. The elves would be split into two factions over outright destroying the thallids or assisting them and finding new food sources.</small> | ![[_attachments_/Races/DominariaThallid.jpg\|DominariaThallid.jpg]] | | 144 | [[Races/Ixalan/Fungusfolk (Mycoid).md\|Fungusfolk (Mycoid)]] | [[Ixalan]] | Mushroom Leshy (3PP) | <small>Mycoids live in the caverns of Ixalan and have two overriding cultural motivations: to consume and expand. They come in a variety of colorful, alien forms and sizes. They are a gestalt, a single mind dispersed across all its constituent parts, created and sustained by its constituent parts. This mind calls itself the Mycotyrant and thinks of itself as one titanic, world-spanning being with many parts; each mycoid, from the smallest spore to the largest primordium, is an eye, a mouth, a hand, and a vehicle for the Mycotyrant.</small> | ![[_attachments_/Races/IxalanMycoid.jpg\|IxalanMycoid.jpg]] | | 145 | [[Races/Dominaria/Gaea's Skyfolk.md\|Gaea's Skyfolk]] | [[Dominaria]] | Race Builder | <small>Gaea's Skyfolk were an indirect product of the Phyrexian Invasion. As the whole world mobilized its reserves, even ancient adversaries cooperated, lending their diverse skills in the service of the common good. The Skyfolk were partially of merfolk and partially of elven origin, combining the unique features and skills of both races into one. A detailed description of their abilities is not available, but the major one was the ability to fly. The details of the creation of these prodigal creatures are, however, not known. </small> | ![[_attachments_/Races/Gaea's Skyfolk.jpg\|Gaea's Skyfolk.jpg]] | | 146 | [[Races/Bloomburrow/Gerbilfolk.md\|Gerbilfolk]] | [[Bloomburrow]] | Awakened Gerbil | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowGerbil.jpg\|BloomburrowGerbil.jpg]] | | 147 | [[Races/Arcavios/Giant.md\|Giant]] | [[Arcavios]] | Half-Giant (3PP)<br>Goliath (3PP) | <small>Giants exist on Arcavios, and some art quite intelligent.</small> | ![[_attachments_/Races/ArcaviosGiant.jpg\|ArcaviosGiant.jpg]] | | 148 | [[Races/Fiora/Giant.md\|Giant]] | [[Fiora]] | Half-Giant (3PP)<br>Goliath (3PP) | <small>Giants exist on Fiora.</small> | ![[_attachments_/Races/FioraGiant.jpg\|FioraGiant.jpg]] | | 149 | [[Races/Kylem/Giant.md\|Giant]] | [[Kylem]] | Half-Giant (3PP)<br>Goliath (3PP) | <small>The plane of Kylem has a race of Giant.</small> | ![[_attachments_/Races/KylemGiant.jpg\|KylemGiant.jpg]] | | 150 | [[Races/Mercadia/Giant.md\|Giant]] | [[Mercadia]] | Half-Giant (3PP)<br>Goliath (3PP) | <small>undefined</small> | ![[_attachments_/Races/MercadiaGiant.jpg\|MercadiaGiant.jpg]] | | 151 | [[Races/Mongseng/Giant.md\|Giant]] | [[Mongseng]] | Half-Giant (3PP)<br>Goliath (3PP) | <small>The plane of Mongseng has a race of Giant.</small> | ![[_attachments_/Races/MongsengGiant.jpg\|MongsengGiant.jpg]] | | 152 | [[Races/Dominaria/Gnome (Shadow Gnome).md\|Gnome (Shadow Gnome)]] | [[Dominaria]] | Gnome<br>Svirfneblin | <small>The Shadow Gnomes of Yavimaya on Dominaria aren't seen often. Evidence of their existence can be seen in the form of the strange burrows they use to inter the dead. They live in dirt-lined tunnels underground, among the roots of the trees. They sometimes emerge at night, startling the other dwellers of Yavimaya with their huge, luminous eyes.</small> | ![[_attachments_/Races/Gnome (Shadow Gnome).jpg\|Gnome (Shadow Gnome).jpg]] | | 153 | [[Races/Alara/Jund/Goblin.md\|Goblin]] | [[Alara (Jund)]] | Goblin | <small>The only goblins known to inhabit the five sundered planes of Alara are found in the inhospitable world of Jund. They are small, barbaric creatures that lack the whimsical side of most other goblins. </small> | ![[_attachments_/Races/JundGoblin.jpg\|JundGoblin.jpg]] | | 154 | [[Races/Arcavios/Goblin.md\|Goblin]] | [[Arcavios]] | Goblin | <small>Not much is known about goblins in Arcavios aside from the fact they do exist. What is known is that it's heavily implied they're not very smart, as one goblin tries to keep applying to Strixhaven by shouting "Apply!" at the administrators rather than showcasing their talents and intelligence.</small> | ![[_attachments_/Races/ArcaviosGoblin.jpg\|ArcaviosGoblin.jpg]] | | 155 | [[Races/Diraden/Goblin.md\|Goblin]] | [[Diraden]] | Goblin | <small>Goblins exist on Diraden.</small> | | | 156 | [[Races/Dominaria/Goblin.md\|Goblin]] | [[Dominaria]] | Goblin | <small>Dominarian goblins are known for their tenacity in battle, low intellect, and high incidence of accidental death. Their diet consists mostly of slugs, grubs, and snails.</small> | ![[_attachments_/Races/DominariaGoblin.jpg\|DominariaGoblin.jpg]] | | 157 | [[Races/Dominaria/Goblin (Aeronan Goblin).md\|Goblin (Aeronan Goblin)]] | [[Dominaria]] | Hobgoblin | <small>Not much is known about the native goblins of Aerona, aside from their general ubiquitousness. Many were found in the Ironclaw Mountains and Oneah, and joined forces with their one-time human enemies during the Phyrexian Invasion of Dominaria and were trained as soldiers. </small> | ![[_attachments_/Races/Goblin (Aeronan Goblin).jpg\|Goblin (Aeronan Goblin).jpg]] | | 158 | [[Races/Dominaria/Goblin (Caliman Goblin).md\|Goblin (Caliman Goblin)]] | [[Dominaria]] | Goblin | <small>Goblins in Caliman have the usual green skin color and small size, but have longer noses and ears than other goblins. They use firearms and possess more advanced weapons than other goblins because of the higher levels of technology available on Caliman. They build pillbox-shaped homes to avoid the plentiful dragons that inhabit the island. </small> | ![[_attachments_/Races/Goblin (Caliman Goblin).jpg\|Goblin (Caliman Goblin).jpg]] | | 159 | [[Races/Dominaria/Goblin (Jamuuran Goblin).md\|Goblin (Jamuuran Goblin)]] | [[Dominaria]] | Goblin | <small>Jamuraan goblins are a fairly typical breed. Some have a certain affinity with artifacts and are more mischievous than malicious. Jamuraan goblins tend to have very long, swept-back ears but otherwise, vary widely in appearance. </small> | ![[_attachments_/Races/Goblin (Jamuuran Goblin).jpg\|Goblin (Jamuuran Goblin).jpg]] | | 160 | [[Races/Dominaria/Goblin (Marsh Goblin).md\|Goblin (Marsh Goblin)]] | [[Dominaria]] | Goblin | <small>The Marsh Goblins lived in the swamps of Terisiare during the Dark Age and were shunned even by other goblins for their foul practices. They were hairless, heavyset, and pale-skinned, with floppy ears and small vestigial tails, and seem to have never taken to wearing clothes. Some marsh goblins were present at the Battle of Pitdown. It is unknown if they survived until the Ice Age. </small> | ![[_attachments_/Races/Goblin (Marsh Goblin).jpg\|Goblin (Marsh Goblin).jpg]] | | 161 | [[Races/Dominaria/Goblin (Mogg).md\|Goblin (Mogg)]] | [[Dominaria]] | Hobgoblin | <small>Moggs are goblin hybrids amongst the largest and most savage forms of goblins. Bred mostly from goblins for nothing but battle by the evincars of Rath, they have hulking muscular bodies, sloping foreheads, and razor-sharp teeth and claws capable of eviscerating their opponents.</small> | ![[_attachments_/Races/Goblin (Mogg).jpg\|Goblin (Mogg).jpg]] | | 162 | [[Races/Dominaria/Goblin (Rundvelt Goblin).md\|Goblin (Rundvelt Goblin)]] | [[Dominaria]] | Goblin | <small>One of the most notorious tribes is the Rundvelt goblins, who mastered the use of Rock Sleds, and siege equipment, and even developed a societal structure. Though the intricate dynamics of their affairs are often confused with anarchy, leadership among them can appear sporadically and violently. One such leader was Pashalik Mons, whose time brought previously unrivaled unity and efficacy to the hordes he led. </small> | ![[_attachments_/Races/Goblin (Rundvelt Goblin).jpg\|Goblin (Rundvelt Goblin).jpg]] | | 163 | [[Races/Dominaria/Goblin (Scarwood Goblin).md\|Goblin (Scarwood Goblin)]] | [[Dominaria]] | Hobgoblin | <small>Scarwood Goblins were found on Terisiare during the Dark Age. They were larger and more powerful than other Terisian goblins (though not as large as orcs), with sickly light-green skin and large, glowing orange eyes. Found only in isolated pockets of large forests like Scarwood, some of these goblins nonetheless participated in the Battle of Pitdown. It is unknown if they survived until the Ice Age. </small> | ![[_attachments_/Races/Goblin (Scarwood Goblin).jpg\|Goblin (Scarwood Goblin).jpg]] | | 164 | [[Races/Echoir/Goblin.md\|Goblin]] | [[Echoir]] | Goblin | <small>Goblins exist on Echoir.</small> | ![[_attachments_/Races/EchoirGoblin.png\|EchoirGoblin.png]] | | 165 | [[Races/Eldraine/Goblin (Redcap).md\|Goblin (Redcap)]] | [[Eldraine]] | Goblin | <small>The goblins of Eldraine are known as redcaps. They take their name from their red hair, said to be stained with the blood of their enemies. They are mischievous agents of chaos, standing about as tall as a barrel, with distorted features. Redcaps fight without any sense of honor or fair play, specializing in cowardly sneak attacks and ambushes. Within the border of the Realm, redcaps have been hunted ruthlessly and their burrows have been burned out. However, they still thrive in the Wilds, often raiding villages across the Boundary Lands before retreating back to the Wilds.</small> | ![[_attachments_/Races/EldraineGoblin (Redcap).jpg\|EldraineGoblin (Redcap).jpg]] | | 166 | [[Races/Fiora/Goblin.md\|Goblin]] | [[Fiora]] | Goblin | <small>The Goblins of Fiora are generally looked down upon, but some have managed to insert themselves into the structures of the High City. Most notably, figures like Daretti managed to attend the Academy despite specieism from some members, and the goblin Grenzo managed to secure himself a position as Dungeon Keeper of Brago. </small> | ![[_attachments_/Races/FioraGoblin.jpg\|FioraGoblin.jpg]] | | 167 | [[Races/Ixalan/Goblin (Deep Goblin).md\|Goblin (Deep Goblin)]] | [[Ixalan]] | Goblin | <small>The Deep Goblins of the plane's caverns are small, hairless, pale, and translucent. Sturdy creatures, they are adept at navigating dark, claustrophobic corridors. Some Deep goblins have an esca, a small bioluminescent organ that protrudes from their brow, like a hanging lantern. These are prized among goblinkind for their beauty and rarity. </small> | ![[_attachments_/Races/Goblin (Deep Goblin).jpg\|Goblin (Deep Goblin).jpg]] | | 168 | [[Races/Ixalan/Goblin (Monkey Goblin).md\|Goblin (Monkey Goblin)]] | [[Ixalan]] | Monkey Goblin | <small>The surface variety of goblins resemble small monkeys. Uniquely, they also have long, prehensile tails. Their curiosity drew them to the Brazen Coalition when the pirates first arrived on the Sun Empire's shores around 98 BD. </small> | ![[_attachments_/Races/Goblin (Monkey Goblin).jpg\|Goblin (Monkey Goblin).jpg]] | | 169 | [[Races/Kamigawa/Goblin (Akki).md\|Goblin (Akki)]] | [[Kamigawa]] | Goblin | <small>Akki are goblins that inhabit Kamigawa's mountains. They are highly territorial and obsessed with fire and mischief. Few visit Sokenzan because of their presence here, along with the ogres. A few akki joined forces with the ronin of the mountains. Akki are short and mud-brown in color, with beady eyes, long pointed noses, four-fingered hands, and three-fingered toes with long claws, short horns sticking out from their brows, and no external ears. Akki have small, wiry bodies, but their backs are protected by large turtle-like shells covered in short spikes; these shells evolved over the years as akki pranks got more and more self-destructive.</small> | ![[_attachments_/Races/Goblin (Akki).jpg\|Goblin (Akki).jpg]] | | 170 | [[Races/Kylem/Goblin.md\|Goblin]] | [[Kylem]] | Goblin | <small>The long-eared goblins of Kylem are an excitable race and some of the most passionate fans of martial magic. Their skin is greenish-grey.</small> | ![[_attachments_/Races/KylemGoblin.jpg\|KylemGoblin.jpg]] | | 171 | [[Races/Lorwyn-Shadowmoor/Goblin (Hobgoblin).md\|Goblin (Hobgoblin)]] | [[Lorwyn–Shadowmoor]] | Goblin<br>Halfling | <small>Also known simply as "hobs", hobgoblins appear only in Shadowmoor. They are more civilized than most goblins, living in hillside cottages and dressing in clean clothes in the manner of kithkin, though like most of their kind they can be very fierce if provoked. Hobgoblins never turn down a fight, defending their homes with modified farm implements like trowel-daggers and pitchforks. Some hobgoblins take to the skies mounted on giant cicadas. Hobgoblins look like the goblins of most other worlds, but with yellowish skin, ruddy hair, and a well-groomed appearance. "</small> | ![[_attachments_/Races/ShadowmoorHobgoblin.jpg\|ShadowmoorHobgoblin.jpg]] | | 172 | [[Races/Lorwyn-Shadowmoor/Goblin (Lorwyn-Boggart).md\|Goblin (Lorwyn-Boggart)]] | [[Lorwyn–Shadowmoor]] | Goblin<br>Hob-Goblin | <small>In the plane of Lorwyn, boggarts are one of the plane's eight tribes of sentient humanoids. They live predominantly in the sunlit bogs and craggy hills of the idyllic plane. Boggarts are incredibly mischievous, but not evildoers. Boggarts are selfish creatures driven by hedonism and the desire for self-satisfaction, though to keep themselves from devolving into utter anarchy the race has one universal rule: That no object or sensation shall be hoarded by an individual boggart upon pain of exile. Boggarts experience the world primarily through the sense of touch. Boggarts' delight in new textures gives rise to their rampant kleptomania.</small> | ![[_attachments_/Races/LorwynBoggart.jpg\|LorwynBoggart.jpg]] | | 173 | [[Races/Lorwyn-Shadowmoor/Goblin (Redcap).md\|Goblin (Redcap)]] | [[Lorwyn–Shadowmoor]] | Goblin | <small>Redcaps were among the creatures that emerged in Shadowmoor after the Great Aurora; they have no presence in Lorwyn. Unlike boggarts, redcaps are actively malicious and homicidal. Their name comes from their habit of dying their caps red with the blood of their victims. Redcaps are small in size, with pale skin, long noses, and huge eyes. They have only three digits on their hands and feet with only two toes.</small> | ![[_attachments_/Races/ShadowmoorRedcap.jpg\|ShadowmoorRedcap.jpg]] | | 174 | [[Races/Lorwyn-Shadowmoor/Goblin (Shadowmoor-Boggart).md\|Goblin (Shadowmoor-Boggart)]] | [[Lorwyn–Shadowmoor]] | Goblin | <small>After the Great Aurora transformed Lorwyn into Shadowmoor, the boggarts changed from troublesome tricksters to animalistic marauders. The boggarts of Shadowmoor are not malicious but still highly dangerous. They live to eat and will consume anything they come across, organic or not. They are little more than beasts, and their language is rudimentary at best. </small> | ![[_attachments_/Races/ShadowmoorBoggart.jpg\|ShadowmoorBoggart.jpg]] | | 175 | [[Races/Lorwyn-Shadowmoor/Goblin (Spriggan).md\|Goblin (Spriggan)]] | [[Lorwyn–Shadowmoor]] | Goblin | <small>Like redcaps and hobs, spriggans exist solely in Shadowmoor, not in Lorwyn. Spriggans are small creatures with yellow-orange skin and pointed ears and noses. They possess the power to grow to gigantic sizes. Unlike most goblins, spriggans are forest-dwellers; they are aligned with green, not red. Like boggarts, they are motivated primarily by hunger. </small> | ![[_attachments_/Races/ShadowmoorSpriggan.jpg\|ShadowmoorSpriggan.jpg]] | | 176 | [[Races/Mercadia/Goblin.md\|Goblin]] | [[Mercadia]] | Hob-Goblin | <small>Kyren are taller, slimmer, more attractive, and more intelligent (though not necessarily wiser) than other goblins. They are cowardly and often sadistic. They favor elaborate dresses and subtle weapons like daggers and blowguns. </small> | ![[_attachments_/Races/MercadiaGoblin.jpg\|MercadiaGoblin.jpg]] | | 177 | [[Races/Mirrodin/New Phyrexia/Goblin.md\|Goblin]] | [[Mirrodin/New Phyrexia]] | Goblin | <small>The Goblins of the Oxidda Chain, like all other creatures on Mirrodin, had patches of metal growing on their skin. Mirrodin goblins also had flat heads with swept-back, sharply-pointed ears, four-fingered hands, and three-toed feet with large claws. They seem to have had a considerable talent for artifice.</small> | ![[_attachments_/Races/NewPhyrexiaGoblin.jpg\|NewPhyrexiaGoblin.jpg]] | | 178 | [[Races/Unnamed Plane (Goblin Rocketeers Homeplane)/Goblin.md\|Goblin]] | [[Unnamed Plane (Goblin Rocketeers Homeplane)]] | Goblin | <small>The goblins of the Rocketeers emerged on Avishkar from an unknown plane only briefly connected to Avishkar via an instanced Omenpath. Redshift, the current co-captain of the Rocketeers, believes that he and his crew didn't simply tumble out of a lucky Omenpath but accomplished their launch mission: to break through the velocity limit that holds the BOOSTGOD back from the Multiverse. Their launch was a success, and the rockets that drove them into the skies of their homeworld and beyond were the strongest ever created by goblinkind. This was a tremendously risky endeavor, not because of the rockets they flew upon but because of the velocity limit imposed upon their plane by the BOOSTGOD's mortal enemy, the dead-stop deity whose name cannot be uttered. Redshift and his crew defied death and instead pierced the cruel, invisible wall of the velocity limit, traveling through a momentary Omenpath to arrive on Avishkar. </small> | ![[_attachments_/Races/Goblin (Unnamed Plane (Goblin Rocketeers Homeplane)).jpg\|Goblin (Unnamed Plane (Goblin Rocketeers Homeplane)).jpg]] | | 179 | [[Races/Dominaria/Gorilla.md\|Gorilla]] | [[Dominaria]] | Awakened Gorilla | <small>The gorillas of Yavimaya, at some point during or before the Flood Ages, became a sentient, tribal culture, led by Gorilla Chieftains. They fought against the vines and plant-life that attacked them. </small> | ![[_attachments_/Races/DominariaGorilla.jpg\|DominariaGorilla.jpg]] | | 180 | [[Races/Muraganda/Gorilla (Fanged).md\|Gorilla (Fanged)]] | [[Muraganda]] | Awakened Gorilla | <small>A race of fanged, intelligent apes reside on Muraganda.</small> | ![[_attachments_/Races/Gorilla (Fanged).jpg\|Gorilla (Fanged).jpg]] | | 181 | [[Races/Kaladesh/Avishkar/Gremlin.md\|Gremlin]] | [[Kaladesh/Avishkar]] | Goblin <small><br>- Multi-armed (4 arms) replacing Skilled.<br></small> | <small>Kaladeshi gremlins are primarily Red-aligned. They are non-sapient, six-limbed, vaguely anteater- or aardvark-like creatures that feed on aether, dismantling artifacts to get it. Their saliva is corrosive, allowing them to breach through metal hulls to reach their food. When they feed they glow in a faint blue color. As a side effect of their extremely messy feeding, much of the aether is liberated back into the environment. Thus gremlins embody the "liberate" step of the Aether Cycle. Their crucial role is often unappreciated by the former owners of their meals. <br>While most Kaladeshi gremlins are non-sapient animals, little more than vermin, they can be influenced by the technology they consume, and on rare ocassions, gremlins (like Gimbal) have become fully sapient."</small> | ![[_attachments_/Races/KaladeshGremlin.jpg\|KaladeshGremlin.jpg]] | | 182 | [[Races/Lorwyn-Shadowmoor/Hag (Gwyllion).md\|Hag (Gwyllion)]] | [[Lorwyn–Shadowmoor]] | Halfling | <small>Gwyllions are 3-foot-tall witch-like creatures who are otherwise quite civilized. Gwyllions prey on travelers who would dare cross through the rotting farmlands and bogs they call their home.</small> | ![[_attachments_/Races/Gwyllion.jpg\|Gwyllion.jpg]] | | 183 | [[Races/Bloomburrow/Hamsterfolk.md\|Hamsterfolk]] | [[Bloomburrow]] | Awakened Hamster | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowHamster.jpg\|BloomburrowHamster.jpg]] | | 184 | [[Races/Mercadia/Harpy.md\|Harpy]] | [[Mercadia]] | Aarakocra (3PP) | <small>The plane of Mercadia has a race of Harpy.</small> | ![[_attachments_/Races/MercadiaHarpy.jpg\|MercadiaHarpy.jpg]] | | 185 | [[Races/Bloomburrow/Hedgehog.md\|Hedgehog]] | [[Bloomburrow]] | Awakened Hedgehog | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowHedgehog.jpg\|BloomburrowHedgehog.jpg]] | | 186 | [[Races/Alara/Esper/Homunculus.md\|Homunculus]] | [[Alara (Esper)]] | Gnome | <small>Blue-skinned homunculi live on Esper, one of the five Shards of Alara. Like all living things on the plane, they are artifact creatures, and in Esper's case, they are magically constructed.Homunculi are sentient and self-willed, but incapable of defying the demands of their creators.</small> | ![[_attachments_/Races/EsperHomunculus.jpg\|EsperHomunculus.jpg]] | | 187 | [[Races/Fiora/Homunculus.md\|Homunculus]] | [[Fiora]] | Goblin | <small>It isn't known for certain who or what creates the cantankerous, seemingly independent homunculi that can be found around Paliano.</small> | ![[_attachments_/Races/FioraHomunculus.jpg\|FioraHomunculus.jpg]] | | 188 | [[Races/Innistrad/Homunculus.md\|Homunculus]] | [[Innistrad]] | Halfling <br>Goblin | <small>The homunculi of Innistrad are based on the hunchbacked assistants of mad scientists or vampires in old horror movies.</small> | ![[_attachments_/Races/InnistradHomunculus.jpg\|InnistradHomunculus.jpg]] | | 189 | [[Races/Kylem/Homunculus.md\|Homunculus]] | [[Kylem]] | Halfling<br>Goblin | <small>The sentient homunculi of Kylem are the caretakers of Valor's Reach. Their most visible role is on the field acting as penalty mages; no foul during play escapes their watch. Due to their lack of mouths, they use sign language (mutually understood by all adults on Kylem) to communicate. Zndrsplt uses a telepathic link to allow her cyclops friend Okaun to speak for her.</small> | ![[_attachments_/Races/KylemHomunculus.jpg\|KylemHomunculus.jpg]] | | 190 | [[Races/Alacria/Human.md\|Human]] | [[Alacria]] | Human | <small>There is a race of humans on Alacria.</small> | ![[_attachments_/Races/AlacriaHuman.jpg\|AlacriaHuman.jpg]] | | 191 | [[Races/Alara/Bant/Human.md\|Human]] | [[Alara (Bant)]] | Human | <small>On Bant, humans were regal and severe with pale or olive-colored skin.</small> | ![[_attachments_/Races/BantHuman.jpg\|BantHuman.jpg]] | | 192 | [[Races/Alara/Esper/Human.md\|Human]] | [[Alara (Esper)]] | Human<br>Android | <small>Esper's humans were tall, slight, and infused with etherium enhancements.</small> | ![[_attachments_/Races/EsperHuman.jpg\|EsperHuman.jpg]] | | 193 | [[Races/Alara/Grixis/Human (Vithian).md\|Human (Vithian)]] | [[Alara (Grixis)]] | Human | <small>The humans of Grixis were often ashen and bloated with diseases.They call themselves "Vithians" after the kingdom of the living that they still attempt to sustain.</small> | ![[_attachments_/Races/Human (Vithian).jpg\|Human (Vithian).jpg]] | | 194 | [[Races/Alara/Jund/Human.md\|Human]] | [[Alara (Jund)]] | Human | <small>On Jund, humans were sinewy and fierce, and some even had slightly reptilian features, such as forked tongues or pseudo-scales covering parts of their skin.</small> | ![[_attachments_/Races/JundHuman.jpg\|JundHuman.jpg]] | | 195 | [[Races/Amonkhet/Human.md\|Human]] | [[Amonkhet]] | Human | <small>The humans of Amonkhet are the only race there not associated with one of the five gods. This left them free to either dedicate themselves fully to one of them or find a balance between all five virtues espoused in their trials. </small> | ![[_attachments_/Races/AmonkhetHuman.jpg\|AmonkhetHuman.jpg]] | | 196 | [[Races/Arcavios/Human.md\|Human]] | [[Arcavios]] | Human | <small>Humans exist on Arcavios.</small> | ![[_attachments_/Races/ArcaviosHuman.jpg\|ArcaviosHuman.jpg]] | | 197 | [[Races/Belenon/Human.md\|Human]] | [[Belenon]] | Human | <small>Belenon is an animal humanoid plane where all the creatures are some kind of "animal person", except for the plane's humans.</small> | ![[_attachments_/Races/BelenonHuman.jpg\|BelenonHuman.jpg]] | | 198 | [[Races/Capenna/Human.md\|Human]] | [[Capenna]] | Human | <small>Humans exist on Capenna</small> | ![[_attachments_/Races/CapennaHuman.jpg\|CapennaHuman.jpg]] | | 199 | [[Races/Celesta/Human.md\|Human]] | [[Celesta]] | Human | <small>Humans exist on Celesta.</small> | | | 200 | [[Races/Cridhe/Human.md\|Human]] | [[Cridhe]] | Human | <small>Humans exist on Cridhe.</small> | | | 201 | [[Races/Diraden/Human.md\|Human]] | [[Diraden]] | Human | <small>Humans exist on Diraden.</small> | | | 202 | [[Races/Dominaria/Human.md\|Human]] | [[Dominaria]] | Human | <small>Humans are one of the most common races on Dominaria</small> | ![[_attachments_/Races/DominariaHuman.jpg\|DominariaHuman.jpg]] | | 203 | [[Races/Duskmourn/Human.md\|Human]] | [[Duskmourn]] | Human | <small>Humans are present in Duskmourn.</small> | ![[_attachments_/Races/DuskmournHuman.jpg\|DuskmournHuman.jpg]] | | 204 | [[Races/Eldraine/Human.md\|Human]] | [[Eldraine]] | Human | <small>Though the large majority of Eldraine's humans live in the Realm, some have always existed in the Wilds, whether driven by desperation or a desire to live outside the courts.</small> | ![[_attachments_/Races/EldraineHuman.jpg\|EldraineHuman.jpg]] | | 205 | [[Races/Fabacin/Human.md\|Human]] | [[Fabacin]] | Human | <small>Humans exist on Fabacin.</small> | ![[_attachments_/Races/FabacinHuman.jpg\|FabacinHuman.jpg]] | | 206 | [[Races/Fiora/Human.md\|Human]] | [[Fiora]] | Human | <small>Humans exist and are prevalent on Fiora.</small> | ![[_attachments_/Races/FioraHuman.jpg\|FioraHuman.jpg]] | | 207 | [[Races/Gobakhan/Human.md\|Human]] | [[Gobakhan]] | Human | <small>Humans exist on Gobakhan.</small> | ![[_attachments_/Races/GobakhanHuman.jpg\|GobakhanHuman.jpg]] | | 208 | [[Races/Ikoria/Human.md\|Human]] | [[Ikoria]] | Human | <small>On Ikoria, humans are the only remaining sentient species of the plane. Living in large cities called sanctuaries, the humans of Ikoria try to survive against the endless onslaught of their world's mutated monsters. The plane's primary sanctuaries are Lavabrink and Skysail, as well as the former cities of Drannith and Orn. Some of them, known as Bonders, establish mystical bonds called eludhas with beasts but this practice is frowned upon and is cause for exile from the cities. </small> | ![[_attachments_/Races/IkoriaHuman.jpg\|IkoriaHuman.jpg]] | | 209 | [[Races/Innistrad/Human.md\|Human]] | [[Innistrad]] | Human | <small>On Innistrad, there are no elves, dwarves or goblins. Humans are the main sentient species. They are both the protagonists and the victims, preyed upon by vampires, werewolves and the like.</small> | ![[_attachments_/Races/InnistradHuman.jpg\|InnistradHuman.jpg]] | | 210 | [[Races/Ixalan/Human.md\|Human]] | [[Ixalan]] | Human | <small>The people of the Sun Empire on Ixalan believe they were formed from clay by the loving hands of Kinjalli, the Wakening Sun. They live alongside dinosaurs, without taming or domesticating them, but leading them into battle and harnessing them to heavy loads. The humans of Torrezon live under the rule of aristocratic vampires of the Legion of Dusk, while others have fled to form the Brazen Coalition. </small> | ![[_attachments_/Races/IxalanHuman.jpg\|IxalanHuman.jpg]] | | 211 | [[Races/Kaladesh/Avishkar/Human.md\|Human]] | [[Kaladesh/Avishkar]] | Human | <small>The humans of Kaladesh are passionate dreamers who strive to achieve the impossible through their inventions. While they are the only race on Kaladesh whose physiology is untouched by the presence of aether, their curiosity and ambition drive innovation, and they excel at synthesizing ideas.</small> | ![[_attachments_/Races/KaladeshHuman.jpg\|KaladeshHuman.jpg]] | | 212 | [[Races/Kaldheim/Human.md\|Human]] | [[Kaldheim]] | Human | <small>The humans of Kaldheim live in the realm of Bretagard. The five clans are perpetually in conflict with one another, but can keep the peace through the "Code of Clans". These are the Beskir, the Omenseekers, the Skelle, the Tuskeri and the Kannah. "</small> | ![[_attachments_/Races/KaldheimHuman.jpg\|KaldheimHuman.jpg]] | | 213 | [[Races/Karsus/Human.md\|Human]] | [[Karsus]] | Human | <small>Not much is known about the Humans of Karsus.</small> | ![[_attachments_/Races/KarsusHuman.jpg\|KarsusHuman.jpg]] | | 214 | [[Races/Kinshala/Human.md\|Human]] | [[Kinshala]] | Human | <small>Not much is known about the humans of Kinshala, other than their society likely has African influences.</small> | ![[_attachments_/Races/KinshalaHuman.jpg\|KinshalaHuman.jpg]] | | 215 | [[Races/Kylem/Human.md\|Human]] | [[Kylem]] | Human | <small>The plane of Kylem has humans.</small> | ![[_attachments_/Races/KylemHuman.jpg\|KylemHuman.jpg]] | | 216 | [[Races/Mercadia/Human.md\|Human]] | [[Mercadia]] | Human | <small>The plane of Mercadia has a race of Human.</small> | ![[_attachments_/Races/MercadiaHuman.jpg\|MercadiaHuman.jpg]] | | 217 | [[Races/Mirrodin/New Phyrexia/Human (Auriok).md\|Human (Auriok)]] | [[Mirrodin/New Phyrexia]] | Human<br>Android | <small>The Auriok were tall people with stiff white hair and muscular frames. Auriok skin was a naturally deep bronze, flecked with glimmering, deep golden, and silvery metal. This was then reinforced with gold panels and jagged plates. Auriok of both sexes wore little, preferring loose white robes, tunics, or loincloths. Each young Auriok chooses a reviled figure from Mirrodin's history, their banesaint, to exemplify evil, a cautionary tale of choices to learn from and not to follow. When applied to a living person, the term was used as a slur or curse.</small> | ![[_attachments_/Races/Auriok.jpg\|Auriok.jpg]] | | 218 | [[Races/Mirrodin/New Phyrexia/Human (Moriok).md\|Human (Moriok)]] | [[Mirrodin/New Phyrexia]] | Human<br>Android | <small>Moriok tended to have pale, unhealthy-looking complexions due to the hostile environment of the Dross, and some even had patches of skin and flesh missing, giving them a cadaverous appearance. Their hair was dark and stringy. Like all lifeforms on Mirrodin, pieces of metal (presumably lead) poked through their skin in many places, though not as much as the Vulshok or Auriok. The most alarming feature of the Moriok was the black metal plate that grew across their eyes, making them blind. Moriok dress was usually dark and somber.</small> | ![[_attachments_/Races/Moriok.jpg\|Moriok.jpg]] | | 219 | [[Races/Mirrodin/New Phyrexia/Human (Neurok).md\|Human (Neurok)]] | [[Mirrodin/New Phyrexia]] | Human<br>Android | <small>Shorter and more slender than other humans of Mirrodin, the Neurok had pale skin that ranged from light pink to faint gray. They had less metal (tin or silver, probably) studding their bodies than other Mirrodin humans. Their hair was brown or red but was rarely seen beneath the elaborate multi-eyed headdresses many of their kind wore. Neurok favored elaborate dresses such as form-fitting silver armor, flowing blue robes, and headdresses or goggles.</small> | ![[_attachments_/Races/Neurok.jpg\|Neurok.jpg]] | | 220 | [[Races/Mirrodin/New Phyrexia/Human (Sylvok).md\|Human (Sylvok)]] | [[Mirrodin/New Phyrexia]] | Human<br>Android | <small>The Sylvok practiced a druidic religion in which most if not all of their people took part. They seemed to have a hunter-gatherer culture; their needs were provided in part by the Tangle itself, which seemed to know where to grow gelfruit to feed them. The Sylvok were of medium height and build, with fair skin, sometimes with a greenish tinge. Their skin was studded or laced with intricate brown or green copper. They often wore long coats of metallic armor. </small> | ![[_attachments_/Races/Sylvok.jpg\|Sylvok.jpg]] | | 221 | [[Races/Mirrodin/New Phyrexia/Human (Vulshok).md\|Human (Vulshok)]] | [[Mirrodin/New Phyrexia]] | Human<br>Android | <small>Many Vulshok of both sexes were large and powerful, with muscular frames and thick, tanned skin. Transformed by Mirrodin more than the plane's other cultures, dull iron spikes jutted from their heads, shoulders, and other parts of their bodies, giving them a degree of natural armor. Their internal temperatures can spike hot enough to melt or ignite many other materials, besides their own flesh. Their hair, if they had any, resembled flexible metal wire. Vulshok wore little clothing, usually only iron-studded tunics or loincloths.</small> | ![[_attachments_/Races/Vulshok.jpg\|Vulshok.jpg]] | | 222 | [[Races/Mongseng/Human.md\|Human]] | [[Mongseng]] | Human | <small>The plane of Mongseng has a race of Human.</small> | ![[_attachments_/Races/MongsengHuman.jpg\|MongsengHuman.jpg]] | | 223 | [[Races/Muraganda/Human.md\|Human]] | [[Muraganda]] | Human | <small>The plane of Muraganda has a race of Human.</small> | ![[_attachments_/Races/MuragandaHuman.jpg\|MuragandaHuman.jpg]] | | 224 | [[Races/Pyrulea/Human.md\|Human]] | [[Pyrulea]] | Human | <small>The plane of Pyrulea has a race of Human.</small> | ![[_attachments_/Races/PyruleaHuman.jpg\|PyruleaHuman.jpg]] | | 225 | [[Races/Rabiah/Human.md\|Human]] | [[Rabiah]] | Human | <small>The plane of Rabiah has a race of Human.</small> | ![[_attachments_/Races/RabiahHuman.jpg\|RabiahHuman.jpg]] | | 226 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Human.md\|Human]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Human | <small>A race of humans from an unknown plane.</small> | ![[_attachments_/Races/Human (Unnamed Plane (Keelhauler Homeplane)).jpg\|Human (Unnamed Plane (Keelhauler Homeplane)).jpg]] | | 227 | [[Races/Unknown Plane/Hyenafolk.md\|Hyenafolk]] | [[Unknown Plane]] | Gnoll | <small>A race of hyenafolk from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneHyenafolk.jpg\|UnknownPlaneHyenafolk.jpg]] | | 228 | [[Races/Unknown Plane/Insect Swarm.md\|Insect Swarm]] | [[Unknown Plane]] | Swarmborn (3PP) | <small>A sentient insect swarm.</small> | ![[_attachments_/Races/Unknown Plane Insect Swarm.jpg\|Unknown Plane Insect Swarm.jpg]] | | 229 | [[Races/Dominaria/Insectfolk (Nantuko).md\|Insectfolk (Nantuko)]] | [[Dominaria]] | Race Builder | <small>The Nantuko are a sapient race of mostly benevolent man-sized insects, who lived a life of strong respect for nature and protected the Krosan Forest.</small> | ![[_attachments_/Races/DominariaNantuko.jpg\|DominariaNantuko.jpg]] | | 230 | [[Races/Dominaria/Insectfolk (Waspfolk (Eumidian)).md\|Insectfolk (Waspfolk (Eumidian))]] | [[Dominaria]] | Kasatha | <small>Eumidians are humanoid wasps with brilliant gold exoskeletons, four transparent wings, and large green compound eyes. </small> | ![[_attachments_/Races/Eumidian.jpg\|Eumidian.jpg]] | | 231 | [[Races/Kamigawa/Insectfolk (Nantuko).md\|Insectfolk (Nantuko)]] | [[Kamigawa]] | Race Builder | <small>Nantuko exist on Kamigawa, and look similiar to Phylliidae-family insects, able to blend-in with the trees.</small> | ![[_attachments_/Races/KamigawaNantuko.jpg\|KamigawaNantuko.jpg]] | | 232 | [[Races/Unnamed Plane (Speedbrood Homeplane)/Insectfolk.md\|Insectfolk]] | [[Unnamed Plane (Speedbrood Homeplane)]] | Race Builder | <small>A race of insectfolk from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneInsectfolk.jpg\|UnknownPlaneInsectfolk.jpg]] | | 233 | [[Races/Unnamed Plane (Speedbrood Homeplane)/Insectfolk_2.md\|Insectfolk]] | [[Unnamed Plane (Speedbrood Homeplane)]] | Race Builder | <small>A race of insectfolk from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneInsectfolk2.jpg\|UnknownPlaneInsectfolk2.jpg]] | | 234 | [[Races/Unnamed Plane (Speedbrood Homeplane)/Insectfolk_3.md\|Insectfolk]] | [[Unnamed Plane (Speedbrood Homeplane)]] | Race Builder | <small>A race of insectfolk from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneInsectfolk3.jpg\|UnknownPlaneInsectfolk3.jpg]] | | 235 | [[Races/Unnamed Plane (Speedbrood Homeplane)/Insectfolk_4.md\|Insectfolk]] | [[Unnamed Plane (Speedbrood Homeplane)]] | Race Builder | <small>A race of insectfolk from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneInsectfolk4.jpg\|UnknownPlaneInsectfolk4.jpg]] | | 236 | [[Races/Amonkhet/Jackalfolk (Khenra).md\|Jackalfolk (Khenra)]] | [[Amonkhet]] | Rougarou | <small>The Anubis-inspired Khenra of Amonkhet are tall and lean, with heads closely resembling jackals. Their snouts are long and sharp, and their angular ears rise straight above their heads. Their bodies are covered in dark, sleek hair that ranges from the brown of the desert sands to ebony black. Despite their sharp teeth, they consider biting to be an uncouth and unworthy combat tactic.</small> | ![[_attachments_/Races/Khenra.jpg\|Khenra.jpg]] | | 237 | [[Races/Dominaria/Kithkin.md\|Kithkin]] | [[Dominaria]] | Halfling | <small>Dominarian kithkin resemble short humans more than anything else. They are about four-and-a-half feet tall; their distinguishing characteristics are their brown hair, large noses, and feet covered in light hair.</small> | ![[_attachments_/Races/DominariaKithkin.jpg\|DominariaKithkin.jpg]] | | 238 | [[Races/Lorwyn-Shadowmoor/Kithkin (Lorwyn Kithkin).md\|Kithkin (Lorwyn Kithkin)]] | [[Lorwyn–Shadowmoor]] | Halfling | <small>The kithkin of Lorwyn are a quick and agile race of small humanoids, mostly associated with white mana. Lorwyn kithkin society is centered around interrelated villages and towns called clachans.</small> | ![[_attachments_/Races/LorwynKithkin.jpg\|LorwynKithkin.jpg]] | | 239 | [[Races/Lorwyn-Shadowmoor/Kithkin (Shadowmoor Kithkin).md\|Kithkin (Shadowmoor Kithkin)]] | [[Lorwyn–Shadowmoor]] | Halfling | <small>After the Great Aurora changed the idyllic plane of Lorwyn into the fearful world of Shadowmoor, the kithkin became furtive creatures with oversized white eyes or gold with no pupils. The mindweft (the name that the thoughtweft receives in Shadowmoor) that once bound them together in comforting harmony now linked them all in a state of constant paranoia; they are obsessed with conformity and fear anyone not like themselves. Their rustic clachans became armed fortresses called douns where the kithkin huddled together like rats in a corner, barely keeping the horrors of Shadowmoor at bay.</small> | ![[_attachments_/Races/ShadowmoorKithkin.jpg\|ShadowmoorKithkin.jpg]] | | 240 | [[Races/Dominaria/Kobold.md\|Kobold]] | [[Dominaria]] | Goblin | <small>Kobolds are little creatures, resembling a cross between a goblin and an imp. They have red or green skins. </small> | ![[_attachments_/Races/DominariaKobold.jpg\|DominariaKobold.jpg]] | | 241 | [[Races/Arcavios/Kor.md\|Kor]] | [[Arcavios]] | Elf | <small>It is unknown how the Kor of Arcavios came to be on that plane. Those who are affiliated with Strixhaven join Lorehold and Silverquill and some are even professors.</small> | ![[_attachments_/Races/ArcaviosKor.jpg\|ArcaviosKor.jpg]] | | 242 | [[Races/Dominaria/Kor (en-Kor).md\|Kor (en-Kor)]] | [[Dominaria]] | Elf | <small>With the Rathi Overlay the Kor were brought to Dominaria. While the en-Kor suffered no ill effects and adapted to life on Dominaria, the il-Kor were trapped in the shadow world between the planes. 300 years later, the il-Kor shifted from thieves to spies, using their intangible state to their advantage to steal secrets. </small> | ![[_attachments_/Races/Kor (en-Kor).jpg\|Kor (en-Kor).jpg]] | | 243 | [[Races/Duskmourn/Kor.md\|Kor]] | [[Duskmourn]] | Elf | <small>Kor are present in Duskmourn. It's unclear if they are natives or pulled from another plane.</small> | ![[_attachments_/Races/DuskmournKor.jpg\|DuskmournKor.jpg]] | | 244 | [[Races/Alara/Jund/Lizardfolk (Viashino).md\|Lizardfolk (Viashino)]] | [[Alara (Jund)]] | Lizardfolk<br>Dragonborn (3PP) | <small>On the Alaran shard of Jund, the viashino possess a crocodilian form. Viashino are fairly unintelligent and with minimal society. They form self-organized hunting bands referred to as thrashes that live and hunt in well-defined territories in the swampy lowland jungles.</small> | ![[_attachments_/Races/JundViashino.jpg\|JundViashino.jpg]] | | 245 | [[Races/Arcavios/Lizardfolk.md\|Lizardfolk]] | [[Arcavios]] | Lizardfolk | <small>Lizardfolk exist on Arcavios.</small> | ![[_attachments_/Races/ArcaviosLizardfolk.jpg\|ArcaviosLizardfolk.jpg]] | | 246 | [[Races/Bloomburrow/Lizardfolk.md\|Lizardfolk]] | [[Bloomburrow]] | Awakened Lizard | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowLizardfolk.jpg\|BloomburrowLizardfolk.jpg]] | | 247 | [[Races/Bloomburrow/Lizardfolk (Anole).md\|Lizardfolk (Anole)]] | [[Bloomburrow]] | Awakened Anole | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowAnole.jpg\|BloomburrowAnole.jpg]] | | 248 | [[Races/Bloomburrow/Lizardfolk (Basilisk).md\|Lizardfolk (Basilisk)]] | [[Bloomburrow]] | Awakened Basilisk | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowBasilisk.jpg\|BloomburrowBasilisk.jpg]] | | 249 | [[Races/Bloomburrow/Lizardfolk (Frilled Lizard).md\|Lizardfolk (Frilled Lizard)]] | [[Bloomburrow]] | Awakened Frilled Lizard | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowFrilledLizard.jpg\|BloomburrowFrilledLizard.jpg]] | | 250 | [[Races/Bloomburrow/Lizardfolk (Gecko).md\|Lizardfolk (Gecko)]] | [[Bloomburrow]] | Awakened Gecko | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowGecko.jpg\|BloomburrowGecko.jpg]] | | 251 | [[Races/Bloomburrow/Lizardfolk (Monitor Lizard).md\|Lizardfolk (Monitor Lizard)]] | [[Bloomburrow]] | Awakened Monitor Lizard | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowMonitorLizard.jpg\|BloomburrowMonitorLizard.jpg]] | | 252 | [[Races/Bloomburrow/Lizardfolk (Red-Eyed Crocodile Skink).md\|Lizardfolk (Red-Eyed Crocodile Skink)]] | [[Bloomburrow]] | Awakened Red-Eyed Crocodile Skink | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowRedEyedCrocodileSkink.jpg\|BloomburrowRedEyedCrocodileSkink.jpg]] | | 253 | [[Races/Bloomburrow/Lizardfolk (Skink).md\|Lizardfolk (Skink)]] | [[Bloomburrow]] | Awakened Skink | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowSkink.jpg\|BloomburrowSkink.jpg]] | | 254 | [[Races/Capenna/Lizardfolk (Viashino).md\|Lizardfolk (Viashino)]] | [[Capenna]] | Dragonborn (3PP) | <small>On Capenna, viashino are more draconic than lizard-like, to the point of some possessing breath weapons. They are found almost exclusively among the Riveteers family. </small> | ![[_attachments_/Races/CapennaViashino.jpg\|CapennaViashino.jpg]] | | 255 | [[Races/Dominaria/Lizardfolk (Viashino).md\|Lizardfolk (Viashino)]] | [[Dominaria]] | Lizardfolk | <small>In Dominaria, viashino are the main civilization on the Shivan sands. In addition to Shiv, they may be found throughout the Burning Isles and as far west as Jamuraa. The viashino live in clan communities, each of which is led by a ''bey'', and have a society of warriors. They live almost exclusively in simple desert camps, which can disappear in minutes if they decide to mobilize</small> | ![[_attachments_/Races/DominariaViashino.jpg\|DominariaViashino.jpg]] | | 256 | [[Races/Karsus/Lizardfolk (Viashino).md\|Lizardfolk (Viashino)]] | [[Karsus]] | Lizardfolk<br>Dragonborn (3PP) | <small>Not much is known about the Viashino of Karsus.</small> | ![[_attachments_/Races/KarsusViashino.jpg\|KarsusViashino.jpg]] | | 257 | [[Races/Kinshala/Lizardfolk.md\|Lizardfolk]] | [[Kinshala]] | Lizardfolk | <small>Not much is known about the lizardfolk of Kinshala, other than their society likely has African influences.</small> | ![[_attachments_/Races/KinshalaLizardfolk.jpg\|KinshalaLizardfolk.jpg]] | | 258 | [[Races/Muraganda/Lizardfolk (Saurid).md\|Lizardfolk (Saurid)]] | [[Muraganda]] | Lizardfolk<br>Dragonborn (3PP)<br>Saurian (3PP) | <small>The plane of Muraganda has a race of Lizardfolk (Saurid).</small> | | | 259 | [[Races/Eldraine/Lycanthrope (Werefox).md\|Lycanthrope (Werefox)]] | [[Eldraine]] | Skinwalker (Werefox-kin) <small><br>- Mute when transformed </small> | <small>By day, the elves of Redtooth Keep are agile and adept rangers, expertly patrolling the lands around the Keep. But each night, the elves of Redtooth Keep transformed into feral, monstrous werefoxes. In fox form, the elves could no longer speak. The curse of Redtooth Keep could only be broken by a mystical rose known as the Wild Rose that bloomed in the moonlight, guarded by an archon.</small> | ![[_attachments_/Races/Elf (Werefox).jpg\|Elf (Werefox).jpg]] | | 260 | [[Races/Innistrad/Lycanthrope (Werewolf).md\|Lycanthrope (Werewolf)]] | [[Innistrad]] | Skinwalker | <small>Werewolves prowl the Innistrad province of Kessig, sometimes alone and sometimes in packs.</small> | ![[_attachments_/Races/InnistradWerewolf.jpg\|InnistradWerewolf.jpg]] | | 261 | [[Races/Arcavios/Merfolk.md\|Merfolk]] | [[Arcavios]] | Aquatic Elf<br>Triton | <small>On Arcavios, merfolk can be found among the faculty and students of both Quandrix and Prismari colleges of Strixhaven. They are bipedal, and many possess elaborate hair-like head fins and head-tentacles.</small> | ![[_attachments_/Races/ArcaviosMerfolk.jpg\|ArcaviosMerfolk.jpg]] | | 262 | [[Races/Celesta/Merfolk.md\|Merfolk]] | [[Celesta]] | Aquatic Elf<br>Triton | <small>Merfolk exist on Celesta.</small> | ![[_attachments_/Races/CelestaMerfolk.jpg\|CelestaMerfolk.jpg]] | | 263 | [[Races/Dominaria/Merfolk (Vodalian/Otarian Merfolk).md\|Merfolk (Vodalian/Otarian Merfolk)]] | [[Dominaria]] | Merfolk | <small>Vodalian Merfolk lived in the Voda Sea, being particularly prominent in the waters around Sarpadia. They once had an extensive empire, but following the climate changes that took place following the Sylex Blast, much of their territory was overrun by the Homarids. <br>In Otaria, the merfolk lost much of their Mer Empire to the cephalids due to Laquatus' treachery. Now they are a lesser race that serves the cephalids.</small> | ![[_attachments_/Races/DominariaMerfolk.jpg\|DominariaMerfolk.jpg]] | | 264 | [[Races/Eldraine/Merfolk (Dark Undine).md\|Merfolk (Dark Undine)]] | [[Eldraine]] | Merfolk<br>Aquatic Elf<br>Triton | <small>The merfolk of Eldraine are known as undines. Undines have amber-colored seaweed-like hair and faces resembling humans, though with flat nostril slits and large, shining eyes. They are defined by their compulsive curiosity. They are said to hoard precious magic items, tomes, and other secrets in lochs, ponds, and wishing wells across Eldraine. They are obsessed with learning all they can, occasionally to the brink of madness. Although all undines are carnivorous creatures, pale-skinned variants known as dark undines are far more aggressive and ravenous.</small> | ![[_attachments_/Races/Merfolk (Dark Undine).jpg\|Merfolk (Dark Undine).jpg]] | | 265 | [[Races/Eldraine/Merfolk (Undine).md\|Merfolk (Undine)]] | [[Eldraine]] | Merfolk | <small>The merfolk of Eldraine are known as undines. Undines have amber-colored seaweed-like hair and faces resembling humans, though with flat nostril slits and large, shining eyes. They are defined by their compulsive curiosity. They are said to hoard precious magic items, tomes, and other secrets in lochs, ponds, and wishing wells across Eldraine.</small> | ![[_attachments_/Races/Merfolk (Undine).jpg\|Merfolk (Undine).jpg]] | | 266 | [[Races/Ixalan/Merfolk (Land-Favoring).md\|Merfolk (Land-Favoring)]] | [[Ixalan]] | Aquatic Elf | <small>The Merfolk race of Ixalan is separated into two sub-species. One favors the land, living in trees, and focusing on the magic that controls vines and branches. The other is more at home in the water, living in the waters of the Great River and the Inner Sea. While they prefer to dwell in shallow waters, they spend a fair amount of time on land as well.</small> | ![[_attachments_/Races/Merfolk (Land-Favoring).jpg\|Merfolk (Land-Favoring).jpg]] | | 267 | [[Races/Ixalan/Merfolk (Water-Favoring).md\|Merfolk (Water-Favoring)]] | [[Ixalan]] | Triton | <small>The Merfolk race of Ixalan is separated into two sub-species. One favors the land, living in trees, and focusing on the magic that controls vines and branches. The other is more at home in the water, living in the waters of the Great River and the Inner Sea. While they prefer to dwell in shallow waters, they spend a fair amount of time on land as well.</small> | ![[_attachments_/Races/Merfolk (Water-Favoring).jpg\|Merfolk (Water-Favoring).jpg]] | | 268 | [[Races/Kaladesh/Avishkar/Merfolk.md\|Merfolk]] | [[Kaladesh/Avishkar]] | Merfolk | <small>The Invasion roused the reclusive jalpari from the depths. Since then, they had fully integrated into Avishkari society.</small> | ![[_attachments_/Races/UnknownPlaneMerfolk.jpg\|UnknownPlaneMerfolk.jpg]] | | 269 | [[Races/Kylem/Merfolk.md\|Merfolk]] | [[Kylem]] | Merfolk<br>Triton<br>Sea Elf | <small>The plane of Kylem has a race of bipedal Merfolk.</small> | ![[_attachments_/Races/KylemMerfolk.jpg\|KylemMerfolk.jpg]] | | 270 | [[Races/Lorwyn-Shadowmoor/Merfolk (Lorwyn Merrow).md\|Merfolk (Lorwyn Merrow)]] | [[Lorwyn–Shadowmoor]] | Merfolk | <small>The fish-tailed merfolk of the dual-plane of Lorwyn–Shadowmoor are called merrows. In Lorwyn merrows are razor-witted; they control commerce and trade routes, which take place across the plane's extensive rivers.</small> | ![[_attachments_/Races/LorwynMerrow.jpg\|LorwynMerrow.jpg]] | | 271 | [[Races/Lorwyn-Shadowmoor/Merfolk (Selkie).md\|Merfolk (Selkie)]] | [[Lorwyn–Shadowmoor]] | Selkie (3PP) | <small>Present only in Shadowmoor, selkies are unusual merfolk that are different from any others of their kind. Rather than fish, selkies' lower bodies resemble seals, giving them an appearance similar to centaurs.</small> | ![[_attachments_/Races/ShadowmoorSelkie.jpg\|ShadowmoorSelkie.jpg]] | | 272 | [[Races/Lorwyn-Shadowmoor/Merfolk (Shadowmoor Merrow).md\|Merfolk (Shadowmoor Merrow)]] | [[Lorwyn–Shadowmoor]] | Merfolk | <small>Shadowmoor merrows' skin is made up of tiny diamond-shaped scales topped with even smaller barbs, which can catch and rip delicate flesh. The crisscrossing pattern of scales gives off an oily sheen. Long, needle-sharp structural spines support merrows’ fanned swimming and rudder fins. The spines can, in some cases, deliver poison for hunting and defense. Shadowmoor merrows have developed musculature in their tails that allows them to sit upright on land, along with sets of specialized “walking” fins that they can use to dig into the earth and drag their bulk along the ground. This mode of transportation is clumsy and inefficient, but it allows raiders and hunters to collect goods and prey before returning to the dark waters of the Lanes.</small> | ![[_attachments_/Races/ShadowmoorMerrow.jpg\|ShadowmoorMerrow.jpg]] | | 273 | [[Races/Mercadia/Merfolk (Saprazzan Merfolk).md\|Merfolk (Saprazzan Merfolk)]] | [[Mercadia]] | Merfolk | <small>Saprazzan Merfolk were once native to Dominaria, but were taken to Mercadia by the dragon engine Ramos to ensure the species' survival during the Brothers' War. The refugees built a floating city called Saprazzo, from which they take their name. They were led by the Saprazzan Vizier and worshiped the Power Matrix as a holy relic, but relinquished it to the Weatherlight crew when they learned it was part of the Legacy. They then aided the crew and the Cho-Arrim in overthrowing the Kyren regime. </small> | ![[_attachments_/Races/MercadiaMerfolk.jpg\|MercadiaMerfolk.jpg]] | | 274 | [[Races/Dominaria/Merfolk of Lat-Nam.md\|Merfolk of Lat-Nam]] | [[Dominaria]] | Aquatic Elf<br>Triton | <small>The Merfolk of the Copper Conch of Lat-Nam are mutated humans, created by the Sages of Lat-Nam to guard the island. As such, they have legs.</small> | | | 275 | [[Races/Dominaria/Metathran.md\|Metathran]] | [[Dominaria]] | Elf | <small>As part of Urza's plans to repel the inevitable Phyrexian Invasion, they were solely meant as soldiers. Dubbed the "Metathran" in honor of the long-lost Thran civilization, Urza's warriors were genetically engineered to be decisive, unerring, and obedient, with superhuman combat skills and tactical awareness. Once grown to maturity in artificial incubators, the Metathran had a distinctive light-blue hue and a tall, gangly appearance. They appeared male, but had no gender, as they would not need to procreate. Intended to fight the Phyrexian menace and nothing else, the Metathran were stored in stasis containers in fast-time bubbles until the beginning of the war, where they became freely expendable. Whether killed in battle or dying out after the invasion, none ultimately survived. "</small> | ![[_attachments_/Races/Metathran.jpg\|Metathran.jpg]] | | 276 | [[Races/Bloomburrow/Minkfolk.md\|Minkfolk]] | [[Bloomburrow]] | Awakened Mink | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowMinkfolk.jpg\|BloomburrowMinkfolk.jpg]] | | 277 | [[Races/Alara/Naya/Minotaur.md\|Minotaur]] | [[Alara (Naya)]] | Minotaur (3PP) | <small>Before the Conflux, the minotaurs inhabited the deep canyons of Naya, but now roam the width and breadth of Alara freely.</small> | ![[_attachments_/Races/NayaMinotaur.jpg\|NayaMinotaur.jpg]] | | 278 | [[Races/Amonkhet/Minotaur.md\|Minotaur]] | [[Amonkhet]] | Minotaur (3PP) | <small>Amonkhet's minotaurs have more ovine features than other minotaurs. Their horns curl tightly against the sides of their heads to encircle their ears, and manes of shaggy fur—shorter in females—fall over their broad shoulders. </small> | ![[_attachments_/Races/AmonkhetMinotaur.jpg\|AmonkhetMinotaur.jpg]] | | 279 | [[Races/Arcavios/Minotaur.md\|Minotaur]] | [[Arcavios]] | Minotaur (3PP) | <small>There are minotaurs on Arcavios.</small> | ![[_attachments_/Races/ArcaviosMinotaur.jpg\|ArcaviosMinotaur.jpg]] | | 280 | [[Races/Dominaria/Minotaur.md\|Minotaur]] | [[Dominaria]] | Minotaur (3PP) | <small>Most of Dominaria's minotaurs are xenophobic, especially those in the radical sister nations of Mirtiin and Stahaan. While Hurloon, Terisian and Anaba minotaurs have four fingers and a thumb, like humans, all other races of Dominarian minotaurs have two fingers, as well as two thumbs set across the palm from each other. </small> | ![[_attachments_/Races/DominariaMinotaur.jpg\|DominariaMinotaur.jpg]] | | 281 | [[Races/Kylem/Minotaur.md\|Minotaur]] | [[Kylem]] | Minotaur (3PP) | <small>The plane of Kylem has a race of Minotaur with glowing eyes and 3 fingers on each hand.</small> | ![[_attachments_/Races/KylemMinotaur.jpg\|KylemMinotaur.jpg]] | | 282 | [[Races/Mercadia/Minotaur.md\|Minotaur]] | [[Mercadia]] | Minotaur (3PP) | <small>The plane of Mercadia has a race of Minotaur.</small> | ![[_attachments_/Races/MercadiaMinotaur.jpg\|MercadiaMinotaur.jpg]] | | 283 | [[Races/Unknown Plane/Minotaur.md\|Minotaur]] | [[Unknown Plane]] | Minotaur (3PP) | <small>A race of goat-headed minotaurs from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneMinotaur.jpg\|UnknownPlaneMinotaur.jpg]] | | 284 | [[Races/Unknown Plane/Minotaur_2.md\|Minotaur]] | [[Unknown Plane]] | Minotaur (3PP) | <small>A race of lithe minotaurs from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneMinotaur2.jpg\|UnknownPlaneMinotaur2.jpg]] | | 285 | [[Races/Bloomburrow/Molefolk.md\|Molefolk]] | [[Bloomburrow]] | Awakened Mole | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowMolefolk.jpg\|BloomburrowMolefolk.jpg]] | | 286 | [[Races/Kamigawa/Moonfolk.md\|Moonfolk]] | [[Kamigawa]] | Race Builder | <small>The Moonfolk or Soratami are an enigmatic race of humanoid beings who are capable of flight and dwell in Kamigawa's clouds. Physically, they are slim, possess blue-gray skin, and have long ears which they wrap over their heads.</small> | ![[_attachments_/Races/Moonfolk.jpg\|Moonfolk.jpg]] | | 287 | [[Races/Bloomburrow/Mousefolk.md\|Mousefolk]] | [[Bloomburrow]] | Awakened Mouse | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowMousefolk.jpg\|BloomburrowMousefolk.jpg]] | | 288 | [[Races/Capenna/Ogre.md\|Ogre]] | [[Capenna]] | Ogre | <small>Capennan ogres work primarily industrial labor jobs and thus are found mostly among the Riveteers. That said, some work instead as hired muscle for the Obscura, and even the famously exclusive Maestros. Unlike on other planes, they appear to be roughly as intelligent as humans. </small> | ![[_attachments_/Races/CapennaOgre.jpg\|CapennaOgre.jpg]] | | 289 | [[Races/Dominaria/Ogre.md\|Ogre]] | [[Dominaria]] | Ogre | <small>Ogres can be found on many places on Dominaria, among them Keld, Otaria and Caliman. Those who live on Caliman, like many of that island's denizens, have access to more advanced technology, such as mechanical sawblades powered by Phyrexian mana batteries. </small> | ![[_attachments_/Races/DominariaOgre.jpg\|DominariaOgre.jpg]] | | 290 | [[Races/Eldraine/Ogre.md\|Ogre]] | [[Eldraine]] | Ogre | <small>The Ogres of Eldraine are big and blocky, with a head like a wedge and standing almost twice the height of a man. They have very thick hides. </small> | ![[_attachments_/Races/EldraineOgre.jpg\|EldraineOgre.jpg]] | | 291 | [[Races/Fiora/Ogre.md\|Ogre]] | [[Fiora]] | Ogre | <small>Ogres on Fiora are known to be employed as mercenaries.</small> | ![[_attachments_/Races/FioraOgre.jpg\|FioraOgre.jpg]] | | 292 | [[Races/Kamigawa/Ogre (O-Bakemono).md\|Ogre (O-Bakemono)]] | [[Kamigawa]] | Ogre <br>Oni | <small>Known as o-bakemono, the ogres of Kamigawa are more intelligent than ogres of other worlds and possess considerable brute cunning.[ They originated in the Sokenzan Mountains, though most of their kind later relocated into the swamps of Takenuma. Most of these ogres cared for little but to inflict pain, murder innocents, and worship the demonic oni, though some ogres rejected the oni and remained in the mountains were cursed and made an outcast by their brethren; some of these joined forces with the ronin of the mountains and became samurai themselves. In the modern day, o-bakemono culture has diversified. Many ogres now possess powerful cybernetic augmentation, and have lent their services to the Asari Uprisers or one of Towashi's many Reckoner gangs. </small> | ![[_attachments_/Races/Ogre (O-Bakemono).jpg\|Ogre (O-Bakemono).jpg]] | | 293 | [[Races/Mercadia/Ogre.md\|Ogre]] | [[Mercadia]] | Ogre | <small>The plane of Mercadia has a race of Ogre.</small> | ![[_attachments_/Races/MercadiaOgre.jpg\|MercadiaOgre.jpg]] | | 294 | [[Races/Mirrodin/New Phyrexia/Ogre.md\|Ogre]] | [[Mirrodin/New Phyrexia]] | Ogre | <small>The Mirrodin Ogre is too dense to recognize a threat of any sort, consuming whatever they feel like, and easily outsmarted by goblins who use them as a beast of burden. Mirran ogres are famed for crushing artifacts.</small> | ![[_attachments_/Races/NewPhyrexiaOgre.jpg\|NewPhyrexiaOgre.jpg]] | | 295 | [[Races/Rabiah/Ogre.md\|Ogre]] | [[Rabiah]] | Ogre | <small>Rabiah featured several race of Ogres, including the fierce Hasran Ogres and the traitorous Ghazbán Ogres.</small> | ![[_attachments_/Races/Ogre (Hasran Ogre).jpg\|Ogre (Hasran Ogre).jpg]] | | 296 | [[Races/Rabiah/Ogre (Ghazbán Ogre).md\|Ogre (Ghazbán Ogre)]] | [[Rabiah]] | Ogre | <small>Rabiah featured several race of Ogres, including the fierce Hasran Ogres and the traitorous Ghazbán Ogres .</small> | ![[_attachments_/Races/Ogre (Ghazbán Ogre).jpg\|Ogre (Ghazbán Ogre).jpg]] | | 297 | [[Races/Arcavios/Orc.md\|Orc]] | [[Arcavios]] | Orc | <small>In the modern day, Orcish students and staff are not unheard of in Lorehold College, but the more common choice for orcish mages is Prismari. </small> | ![[_attachments_/Races/ArcaviosOrc.jpg\|ArcaviosOrc.jpg]] | | 298 | [[Races/Dominaria/Orc.md\|Orc]] | [[Dominaria]] | Orc | <small>Some orcs continue to live high in the Kher Ridges of New Argive, coming down periodically at the head of armies of goblins to raid cities and towns, just as their ancestors did. Others joined with Balduvia and Kjeldor during the worst privations of the Ice Age. Their descendants, strong and charismatic folk, tend to serve in the military of new Argive, where they often excel as officers.[5] </small> | ![[_attachments_/Races/DominariaOrc.jpg\|DominariaOrc.jpg]] | | 299 | [[Races/Ixalan/Orc.md\|Orc]] | [[Ixalan]] | Orc | <small>Orcs are known to exist on the plane of Ixalan and are one of the races that inhabit the continent of Torrezon. Orcs have been enemies of the Legion of Dusk since it was originally formed. After centuries of fighting the Legion, their numbers have dwindled to only a few hundred. Many of them are members of the pirate organization known as the Brazen Coalition.</small> | ![[_attachments_/Races/IxalanOrc.jpg\|IxalanOrc.jpg]] | | 300 | [[Races/Kylem/Orc.md\|Orc]] | [[Kylem]] | Orc | <small>The plane of Kylem has a race of Orc.</small> | ![[_attachments_/Races/KylemOrc.jpg\|KylemOrc.jpg]] | | 301 | [[Races/Mongseng/Orc.md\|Orc]] | [[Mongseng]] | Orc | <small>The plane of Mongseng has a race of Orc.</small> | ![[_attachments_/Races/MongsengOrc.jpg\|MongsengOrc.jpg]] | | 302 | [[Races/Bloomburrow/Otterfolk.md\|Otterfolk]] | [[Bloomburrow]] | Awakened Otter | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowOtterfolk.jpg\|BloomburrowOtterfolk.jpg]] | | 303 | [[Races/Dominaria/Ouphe.md\|Ouphe]] | [[Dominaria]] | Goblin | <small>Ouphes are often associated with the (green) natural world, and are related to faeries and possibly gremlins. All ouphes tend to be small in stature (about the size of a dwarf or kithkin) with pointed ears, but otherwise vary widely in appearance, including the human-like brownies and pyknites, and the animalistic brown ouphes.</small> | ![[_attachments_/Races/DominariaOuphe.jpg\|DominariaOuphe.jpg]] | | 304 | [[Races/Dominaria/Ouphe (Fyndhorn Brownie).md\|Ouphe (Fyndhorn Brownie)]] | [[Dominaria]] | Goblin | <small>Ouphes are often associated with the (green) natural world, and are related to faeries and possibly gremlins. All ouphes tend to be small in stature (about the size of a dwarf or kithkin) with pointed ears, but otherwise vary widely in appearance, including the human-like brownies and pyknites, and the animalistic brown ouphes.</small> | ![[_attachments_/Races/Ouphe (Fyndhorn Brownie).jpg\|Ouphe (Fyndhorn Brownie).jpg]] | | 305 | [[Races/Dominaria/Ouphe (Pyknite).md\|Ouphe (Pyknite)]] | [[Dominaria]] | Goblin | <small>Ouphes are often associated with the (green) natural world, and are related to faeries and possibly gremlins. All ouphes tend to be small in stature (about the size of a dwarf or kithkin) with pointed ears, but otherwise vary widely in appearance, including the human-like brownies and pyknites, and the animalistic brown ouphes.</small> | ![[_attachments_/Races/Ouphe (Pyknite).jpg\|Ouphe (Pyknite).jpg]] | | 306 | [[Races/Dominaria/Ouphe (Shelkin Brownie).md\|Ouphe (Shelkin Brownie)]] | [[Dominaria]] | Goblin | <small>Ouphes are often associated with the (green) natural world, and are related to faeries and possibly gremlins. All ouphes tend to be small in stature (about the size of a dwarf or kithkin) with pointed ears, but otherwise vary widely in appearance, including the human-like brownies and pyknites, and the animalistic brown ouphes.</small> | ![[_attachments_/Races/Ouphe (Shelkin Brownie).jpg\|Ouphe (Shelkin Brownie).jpg]] | | 307 | [[Races/Lorwyn-Shadowmoor/Ouphe (Aerie Ouphe).md\|Ouphe (Aerie Ouphe)]] | [[Lorwyn–Shadowmoor]] | Goblin | <small>The plane of Lorwyn–Shadowmoor has numerous races of Ouphe.</small> | ![[_attachments_/Races/Ouphe (Aerie Ouphe).jpg\|Ouphe (Aerie Ouphe).jpg]] | | 308 | [[Races/Lorwyn-Shadowmoor/Ouphe (Dusk Urchin).md\|Ouphe (Dusk Urchin)]] | [[Lorwyn–Shadowmoor]] | Race Builder | <small>The plane of Lorwyn–Shadowmoor has numerous races of Ouphe.</small> | ![[_attachments_/Races/Ouphe (Dusk Urchin).jpg\|Ouphe (Dusk Urchin).jpg]] | | 309 | [[Races/Lorwyn-Shadowmoor/Ouphe (Gilder Bairn).md\|Ouphe (Gilder Bairn)]] | [[Lorwyn–Shadowmoor]] | Grippli | <small>The plane of Lorwyn–Shadowmoor has numerous races of Ouphe.</small> | ![[_attachments_/Races/Ouphe (Gilder Bairn).jpg\|Ouphe (Gilder Bairn).jpg]] | | 310 | [[Races/Lorwyn-Shadowmoor/Ouphe (Kitchen Finks).md\|Ouphe (Kitchen Finks)]] | [[Lorwyn–Shadowmoor]] | Goblin | <small>The plane of Lorwyn–Shadowmoor has numerous races of Ouphe.</small> | ![[_attachments_/Races/Ouphe (Kitchen Finks).jpg\|Ouphe (Kitchen Finks).jpg]] | | 311 | [[Races/Bloomburrow/Possumfolk.md\|Possumfolk]] | [[Bloomburrow]] | Awakened Possum | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowPossumfolk.jpg\|BloomburrowPossumfolk.jpg]] | | 312 | [[Races/Bloomburrow/Rabbitfolk.md\|Rabbitfolk]] | [[Bloomburrow]] | Awakened Rabbit | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowRabbitfolk.jpg\|BloomburrowRabbitfolk.jpg]] | | 313 | [[Races/Unknown Plane/Rabbitfolk.md\|Rabbitfolk]] | [[Unknown Plane]] | Leporine (3PP) | <small>A race of rabbitfolk from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneRabbitfolk.jpg\|UnknownPlaneRabbitfolk.jpg]] | | 314 | [[Races/Bloomburrow/Raccoonfolk.md\|Raccoonfolk]] | [[Bloomburrow]] | Awakened Raccoon | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowRaccoonfolk.jpg\|BloomburrowRaccoonfolk.jpg]] | | 315 | [[Races/Capenna/Raccoonfolk.md\|Raccoonfolk]] | [[Capenna]] | Ratfolk | <small>Many raccoonfolk live in New Capenna as bandits. The feral ones still live outside the metropolis, in Old Capenna.</small> | ![[_attachments_/Races/CapennaRaccoonfolk.jpg\|CapennaRaccoonfolk.jpg]] | | 316 | [[Races/Bloomburrow/Ratfolk.md\|Ratfolk]] | [[Bloomburrow]] | Awakened Rat | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowRatfolk.jpg\|BloomburrowRatfolk.jpg]] | | 317 | [[Races/Kamigawa/Ratfolk (Nezumi).md\|Ratfolk (Nezumi)]] | [[Kamigawa]] | Ratfolk | <small>Nezumi are a race of anthropomorphic rats native to Kamigawa. They are a prodigious race; it is said that each nezumi has forty brothers. They live in the bogs of the Takenuma swamp and on the outskirts of human cities like Numai and Towashi, sometimes raiding those cities for supplies or fun. Other races of Kamigawa ostracize and stereotype the nezumi, which results in them living in poverty and resenting the other races.</small> | ![[_attachments_/Races/Ratfolk (Nezumi).jpg\|Ratfolk (Nezumi).jpg]] | | 318 | [[Races/Dominaria/Razorfin.md\|Razorfin]] | [[Dominaria]] | Merfolk | <small>Razorfins are a bizarre crossbreed of goblins and merfolk found beneath the seas of Dominaria. All that is known about them is that they were the result of mutations caused by the Rathi Overlay. </small> | ![[_attachments_/Races/Razorfin.jpg\|Razorfin.jpg]] | | 319 | [[Races/Alara/Bant/Rhinofolk (Rhox).md\|Rhinofolk (Rhox)]] | [[Alara (Bant)]] | Rhinofolk (3PP) | <small>On Alara, before the Conflux, Rhoxes were exclusively found on Bant, where they usually preferred the roles of warrior-monks and ascetics.</small> | ![[_attachments_/Races/BantRhox.jpg\|BantRhox.jpg]] | | 320 | [[Races/Arcavios/Rhinofolk (Rhox).md\|Rhinofolk (Rhox)]] | [[Arcavios]] | Rhinofolk (3PP) | <small>Rhox on Arcavios are known to attend Quandrix college of Strixhaven. </small> | ![[_attachments_/Races/ArcaviosRhox.jpg\|ArcaviosRhox.jpg]] | | 321 | [[Races/Belenon/Rhinofolk (Rhox).md\|Rhinofolk (Rhox)]] | [[Belenon]] | Rhinofolk (3PP) | <small>Belenon is an animal humanoid plane where all the creatures are some kind of "animal person", except for the plane's humans.</small> | ![[_attachments_/Races/BelenonRhox.jpg\|BelenonRhox.jpg]] | | 322 | [[Races/Capenna/Rhinofolk (Rhox).md\|Rhinofolk (Rhox)]] | [[Capenna]] | Rhinofolk (3PP) | <small>Capennan rhox are quite common, being members of the Riveteers, Cabaretti, and Brokers. They make up a great deal of the city's underground boxing scene. </small> | ![[_attachments_/Races/CapennaRhox.jpg\|CapennaRhox.jpg]] | | 323 | [[Races/Dominaria/Satyr.md\|Satyr]] | [[Dominaria]] | Satyr (3PP) | <small>Satyrs exist on Dominaria, though they are far from common.</small> | ![[_attachments_/Races/DominariaSatyr.jpg\|DominariaSatyr.jpg]] | | 324 | [[Races/Eldraine/Satyr (Faun).md\|Satyr (Faun)]] | [[Eldraine]] | Satyr (3PP) | <small></small> | ![[_attachments_/Races/Satyr (Faun).jpg\|Satyr (Faun).jpg]] | | 325 | [[Races/Gastal/Scorpion Dragon.md\|Scorpion Dragon]] | [[Gastal]] | Race Builder | <small>Gastal harbors scorpion dragons, which have venom so potent that someone on the receiving end of their sting has severe pain that lasts for the rest of the victim's life. </small> | ![[_attachments_/Races/Scorpion Dragon.jpg\|Scorpion Dragon.jpg]] | | 326 | [[Races/Unnamed Plane (Keelhauler Homeplane)/Sealfolk.md\|Sealfolk]] | [[Unnamed Plane (Keelhauler Homeplane)]] | Race Builder | <small>A race of sealfolk from an unknown plane.</small> | ![[_attachments_/Races/Sealfolk.jpg\|Sealfolk.jpg]] | | 327 | [[Races/Kaldheim/Shapeshifter (Covewalker).md\|Shapeshifter (Covewalker)]] | [[Kaldheim]] | Changeling (3PP) | <small>The shapeshifters of Kaldheim live in the realm of Littjara. They wear intricately carved wooden masks to hide their true form. They can take any form necessary to blend into their surroundings — including a shifting aurora form that enables them to move freely through the Cosmos — but they tend to prefer animal forms. Covewalkers, the blue-aligned shapeshifters, are fascinated with water. They often take on the form of marine animals such as seals or dolphins. They also frequently adopt the identities of mariners, seafaring raiders, fishers, lighthouse keepers, and other humanoids who dwell on or near the waters. </small> | ![[_attachments_/Races/Shapeshifter (Covewalker).jpg\|Shapeshifter (Covewalker).jpg]] | | 328 | [[Races/Kaldheim/Shapeshifter (Gladewalker).md\|Shapeshifter (Gladewalker)]] | [[Kaldheim]] | Changeling (3PP) | <small>The shapeshifters of Kaldheim live in the realm of Littjara. They wear intricately carved wooden masks to hide their true form. They can take any form necessary to blend into their surroundings — including a shifting aurora form that enables them to move freely through the Cosmos — but they tend to prefer animal forms. Green-aligned shapeshifters, known as Gladewalkers, prefer the forms of wild beasts over any humanoid identity. Bears are a favorite form, but any stag, lynx, bird, or squirrel spotted in the woodlands could be a Gladewalker in disguise.</small> | ![[_attachments_/Races/Shapeshifter (Gladewalker).jpg\|Shapeshifter (Gladewalker).jpg]] | | 329 | [[Races/Lorwyn-Shadowmoor/Shapeshifter (Changeling).md\|Shapeshifter (Changeling)]] | [[Lorwyn–Shadowmoor]] | Changeling (3PP) | <small>Lorwyn's shapeshifters are known as changelings. They are a race of relatively harmless, semi-intelligent humanoids who involuntarily change their shape into that of the creatures around them. A changeling's standard appearance is that of a squat, greenish-blue humanoid with slightly scaly skin, large eyes, a translucent body, and frequently a forked tail.</small> | ![[_attachments_/Races/LorwynChangeling.jpg\|LorwynChangeling.jpg]] | | 330 | [[Races/Unknown Plane/Shapeshifter.md\|Shapeshifter]] | [[Unknown Plane]] | Changeling (3PP) | <small>An race of shapeshifter from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneShapeshifter.jpg\|UnknownPlaneShapeshifter.jpg]] | | 331 | [[Races/Ixalan/Siren.md\|Siren]] | [[Ixalan]] | Strix | <small>Sirens on Ixalan also have avian features and the ability to fly. Some are pirates. Uniquely, several sirens are male.</small> | ![[_attachments_/Races/IxalanSiren.jpg\|IxalanSiren.jpg]] | | 332 | [[Races/Unknown Plane/Siren.md\|Siren]] | [[Unknown Plane]] | Cecaelia | <small>A race of aquatic sirens from an unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneSiren.jpg\|UnknownPlaneSiren.jpg]] | | 333 | [[Races/Unknown Plane/Siren_2.md\|Siren]] | [[Unknown Plane]] | Changeling | <small>A race of sirens from an unknown plane, who appear as beautiful elven women.</small> | ![[_attachments_/Races/UnknownPlaneSiren2.jpg\|UnknownPlaneSiren2.jpg]] | | 334 | [[Races/Bloomburrow/Skunkfolk.md\|Skunkfolk]] | [[Bloomburrow]] | Awakened Skunk | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowSkunkfolk.jpg\|BloomburrowSkunkfolk.jpg]] | | 335 | [[Races/Amonkhet/Snakefolk (Naga).md\|Snakefolk (Naga)]] | [[Amonkhet]] | Naga (3PP) | <small>The Naga of Amonkhet have many features of cobras, with the males sprouting larger hoods than the females.</small> | ![[_attachments_/Races/AmonkhetNaga.jpg\|AmonkhetNaga.jpg]] | | 336 | [[Races/Kamigawa/Snakefolk (Orochi).md\|Snakefolk (Orochi)]] | [[Kamigawa]] | Naga (3PP) | <small>Orochi originally were anthropomorphic four-armed snakefolk that inhabited the Jukai Forest of Kamigawa. They were segregated into three main tribes: the Kashi tribe, which housed and bred the warriors of their kind; the matsu tribe, which were snipers and scouts; and the Sakura tribe, which associated the race's shamanic rituals and teachings.</small> | ![[_attachments_/Races/Snakefolk (Orochi).jpg\|Snakefolk (Orochi).jpg]] | | 337 | [[Races/Mercadia/Squall.md\|Squall]] | [[Mercadia]] | Kasatha | <small>The plane of Mercadia has a race of four-armed, 3-fingered, 5-eyed humanoids possibly named Squalls.</small> | | | 338 | [[Races/Bloomburrow/Squirrelfolk.md\|Squirrelfolk]] | [[Bloomburrow]] | Awakened Squirrel | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowSquirrelfolk.jpg\|BloomburrowSquirrelfolk.jpg]] | | 339 | [[Races/Bloomburrow/Stoatfolk.md\|Stoatfolk]] | [[Bloomburrow]] | Awakened Stoat | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | | | 340 | [[Races/Lorwyn-Shadowmoor/Stream Hopper.md\|Stream Hopper]] | [[Lorwyn–Shadowmoor]] | Race Builder | <small>Little is known of stream hoppers save that they were Lorwyn boggarts that were mutated by the Great Aurora into bizarre creatures with purple skin and only one eye, one arm, and one leg. They live near streams and cascades in Shadowmoor's jagged hills and are capable of leaping great distances. </small> | ![[_attachments_/Races/StreamHopper.jpg\|StreamHopper.jpg]] | | 341 | [[Races/Arcavios/Troll.md\|Troll]] | [[Arcavios]] | Grendle<br>Orc | <small>The trolls of Arcavios come from Fernbosk, a wild place on the continent of Orrithia. Those who go to Strixhaven are associated with Witherbloom or Quandrix. Gyome, a troll, is Witherbloom's chef. </small> | ![[_attachments_/Races/ArcaviosTroll.jpg\|ArcaviosTroll.jpg]] | | 342 | [[Races/Kaldheim/Troll (Hagi Troll).md\|Troll (Hagi Troll)]] | [[Kaldheim]] | Grendle | <small>The ancient ruins of Gnottvold provide some degree of shelter to two distinct varieties of troll. The smaller, more aggressive Hagi trolls run wild across the realm, hunting in disorganized packs. Hunched over, they stand about as tall as a human. All are green-skinned - some a pale green, some a deeper shade, some an ugly mottled pattern — with long, dark hair wrapping their bony forms like a shawl and formidable tusks that clack together as they speak.</small> | ![[_attachments_/Races/Troll (Hagi Troll).jpg\|Troll (Hagi Troll).jpg]] | | 343 | [[Races/Mirrodin/New Phyrexia/Troll.md\|Troll]] | [[Mirrodin/New Phyrexia]] | Grendle | <small>The trolls who were brought to Mirrodin lived at Tel-Jilad, the largest tree in the Tangle. Inscribed onto its metal surface is the history of Mirrodin. Near the bottom, all the writings have been etched out. These trolls considered this their sacred home, and they lived within its hollow core. Most of the Tel-Jilad trolls died out during Memnarch's rule, and the Vanishing returned those that remained to their home plane save one: Thrun, the Last Troll. </small> | ![[_attachments_/Races/NewPhyrexiaTroll.jpg\|NewPhyrexiaTroll.jpg]] | | 344 | [[Races/Unknown Plane/Troll.md\|Troll]] | [[Unknown Plane]] | Grendle | <small>A race of trolls froman unknown plane.</small> | ![[_attachments_/Races/UnknownPlaneTroll.jpg\|UnknownPlaneTroll.jpg]] | | 345 | [[Races/Arcavios/Turtlefolk.md\|Turtlefolk]] | [[Arcavios]] | Terrapin (3PP) | <small>Turtlefolk exist on Arcavios.</small> | ![[_attachments_/Races/ArcaviosTurtlefolk.jpg\|ArcaviosTurtlefolk.jpg]] | | 346 | [[Races/Bloomburrow/Turtlefolk.md\|Turtlefolk]] | [[Bloomburrow]] | Awakened Turtle | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowTurtlefolk.jpg\|BloomburrowTurtlefolk.jpg]] | | 347 | [[Races/Kamigawa/Turtlefolk (Kappa).md\|Turtlefolk (Kappa)]] | [[Kamigawa]] | Kappa (3PP) | <small>Kappa were mysterious, turtle-shelled creature that lived in rivers. Known for their maliciousness, they had lived on Kamigawa, but were thought to have gone extinct. Little is known about them, but kappa resembled a cross between a goblin and a turtle. The Shell of the Last Kappa was a relic of considerable magical power and was kept at some location in a shrine. At some point, they returned as a species, though the details aren't known.</small> | ![[_attachments_/Races/Turtlefolk (Kappa).jpg\|Turtlefolk (Kappa).jpg]] | | 348 | [[Races/Mercadia/Unicorn.md\|Unicorn]] | [[Mercadia]] | Race Builder | <small>The plane of Mercadia has a race of humanoid unicorns.</small> | ![[_attachments_/Races/MercadiaUnicorn.jpg\|MercadiaUnicorn.jpg]] | | 349 | [[Races/Alara/Grixis/Vampire.md\|Vampire]] | [[Alara (Grixis)]] | Dhampir | <small>Before the Conflux, the rare Alaran vampires were exclusively found on the shard of Grixis, where they fed on zombies. Grixian vampires range in their strength from the amount of vis they have consumed. Those who only managed to wring lifeforce from corpses are skeletal and mad with hunger, often lacking the ability to fly.</small> | ![[_attachments_/Races/GrixisVampire.jpg\|GrixisVampire.jpg]] | | 350 | [[Races/Arcavios/Vampire.md\|Vampire]] | [[Arcavios]] | Dhampir | <small>Vampires of Arcavios have elongated ears and are associated with Silverquill and Witherbloom. Some are even deans, such as Valentin. They are seemingly less vicious than their counterparts from other planes, with some openly stating that violence is "the last resort of the witless".</small> | ![[_attachments_/Races/ArcaviosVampire.jpg\|ArcaviosVampire.jpg]] | | 351 | [[Races/Capenna/Vampire.md\|Vampire]] | [[Capenna]] | Dhampir | <small>Vampires in New Capenna are not bothered by sunlight. It appears that vampirism may not be inherited, as Errant, who appears to be the biological daughter of Anhelo, is a human and not a vampire.</small> | ![[_attachments_/Races/CapennaVampire.jpg\|CapennaVampire.jpg]] | | 352 | [[Races/Duskmourn/Vampire.md\|Vampire]] | [[Duskmourn]] | Dhampir | <small>Vampires are present in Duskmourn.</small> | ![[_attachments_/Races/DuskmournVampire.jpg\|DuskmournVampire.jpg]] | | 353 | [[Races/Innistrad/Vampire.md\|Vampire]] | [[Innistrad]] | Dhampir <br>- 5L blood per month. | <small>Thousands of years ago, before there were vampires on Innistrad, Edgar Markov was an alchemist in the land that would become Stensia. Famine was sweeping the land, and the old alchemist Edgar searched for a solution that could help the starving families feed themselves. The answer was a brutal one: to undergo a blood ritual that would cause some of the people to feed on blood. It would provide sustenance to those few, reducing demand for the failing crops, but it would also cull the overall population, reducing the number of hungry mouths to feed. Thus were vampires born on Innistrad.</small> | ![[_attachments_/Races/InnistradVampire.jpg\|InnistradVampire.jpg]] | | 354 | [[Races/Ixalan/Vampire.md\|Vampire]] | [[Ixalan]] | Dhampir <br>- Dayborn | <small>Unlike the Vampires of other planes, Ixalan vampires are unharmed by the sun. They have pallid gray skin, gray eyes lit from within with soft silver light, and pointy, bat-like ears. By transforming the lower half of their body into black smoke, some vampires known as Skymarchers can achieve flight, which they refer to as the Exaltation.[19] </small> | ![[_attachments_/Races/IxalanVampire.jpg\|IxalanVampire.jpg]] | | 355 | [[Races/Kylem/Vampire.md\|Vampire]] | [[Kylem]] | Dhampir | <small>The plane of Kylem has a race of Vampires.</small> | ![[_attachments_/Races/KylemVampire.jpg\|KylemVampire.jpg]] | | 356 | [[Races/Mirrodin/New Phyrexia/Vampire.md\|Vampire]] | [[Mirrodin/New Phyrexia]] | Dhampir | <small>Mephidross Vampires are named after the Mephidross on Mirrodin. The warlord Geth kept what he believed to be the only Mephidross Vampire as his bodyguard until it was defeated by Glissa. Afterward, Geth created a new vampire from a Moriok named Yert, who then established himself as the new prime predator of the Mephidross. Like all of the creatures on Mirrodin, Mephidross Vampires are partly metallic. Its most prominent feature is that it has fangs on his hands rather than his mouth.With the return to Mirrodin in the Scars of Mirrodin block, it was revealed that whole clans of vampires live in Mirrodin. Often, these are former Moriok clans that willingly turned into vampires to survive the Nim Onslaught. Like the Mephidross Vampire, they have characteristic fangs on their pointer and third fingers.</small> | ![[_attachments_/Races/NewPhyrexiaVampire.jpg\|NewPhyrexiaVampire.jpg]] | | 357 | [[Races/Alara/Esper/Vedalken.md\|Vedalken]] | [[Alara (Esper)]] | Samsaran<br>Android | <small>Vedalken make up a large majority of Esper's sentient population. Vedalken are intelligent, progressive humanoids with a skin tone that varies from a bluish-white-gray to a dusky, deep blue. They have only the slightest indication of an outer ear, with no lobe or 'rim' — just a hole that leads to the eardrum. They have nostrils but only a slight nose bridge. They have only fine body hair that's uniformly clear and light. Esper's vedalken are refined, sophisticated, and lawful, and have led Esper both in magical advancement and in the use of etherium. The vedalken, like all creatures in Esper, are enhanced by a filigree of the mystical living metal etherium. Whereas humans tend to have relatively minor and simple etherium enhancements, vedalken make more dramatic use of the alloy. It's not uncommon for vedalken necks or abdomens to be partially replaced with etherium, for example. In such instances, powerful enchantments stand in for traditional biological functions. </small> | ![[_attachments_/Races/EsperVedalken.jpg\|EsperVedalken.jpg]] | | 358 | [[Races/Kaladesh/Avishkar/Vedalken.md\|Vedalken]] | [[Kaladesh/Avishkar]] | Samsaran | <small>Kaladeshi vedalken subscribe to the philosophy that nothing is perfect — and nothing ever can be perfect. Regardless, they continue to innovate and learn, to create the best result possible. While many believe them to be a unified front, in private, Vedalken organize themselves according to clades. Clades are supra-familial entities centered around common interests. Membership of clade is entirely voluntary and anyone can leave at any time. Several acclaimed Vedalken inventors are part of multiple clades. When introducing themselves to others, Vedalken use their clade as a kind of surname.</small> | ![[_attachments_/Races/KaladeshVedalken.jpg\|KaladeshVedalken.jpg]] | | 359 | [[Races/Mirrodin/New Phyrexia/Vedalken.md\|Vedalken]] | [[Mirrodin/New Phyrexia]] | Kasatha | <small>On Mirrodin, the mycosynth created a vapor that induced mutations in the vedalken, who developed four arms and gills. Soon, this variation became the norm. These vedalken are physically very different from the members of their race on other planes, and have more inhuman features, in some cases lacking a nose or visible ears. The center of their culture was the city of Lumengrid, from which the Vedalken ruled over an empire that enslaved the Neurok tribes at the shores of the Quicksilver Sea. For a long time, the Vedalken were ruled by the Synod, who considered themselves servants of Mirrodin's guardian, Memnarch. After Memnarch's fall, they were forced to reorganize themselves. Central to this reorganization was the "Origin Query", the answer to the origin of the Vedalken race. The vedalken became organized into several roles known as "sanctives." Each sanctive was in charge of one method of codifying and analyzing knowledge. Certarchs were those vedalken who tested acquired knowledge, building models of the accepted theories and testing their resilience against reality. With the loss of easy access to blinkmoth serum, their hold over the empire became fragile and revolts from the Neurok forced the two races into a state of cooperation rather than subservience.</small> | ![[_attachments_/Races/UnknownPlaneVedalken.jpg\|UnknownPlaneVedalken.jpg]] | | 360 | [[Races/Unknown Plane/Vedalken.md\|Vedalken]] | [[Unknown Plane]] | Kasatha | <small>A race of 4-armed vedalken from an unknown plane. They were among those brought to Mirrodin from other planes to pupulate it.</small> | ![[_attachments_/Races/UnknownPlaneVedalken.jpg\|UnknownPlaneVedalken.jpg]] | | 361 | [[Races/Bloomburrow/Volefolk.md\|Volefolk]] | [[Bloomburrow]] | Awakened Vole | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | | | 362 | [[Races/Bloomburrow/Weaselfolk.md\|Weaselfolk]] | [[Bloomburrow]] | Awakened Weasel | <small>The animalfolk of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids, and they are to scale, meaning that they retain their natural size.</small> | ![[_attachments_/Races/BloomburrowWeaselfolk.jpg\|BloomburrowWeaselfolk.jpg]] | | 363 | [[Races/Innistrad/Wolfir.md\|Wolfir]] | [[Innistrad]] | Rougarou | <small>After Avacyn was released from the Helvault, she cast a spell that granted the werewolves a choice to either remain a werewolf or to fuse the two spirits in itself (human spirit and bestial wolf spirit), giving it a permanent wolf form but granting an inner-peace. This spell is called the cursemute, and also stifled Garruk's curse for a while. These humanoid wolves became known as wolfir, and were allies of Avacyn. </small> | ![[_attachments_/Races/Wolfir.jpg\|Wolfir.jpg]] | %% DATAVIEW_PUBLISHER: end %%