%% DATAVIEW_PUBLISHER: start ```js const fs = require("fs"); const { Table } = customJS; Table.planeTable(dv, fs, "Plane", "tokusatsu"); ``` %% | 1d223 | Plane | Description | Image | | ----- | ------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------ | | 1 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Abeir.md\|Abeir]] | Abeir had a steel-colored sky due to the arambar, the residual energy left by the death of the primordial of the same name. | ![[_attachments_/Planes/Abeir.jpg\|Abeir.jpg]] | | 2 | [[Planes/Non-Canon/Comic Book/Warp Graphics/Abode.md\|Abode]] | Also known as The World of Two Moons. | ![[_attachments_/Planes/Abode.jpg\|Abode.jpg]] | | 3 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Daylight Publications/Abysara.md\|Abysara]] | A beautiful ocean world with several small archipelagos, the blue globe of Benthys sat for many thousands of years on its own, barren of mortal life, until a great comet descended from the heavens, crushing the barren islands of Gajrakyr and causing a massive hurricane to wrack the world. Golden-silver rain fell from the skies, and from the lakes and rivers it formed, mortal life grew. For centuries, this hurricane hung over the ruins of the island, until denizens from a mysterious city called Abysara began to visit the different island nations and extend invitations to come and see this great place. | ![[_attachments_/Planes/Abysara.jpg\|Abysara.jpg]] | | 4 | [[Planes/Non-Canon/Tabletop/Pathfinder/3PP/Kyoudai Games/Aden.md\|Aden]] | In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gundpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed there would be no limit to the industry and ingenuity of man. | ![[_attachments_/Planes/Aden.jpg\|Aden.jpg]] | | 5 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Aebrynis.md\|Aebrynis]] | The world of Aebrynis has at least four known continents, the frozen continent of Thaele, the continent of Djapar to the southeast, the great southern continent of Aduria, and Cerilia. Cerilia itself is divided into five regions, each named after the primary human group that first settled there. | ![[_attachments_/Planes/Aebrynis.jpg\|Aebrynis.jpg]] | | 6 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/High Rollers/Aerois.md\|Aerois]] | Aerois: a planet left splintered by the effects of an interplanar invasion by the powerful Magitek-weilding Emperor Starbane and the war-ending sacrifice of the goddess Siaska five hundred years ago. Siaska's final creation of The Cradle, an aurora-like protective barrier around the planet, was successfully able to seal Aerois safely off from the rest of the planes. | ![[_attachments_/Planes/Aerois.png\|Aerois.png]] | | 7 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Daylight Publications/Aesyr.md\|Aesyr]] | In a land shrouded by fog and mysticism, the Xukzun Imperium reigned supreme for millenia, believed to have gotten their powers from the Titans of Creation themselves. However, the mortal races - all created by the Xukzun trolls - came to chafe under this rule and took up arms against their makers. Mortals would have failed had it not been for the gods, individuals who used troll magicks to ascend to incredible and sometimes horrible power. While some worried that the gods might fill the power vacuum left by the trolls, this fear faded as the gods and mortals worked together to push the trolls back over the southern and northern mountains into the great cloud forests that fill the landscape beyond their impressive peaks. Today the gods walk amongst the people of Aesyr, and wherever they wander demigods are born called trollblooded. These trollblooded will sometimes erect temples to their godly parents, or will simply try to live without the cloud of divinity over their heads. Mortals themselves can ascend to godhood, either through defeating a god - which has only happened on three occasions - or finding lost troll laboratories and undergoing ascension rituals...should they survive. | ![[_attachments_/Planes/Aesyr.jpg\|Aesyr.jpg]] | | 8 | [[Planes/Canon/Alacria.md\|Alacria]] | Alacria is a vast city composed of more than a dozen unique districts. Each district has a mascot called a "soul" that is embodied in a great beast with a soul-linked human counterpart. The plane has a rich sporting tradition. " | | | 9 | [[Planes/Canon/Alara/Alara.md\|Alara]] | Alara is a plane in the Multiverse. It was once a serene plane with few internal conflicts, but the Sundering broke the world into the five Shards: Bant, Esper, Grixis, Jund and Naya. The event known as the Conflux reunited the shards, causing much chaos and mayhem to their respective residents. | ![[_attachments_/Planes/Alara.jpg\|Alara.jpg]] | | 10 | [[Planes/Canon/Alkabah.md\|Alkabah]] | Not much is known about Alkabah. It is middle-eastern in theme, and has scalding of the arms, as punishment for theft. | ![[_attachments_/Planes/Alkabah.png\|Alkabah.png]] | | 11 | [[Planes/Non-Canon/Anime/Amestris.md\|Amestris]] | Amestris is a unitary state under the rule of a parliamentary republic, though it is unknown whether it's bi-cameral or unicameral. What is known is that, since the formation of Amestris, the parliament has been used as a mere facade to distract from a more authoritarian regime, as the government appears to be almost completely centralized by the military. The Central Command, located at Central City, allocates the regional governments at its own accord, with no known elections to speak of. It appears that the only elections held in Amestris are for legislative positions within the parliament, but its power is irrelevant to the decision making process. In practice, the government is composed of nominated positions.but they can veto things by the military and they also do legislation for the military.But sense Grumman became Führer the been starting to work as the constitution said it should. | ![[_attachments_/Planes/Amestris.jpg\|Amestris.jpg]] | | 12 | [[Planes/Canon/Amonkhet.md\|Amonkhet]] | The plane is orbited by two suns that shroud the plane in perpetual daylight without actual nights. The most unusual aspect of Amonkhet is that things that die on the plane transform into undead, which is referred to as the Curse of Wandering. Much of Amonkhet is covered in desert and ruins, which are known to the inhabitants as the Broken Lands. | ![[_attachments_/Planes/Amonkhet.png\|Amonkhet.png]] | | 13 | [[Planes/Non-Canon/Cartoon/Amphibia.md\|Amphibia]] | The continent itself is a mostly rural tropical marshland on a planet that is shaped like a lily pad leaf, based on the aquatic plant usually associated with frogs. | ![[_attachments_/Planes/Amphibia.jpg\|Amphibia.jpg]] | | 14 | [[Planes/Canon/Antausia.md\|Antausia]] | Antausia's mana-rich landscapes were exploited long ago by powerful wizards. For nearly 600 years, the Great Magus War raged on in the world. In the aftermath of the war, which ended as wizards became unable to fight due to the altered battlefields, the plane was broken into eight realms separated by a central vortex. | ![[_attachments_/Planes/Antausia.png\|Antausia.png]] | | 15 | [[Planes/Canon/Aranzhur.md\|Aranzhur]] | Not much is known about Aranzhur, other than it containing an Infinite Consortium safehouse. | | | 16 | [[Planes/Canon/Arcavios.md\|Arcavios]] | Arcavios is a mana-rich plane, that is home to the Strixhaven University. | ![[_attachments_/Planes/Arcavios.png\|Arcavios.png]] | | 17 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Arcana Games/Arkadia.md\|Arkadia]] | Arkadia is an all new, original setting, exclusively for the 5th edition of the world's greatest roleplaying game, inspired by the history and myths of ancient Greece. Arkadia is a game of heroic adventure in a world of monsters and myth. | ![[_attachments_/Planes/Arkadia.png\|Arkadia.png]] | | 18 | [[Planes/Canon/Arkhos.md\|Arkhos]] | Arkhos is a plane in which day and night intermingle, creating a twilight in which one never knows what is dream and what is reality. | ![[_attachments_/Planes/Arkhos.png\|Arkhos.png]] | | 19 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/High Rollers/Arrak.md\|Arrak]] | Arrak is a continent on the Material Plane consisting of 4 independent regions; the Dawn Republic, Bresseras, the Troubled Lands and the Unbroken Empire. Underneath the surface lies the underground super-region, the Underdark. | ![[_attachments_/Planes/Arrak.jpg\|Arrak.jpg]] | | 20 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Astromundi Cluster.md\|Astromundi Cluster]] | The Astromundi Cluster is unique among crystal spheres in that it lacks planetary-sized masses. Instead, the Cluster is filled with planetoids, asteroid belts, man-made habitats and other interesting features. Isolated and secluded, the Cluster is not a forgiving place; ships that enter Clusterspace sometimes never leave, unable to escape from a crystal sphere that was more than willing to let them in. On top of that, there are a number of different power groups within the Astromundi Cluster, each with its own goals and means of achieving its ends. | | | 21 | [[Planes/Non-Canon/Comic Book/Stranger Comics/Asunda.md\|Asunda]] | If you care to listen, I will talk on how Asunda came into being. Although most worlds begin with the Gods, for me it was something far more magical. It started and will finish with a dragon, as a good tale should. | ![[_attachments_/Planes/Asunda.jpg\|Asunda.jpg]] | | 22 | [[Planes/Non-Canon/Cartoon/Atmos.md\|Atmos]] | Atmos, a largely mountainous world consisting of scattered landmasses known as terras. Because of the geography, travel is largely dependent on flight. The technology of Atmos is based around energy-generating crystals, used to power the various devices in the series. Patrolling the skies of Atmos are the Sky Knights, groups of warriors who pilot motorcycle-like vehicles that can semi-transform into flying machines. These warriors are loosely managed by the Sky Council. | ![[_attachments_/Planes/Atmos.jpg\|Atmos.jpg]] | | 23 | [[Planes/Non-Canon/MTG/Comic/Aykan.md\|Aykan]] | The plane of Aykan is relatively small and is known for its prismatic magic. Isona Maive is said to have brought peace to the world after it had been warring for decades. She also published several articles in a medical journal about a spreading madness there that she hoped to cure. | ![[_attachments_/Planes/Aykan.png\|Aykan.png]] | | 24 | [[Planes/Non-Canon/Video Game/Azeroth.md\|Azeroth]] | The world of Azeroth is comprised of four major continents, with a number of islands scattered about them. The Great Sea is located in between the four landmasses, and at the center of it is the Maelstrom — a massive chaotic whirlpool and all that remains of the ancient Well of Eternity. To the east lies the Eastern Kingdoms, which is made up of three major regions. Azeroth to the south, Khaz Modan in the middle, and Lordaeron to the north, these last two separated by a channel and connected by the dwarven bridge of Thandol Span. To the west, across the ocean, is Kalimdor, which is also divided into three regions. North of the sea lies the frozen continent of Northrend, and to the south the newly discovered landmass of Pandaria, which had been isolated and shrouded by dense mists during the last 10,000 years. The islands of Zandalar, Kul Tiras, and the Broken Isles have been of major importance in recent events. | ![[_attachments_/Planes/Azeroth.jpg\|Azeroth.jpg]] | | 25 | [[Planes/Canon/Azgol.md\|Azgol]] | It is a dark, volcanic plane filled with ashen Zombies. | ![[_attachments_/Planes/Azgol.png\|Azgol.png]] | | 26 | [[Planes/Canon/Azoria.md\|Azoria]] | Not much is known of it, except that the main planet is covered by a large sea with chains of desert islands appearing sporadically and its highest mountain jutting up from the water. No humans yet existed on the plane. All of the islands were destroyed by Freyalise to cut off Szat's blue mana supplies, and as a result, Freyalise also killed off all of Azoria's native creatures. However, her efforts still failed to thwart Tevesh Szat's plans, instead leaving him with a large source of black mana. | | | 27 | [[Planes/Non-Canon/Tabletop/GURPS/Azoth-7.md\|Azoth-7]] | Alchemically powered Britain, Venice, Prussia, and Spain compete to harness angels and mine magical gemstones from the far reaches of the zodiac. | ![[_attachments_/Planes/Azoth-7.png\|Azoth-7.png]] | | 28 | [[Planes/Non-Canon/MTG/Un-Set/Bablovia.md\|Bablovia]] | The Carta Scientia (Science Charter) is the oldest document in all of Bablovia, and shaped its current political structure. The most famous quote from it is "We cannot understand anything until we first understand the world around us." It stipulated the idea that the plane would have governments formed around the basic sciences — biology, chemistry, physics, etc. Unfortunately, the people who wrote it just didn't understand basic human nature. Instead of encouraging people to appreciate science as a means to see the world, it turned science into a tool to control people. " | ![[_attachments_/Planes/Bablovia.jpg\|Bablovia.jpg]] | | 29 | [[Planes/Canon/Belenon.md\|Belenon]] | Belenon is an animal humanoid plane where all the creatures are some kind of "animal person", except for the plane's humans. The people believe in a concept called the Sacred Winds. Many of them are organised in knightly orders. One of them is the Royal Knights of Belenon, an organization equally practiced in courtesy, as well as in combat." | ![[_attachments_/Planes/Belenon.png\|Belenon.png]] | | 30 | [[Planes/Non-Canon/Anime/Belzerg.md\|Belzerg]] | As the Kingdom of Belzerg is the only country whose borders overlap those of the Devil King's Territory, their border is heavily protected. In order to help them, surrounding countries send soldiers to join the border guard, with Elroad being the only exception, assisting with defense costs instead because of their country's wealth. | ![[_attachments_/Planes/Belzerg.png\|Belzerg.png]] | | 31 | [[Planes/Canon/Bloomburrow.md\|Bloomburrow]] | Bloomburrow is a charming pastoral world full of anthropomorphic animals. Like Lorwyn–Shadowmoor, it has no native humans. Interestingly, Planeswalkers who visit the plane are animal-shifted to match its inhabitants. | ![[_attachments_/Planes/Bloomburrow.png\|Bloomburrow.png]] | | 32 | [[Planes/Non-Canon/Anime/Blue Star.md\|Blue Star]] | The world primarily consists of the Blue Sea with the Red Line as its only continent. Most of the population, however, live in assorted islands located around the globe. The vast majority of the world is controlled by the World Government, which is publicly led by the Five Elders but actually ruled in secret by Imu. | ![[_attachments_/Planes/The World (One Piece).png\|The World (One Piece).png]] | | 33 | [[Planes/Non-Canon/Video Game/Boletaria.md\|Boletaria]] | The mythical kingdom of Boletaria, homeland of a legendary dynasty of kings, and the namer of the eponymous northern lands surrounding it. This kingdom is in truth at the heart and source of the demonic plague that afflicts the worlds, and indeed the king is responsible for unleashing upon the world a poison unlike any heard of, something thought long sealed away... | ![[_attachments_/Planes/Boletaria.jpg\|Boletaria.jpg]] | | 34 | [[Planes/Canon/Cabralin.md\|Cabralin]] | Not much is known about Cabralin, other than it having lots of rolling hills and fields, and a white-aligned location called Cabralin Shire. | | | 35 | [[Planes/Canon/Capenna.md\|Capenna]] | Capenna is the plane on which the metropolis of New Capenna is located. New Capenna is the plane’s only major settlement, as the rest of the plane was devastated by invading Phyrexians and is largely uninhabited. | ![[_attachments_/Planes/Capenna.png\|Capenna.png]] | | 36 | [[Planes/Canon/Celesta.md\|Celesta]] | The plane of Celesta is an island ruled by a Supreme Council. | ![[_attachments_/Planes/Celesta.png\|Celesta.png]] | | 37 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Clownspace.md\|Clownspace]] | Long ago the human inhabitants of the crystal sphere now known as Clownspace began worshipping a god of revelry, practicing elaborate worship ceremonies and festivals of joy and frivolity. The priests of their religion destilled an elixir from the nectar of a bozo flower and demonic ichor, known as Thrill Joy. Unbeknownst to the people of the faith, the effects of Thrill Joy cause them to become addicted to the elixir, their happiness hinging on its ever-increasing consumption. By the time the people become aware of the ingredients of Thrill Joy, they were unable to stop. Over time, Thrill Joy transformed the faithful of their religion into fiendish creatures, and "blessed" them with clown-like appearances. " | | | 38 | [[Planes/Canon/Cridhe.md\|Cridhe]] | Cridhe was created by a being called the Maker and was home to humans and elves. | ![[_attachments_/Planes/Cridhe.jpg\|Cridhe.jpg]] | | 39 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Daylight Publications/Daejora.md\|Daejora]] | Set foot into a magical city of song and dance and art. Daejora: City of the Dance Eternal brings to life a new microsetting from Daylight Publications that drops wanderers and Alders into the heart of Daejora, a city built on a great cliff surrounded by strange mists, where dancing can decide political and judicial reckonings, and song is the answer to conflict. | ![[_attachments_/Planes/Daejora.jpg\|Daejora.jpg]] | | 40 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Dark Sun.md\|Dark Sun]] | Athas is a devastated world, the result of magic run amok. Most of Athas is an empty desert, interrupted by a handful of corrupt city states controlled by power-mad sorcerer-kings and their spell-wielding lackeys. The brutal climate and the oppressive rule of the sorcerer-kings have created a corrupt, bloodthirsty, and desperate culture that leaves little room for chivalric virtues. | ![[_attachments_/Planes/Dark Sun.png\|Dark Sun.png]] | | 41 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Darkspace.md\|Darkspace]] | Darkspace is a sunless, shadowy void that has been dead for a long time. Dominated by the enormous husk of a dead sun, the crystal sphere is littered with chunks of debris of an unknown nature, some of which are the size of moons and small planets, and lying in various orbits around the dark sun. Unlike wildspace within a normal sphere which usually maintains a constant temperature, the void of Darkspace is always cold with strong, biting winds. Although life does not occur naturally in Darkspace, hordes of undead roam the great hunks of rock floating in Darkspace. | | | 42 | [[Planes/Canon/Diraden.md\|Diraden]] | Diraden is a plane that was covered in a magical shroud of perpetual darkness. This shroud cut the plane off from non-black mana. | | | 43 | [[Planes/Non-Canon/Book/Discworld.md\|Discworld]] | The world is flat. It rests on the back of four giant elephants, who in turn stand on the back of great A'Tuin, the only turtle to form the basis of an entire branch of astrophysics. | ![[_attachments_/Planes/Discworld.jpg\|Discworld.jpg]] | | 44 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Domains of Dread.md\|Domains of Dread]] | Domains are land pieces brought together by a mysterious force known only as the "Dark Powers". Each domain is mystically ruled by a being called a "darklord", which is a person, monster, or being who has committed an act or acts of evil so foul as to attract special attention from the Dark Powers. The darklords are imprisoned within the borders of their domains and cannot escape by any means, although most can seal their domain borders with a thought. Within their domains, the darklords are forever tormented by the objects of their desire (often the objects they committed their crimes to achieve), which the Dark Powers dangle before them like the fruits of Tantalus. " | ![[_attachments_/Planes/Domains of Dread.png\|Domains of Dread.png]] | | 45 | [[Planes/Canon/Dominaria.md\|Dominaria]] | Dominaria is a plane whose name means "Song of Dominia"." | ![[_attachments_/Planes/Dominaria.jpg\|Dominaria.jpg]] | | 46 | [[Planes/Non-Canon/MTG/Magazine/Dragon Stronghold.md\|Dragon Stronghold]] | The Dragon Stronghold is a plane described in Dragon+ Magazine. It is a benthic realm of seawater, and at its center was a magical cold fire. It was the abode of the Scarzam dragons. | | | 47 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Dungeonland.md\|Dungeonland]] | Curiouser and curiouser! | ![[_attachments_/Planes/Dungeonland.jpg\|Dungeonland.jpg]] | | 48 | [[Planes/Canon/Duskmourn.md\|Duskmourn]] | Duskmourn is a more modern looking world, including electronica like television sets, mechanical devices like chainsaws and 80's style fashion like sneakers. he entire story of Duskmourn occurs in a giant endless haunted mansion filled with horrors. The House is no ordinary building; it's a living, plane-spanning entity that thrives on the fear of its inhabitants. The rooms are constantly shifting. Sometimes there seem to be outside environments, but there is always a door or window leading to the next room. Everywhere appear the moths that are the symbol of Valgavoth. | ![[_attachments_/Planes/Duskmourn.jpg\|Duskmourn.jpg]] | | 49 | [[Planes/Non-Canon/Cartoon/Earth (Avatar the Last Airbender).md\|Earth (Avatar the Last Airbender)]] | The world is divided into four separate nations: the Water Tribes, the Earth Kingdom, the Fire Nation, and the Air Nomads. | ![[_attachments_/Planes/Earth (Avatar the Last Airbender).png\|Earth (Avatar the Last Airbender).png]] | | 50 | [[Planes/Non-Canon/Cartoon/Earth (Ben 10).md\|Earth (Ben 10)]] | In this universe, the cosmos is filled with diverse and fascinating planets, each home to unique alien species. From the molten landscapes of Pyros to the high-tech marvels of Galvan Prime and the crystalline beauty of Petropia, to the aquatic depths of Piscciss, the jungle expanses of Florauna, and the icy terrains of Kylmyys, these worlds offer endless adventures and extraordinary beings, making it a vibrant and dynamic expanse to explore. | ![[_attachments_/Planes/Earth (Ben 10).png\|Earth (Ben 10).png]] | | 51 | [[Planes/Non-Canon/Tabletop/GURPS/Earth (Castle Falkenstein).md\|Earth (Castle Falkenstein)]] | Enter a world of another universe just a few steps away from our own; a place where Dragons and Steampower rule the skies, Faerie Lords duel atop the battlements, and where the forces of Wizardry and Magick meet the gaslight streets of Sherlock Holmes’ London. This is a place of Swashbuckling Fantasy, High Romance and Alternate History; the world of CASTLE FALKENSTEIN! | ![[_attachments_/Planes/Earth (Castle Falkenstein).jpg\|Earth (Castle Falkenstein).jpg]] | | 52 | [[Planes/Non-Canon/Comic Book/DC Comics/Earth (DCAU).md\|Earth (DCAU)]] | On Earth, a realm of boundless heroes and villains, legends such as Batman, Superman, and Wonder Woman unite and clash in epic tales of justice and valor. Here, the fight between good and evil unfolds with breathtaking adventures and powerful alliances, making it a world of endless wonder and peril. | ![[_attachments_/Planes/Earth (DCAU).jpg\|Earth (DCAU).jpg]] | | 53 | [[Planes/Non-Canon/Tabletop/Savage Worlds/Earth (Deadlands).md\|Earth (Deadlands)]] | The history of the Weird West is identical to real-world history, up until July 3, 1863. On this date in the game, a group of American Indians from various tribes, led by a Sioux shaman known as "Raven," performed a ritual in an effort to drive out the European settlers. This ritual created a conduit to a spiritual realm populated by powerful malicious entities known as the "Reckoners". The events surrounding and immediately subsequent to Raven's ritual is known as "The Reckoning". " | ![[_attachments_/Planes/Earth (Deadlands).jpg\|Earth (Deadlands).jpg]] | | 54 | [[Planes/Non-Canon/Video Game/Earth (Fallout).md\|Earth (Fallout)]] | War. War never changes... | ![[_attachments_/Planes/Earth (Fallout).jpg\|Earth (Fallout).jpg]] | | 55 | [[Planes/Non-Canon/Comic Book/Marvel/Earth (Marvel).md\|Earth (Marvel)]] | The Prime Universe--last of the old, first of the new. The hub it all revolves around. Here, science can be magic. Here, we can rewrite every story. | ![[_attachments_/Planes/Earth (Marvel).jpg\|Earth (Marvel).jpg]] | | 56 | [[Planes/Non-Canon/Movie/Earth (Pirates of the Carribean).md\|Earth (Pirates of the Carribean)]] | In this world, the Caribbean Sea teems with treacherous waters and mystical islands where legendary pirates like Jack Sparrow navigate through endless adventures. From the haunted caverns of Isla de Muerta to the exotic shores of Tortuga and the mythical Fountain of Youth, this realm is rich with ancient curses, hidden treasures, and supernatural wonders, creating a captivating and perilous maritime domain. | | | 57 | [[Planes/Non-Canon/Cartoon/Earth (Samurai Jack).md\|Earth (Samurai Jack)]] | Earth also called the Samurai Jack World is a planet inhabited by mainly Earthlings, but other races and species also reside on this planet. It is the home of Samurai Jack and the main setting for the entire animated series. It is also the main setting to Genndy Tartakovsky's two series, Primal and Unicorn: Warriors Eternal. | ![[_attachments_/Planes/Earth (Samurai Jack).png\|Earth (Samurai Jack).png]] | | 58 | [[Planes/Non-Canon/Book/Earth (Wizarding World of Harry Potter).md\|Earth (Wizarding World of Harry Potter)]] | The wizarding world, also referred to as the magical community, was the society in which wizards and witches lived and interacted, separate from non-wizarding society. The two communities were kept separate through the use of charms, spells, and secrecy. Wizards were forbidden to reveal anything about magic to Muggle society due to the International Statute of Wizarding Secrecy. | ![[_attachments_/Planes/Earth (Wizarding World of Harry Potter).jpg\|Earth (Wizarding World of Harry Potter).jpg]] | | 59 | [[Planes/Non-Canon/Tabletop/Earth (World of Darkness).md\|Earth (World of Darkness)]] | Earth is the third planet from the Sun, where most of the action of the World of Darkness happens. Among the worlds of “solid” reality within the Tellurian, Earth is often referred to as “the Realm” implying its primacy. The planet's celestine is, of course, Gaia, and Earth's shadow is called Penumbra. | ![[_attachments_/Planes/Earth (World of Darkness).jpg\|Earth (World of Darkness).jpg]] | | 60 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Eberron.md\|Eberron]] | Eberron was a part of the Great Wheel cosmology and the overall multiverse, being situated in the Deep Ethereal. However, there it lay at the center of its own material plane and its very own cosmology of other planes that orbited it and had profound effects upon it. Furthermore, this cosmology and its Ring of Siberys sealed the world away from the regular Great Wheel planes, preventing outside deities and powers both celestial and fiendish from having an influence there. | ![[_attachments_/Planes/Eberron.jpg\|Eberron.jpg]] | | 61 | [[Planes/Canon/Echoir.md\|Echoir]] | The only area seen is a giant titan's castle. The Titan Collector collects creatures from other planes in magical "arrest" spheres. A notable creature that attacks Fayden is a Cateran, from Mercadia. There are also goblin guards and sleep-inducing ghosts. " | ![[_attachments_/Planes/Echoir.jpg\|Echoir.jpg]] | | 62 | [[Planes/Canon/Eldraine.md\|Eldraine]] | Eldraine is a medieval world filled with knights, castles, and magical creatures. Wild magic is woven through the heart of the plane and two opposing but intertwined sides battle over it, impossible to untangle one from the other. | ![[_attachments_/Planes/Eldraine.png\|Eldraine.png]] | | 63 | [[Planes/Non-Canon/Cartoon/Equestria.md\|Equestria]] | Equestria (or also know as The Land of Equestria) is inhabited by magical ponies and other talking creatures, such as griffons and dragons. | ![[_attachments_/Planes/Equestria.jpg\|Equestria.jpg]] | | 64 | [[Planes/Canon/Equilor.md\|Equilor]] | Equilor was one of the most ancient and distant planes in the Multiverse. According to Urza, it was the most ancient plane, from the "edge of time". Everything on that plane appears "fallow" and "spent". " | ![[_attachments_/Planes/Equilor.jpg\|Equilor.jpg]] | | 65 | [[Planes/Canon/Ergamon.md\|Ergamon]] | Roreca described Ergamon as having "colossal peaks and exotic fauna". Ergamon is a plane "filled with wild animals" - though no bears. Curiously, the ecosystem, predator and prey alike, work in tandem to repel extraplanar invaders, an abnormal behavior that suggests some higher power or greater design." | ![[_attachments_/Planes/Ergamon.jpg\|Ergamon.jpg]] | | 66 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Daylight Publications/Espamena.md\|Espamena]] | This archipelago has long been missing from maps and star charts across the known world, hiding behind storms and reefs that were unpassable by ships. But with the help of waemren—individuals who could speak with the clouds, the sea, and the rain—the untouched islands joined the world stage, heavy and full of wilderness and beasts. People flocked to see the islands. When new eyes gazed upon the beauty of the place where life grew undisturbed and shielded by nature, they shed tears. Since then, the isles have grown in population. With the guidance of the waemren, all who dwell here strive to keep the balance of nature and civilization in harmony. Today, the nine houses rule the archipelago—now the nation of Espamena—and work towards a better future, while also waging their own secret political and trade wars behind the scenes. Beyond these petty squabbles though, life amongst the isles is full of color, art, music, and joy. All with their own unique cultures, songs, and languages, the Isles of Swords is a place of romance, craftsmanship, and conservation. | ![[_attachments_/Planes/Espamena.jpg\|Espamena.jpg]] | | 67 | [[Planes/Non-Canon/Cartoon/Eternia/Etheria.md\|Eternia/Etheria]] | Eternia is a central planet in the Masters of the Universe franchise. Its capital city is Eternos where Prince Adam and the Royal Family reside, and the planet is notably the location of Castle Grayskull. Its sister planet is Etheria which is ruled by Hordak, a leader and member of the Horde of Evil, who is opposed by Princess Adora, Adam's twin sister. | ![[_attachments_/Planes/Eternia/Etheria.png\|Eternia/Etheria.png]] | | 68 | [[Planes/Non-Canon/Tabletop/Ethra.md\|Ethra]] | Aventuria is a continent of the planet Ethra (an anagram of "Earth", as the planet's name in the German edition, Dere, is an anagram of Erde, the German word for "Earth"). The other continents of Ethra are Myranor (also called "Gyldenland" in Aventuria), Uthuria and Vaestenland. " | ![[_attachments_/Planes/Ethra.jpg\|Ethra.jpg]] | | 69 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Critical Role/Exandria.md\|Exandria]] | According to the creation myth believed by followers of the Luxon, a single Light emerged from the darkness at the creation point of the universe. Other lights formed around this Light, but those lights settled as stars; the single Light (which was later called the Luxon) resisted that urge to burn and instead traveled, seeking self-knowledge. | ![[_attachments_/Planes/Exandria.png\|Exandria.png]] | | 70 | [[Planes/Canon/Fabacin.md\|Fabacin]] | Fabacin is an eerie humid forest world with large elongated, two-valved, seed vessels hanging down from lianas. Each pod seems to contain three or four developing creatures of undetermined species. These are possibly created by Dreampod Druids, who are known to farm saprolings. | ![[_attachments_/Planes/Fabacin.jpg\|Fabacin.jpg]] | | 71 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Faeriespace.md\|Faeriespace]] | Dominating the crystal sphere is an unimaginably huge tree that is impossible to see in its entirety. The branches and leaves of the tree are so enormous that they have their own gravity and maintain a virtually inexhaustible air supply. Hanging from certain branches around the tree are its strange fruit: giant, burning suns. Together they provide the entire sphere with brilliant illumination. Supported on the branches of the tree are eight planets; exactly half the number of suns on the tree. | | | 72 | [[Planes/Canon/Fiora.md\|Fiora]] | Fiora is home to countless intrigues and plots. A plane of vast natural beauty, its powerful city-states are divided by vast wilderness and treacherous seas. The high lords of the High City of Paliano vie for supremacy. Move is met with countermove, and trust with betrayal, all under the auspices of the monarch of the moment. Those who sit in the legislative seats of the High City control the vote, and the laws issued from Paliano mystically bind the populace. Murder, manslaughter, and violence have never been outlawed — in fact, they are tools utilized by politicians and nobility regularly. Outside of Paliano, the populace lives in smaller towns run by the local government equally rife with corruption and back-alley dealings. The expansive wilderness of Fiora remains unexplored. | ![[_attachments_/Planes/Fiora.jpg\|Fiora.jpg]] | | 73 | [[Planes/Non-Canon/Video Game/Fódlan.md\|Fódlan]] | Fódlan is divided into three rival countries and the Church of Seiros, which controls a small, neutral territory in the central Oghma Mountains. While often at odds with each other, they have demonstrated a willingness to cooperate against aggression from countries outside Fódlan. | ![[_attachments_/Planes/Fódlan.png\|Fódlan.png]] | | 74 | [[Planes/Non-Canon/Other/Forcelia.md\|Forcelia]] | The history of Forcelia dates back to a time when there was nothing except a single giant (later referred to as "Primordial Giant". Also known as the "Great One" and the "Creator of All Things" ). Said to be a perfect being. Tired of his eternal loneliness, the giant burned himself to death. Upon his demise, the massive body of the giant became the world of Forcelia. The giant's flesh became land, his blood became the oceans and his final breath became the wind. His lonely, lamenting heart turned to fire and brought forth heat and life." | ![[_attachments_/Planes/Forcelia.jpg\|Forcelia.jpg]] | | 75 | [[Planes/Non-Canon/Anime/Four-Cornered World.md\|Four-Cornered World]] | The Four-Cornered World is the world in which the series of Goblin Slayer! takes place in. It is a rich fantasy world filled with diverse landscapes, Kingdoms, Regions, and even more diverse and numerous races of beings both sentient and monster in nature. The Gods help shepherd the Four-Cornered world as the Great Gods use it and its inhabitants in their "Campaigns" of tabletop RPG styled games." | ![[_attachments_/Planes/Four-Cornered World.png\|Four-Cornered World.png]] | | 76 | [[Planes/Canon/Gargantikar.md\|Gargantikar]] | Gargantikar is a plane where everything exists in gigantic form. In this sense, it is the opposite of Segovia. It contains enormous jungles populated by butterflies and gnats; these insects are magnified to something close to bird-sized on this plane. | ![[_attachments_/Planes/Gargantikar.jpg\|Gargantikar.jpg]] | | 77 | [[Planes/Canon/Gastal.md\|Gastal]] | Gastal is an abandoned wasteland, home of the scorpion dragons. | | | 78 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Ghostwalk.md\|Ghostwalk]] | The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue. | ![[_attachments_/Planes/Ghostwalk.jpg\|Ghostwalk.jpg]] | | 79 | [[Planes/Non-Canon/Tabletop/Glorantha.md\|Glorantha]] | Glorantha is a cube of earth some 5000 miles wide surrounded by the limitless Sramak’s River. Above the world is the Sky Dome, where the stars and planets nightly dance across the heavens. Each morning the Sun emerges from the Gates of Dawn, and travels across the Sky Dome until it reaches the Gates of Dusk. The Sun then travels through the Underworld during the Night before remerging from the Gates of Dawn to begin a new Day. | ![[_attachments_/Planes/Glorantha.jpg\|Glorantha.jpg]] | | 80 | [[Planes/Canon/Gobakhan.md\|Gobakhan]] | Gobakhan is a desert plane with twin suns, where civilization is surrounded by two massive sandstorms known as the Eastern Cloud and the Western Cloud. These contain deadly amounts of diamond micrograins. | ![[_attachments_/Planes/Gobakhan.jpg\|Gobakhan.jpg]] | | 81 | [[Planes/Non-Canon/Tabletop/Pathfinder/Golarion.md\|Golarion]] | Due to its innately hospitable and life-sustaining environment compared to other worlds, presumably the work of the gods, astronomers sometimes refer to Golarion as "the Child". Astronomers on other planets, however, often refer to Golarion as "the Cage" in reference to its cosmic role as the prison of the mad god Rovagug, who lies bound at the world's core." | ![[_attachments_/Planes/Golarion.jpg\|Golarion.jpg]] | | 82 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Golotspace.md\|Golotspace]] | The planet Golot is dominated by a race of dragons who rule the skies, while its human inhabitants form an oppressed underclass. The human culture is not unlike that of Greyspace a few thousand years ago, with the people prone to mysticism and superstition. When Vulkaran's forces invaded the system, the Emperor challenged the dragons to bring forth their greatest warrior if they wanted to bring an end to the deadly sky battles once and for all. The dragons accepted, but Vulkaran readily defeated their champion, a red wyrm, in single combat. | | | 83 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Gothic Earth.md\|Gothic Earth]] | Masque of the Red Death, which takes its name from the short story by Edgar Allan Poe, is set on Earth in the 1890s in a setting called "Gothic Earth." The characters, as members of the secret society "Enlightened Age", fight incarnations of an ancient evil power called the Red Death that first appeared in Ancient Egypt and has been slowly gaining power and influence through the undead and the insane." | ![[_attachments_/Planes/Gothic Earth.jpg\|Gothic Earth.jpg]] | | 84 | [[Planes/Non-Canon/Video Game/Grandia.md\|Grandia]] | Elancia is a large continent where the majority of disc 1 of Grandia takes place. It was discovered by explorers from Parm in Messina whom settled there and created New Parm as a trading post between the two continents. | ![[_attachments_/Planes/Grandia.gif\|Grandia.gif]] | | 85 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Greatspace.md\|Greatspace]] | Greatspace is a scientifically advanced crystal sphere whose inhabitants (known as Citizens) are intellectually and aesthetically inclined, and are prone to rely on science rather than magic. Despite their great reverence for the Olympians (the gods of the Greek Pantheon), the people of Greatspace regard legends and mystical tales of times past as of little importance. | | | 86 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Greyhawk.md\|Greyhawk]] | The World of Greyhawk is located on a planet called Oerth. Oerth has an axial tilt of 30 degrees, which causes greater seasonal temperature variation than on Earth and is controlled by wizardly and divine magic that shifts weather patterns to be more favorable to the populace. Castle Greyhawk was the most famous dungeon in Oerth, the home campaign world of Gary Gygax. | ![[_attachments_/Planes/Greyhawk.png\|Greyhawk.png]] | | 87 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Heartspace.md\|Heartspace]] | Heartspace is a cosmopolitan crystal sphere famous for its Great Archive. The sphere is named for its primary, a bloated red sun known as the Heart which appears to "beat" like a living heart." | | | 88 | [[Planes/Canon/Hell/The Abyss.md\|Hell/The Abyss]] | The Abyss is a plane populated by demons. It may be synonymous with Hell and the Underworld. | ![[_attachments_/Planes/Hell/The Abyss.jpg\|Hell/The Abyss.jpg]] | | 89 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Herdspace.md\|Herdspace]] | Herdspace is extremely unusual in that the inside of the crystal sphere has gravity and has an atmosphere consisting of breathable air. The inner surface resembles that of a habitable planet, and features a variety of terrains, including lakes, rivers, forests, mountain ranges and extensive grasslands. The atmosphere extends several miles towards the center of the sphere, before being replaced by the void of wildspace. | | | 90 | [[Planes/Non-Canon/Video Game/Hyrule.md\|Hyrule]] | Once ruled by the goddess Hylia as an unnamed land in ancient times, it became established as the Kingdom of Hyrule by the descendants of her mortal incarnation. | ![[_attachments_/Planes/Hyrule.jpg\|Hyrule.jpg]] | | 91 | [[Planes/Canon/Ikoria.md\|Ikoria]] | Ikoria is a plane ruled by monsters, where human civilization ekes out a living in a handful of heavily defended sanctuaries. | ![[_attachments_/Planes/Ikoria.png\|Ikoria.png]] | | 92 | [[Planes/Canon/Ilcae.md\|Ilcae]] | Not much is known about Ilcae, other than it having an Infinite Consortium safehouse. | | | 93 | [[Planes/Canon/Innistrad.md\|Innistrad]] | The plane is primarily populated by Humans but these live in fear of several classical creatures of horror and regularly fall prey to Zombies, Werewolves, Vampires, or Ghosts. Further, Demons are becoming an ever-growing threat. It is the plane where the Innistrad block takes place. | ![[_attachments_/Planes/Innistrad.png\|Innistrad.png]] | | 94 | [[Planes/Canon/Iquatana.md\|Iquatana]] | Iquatana's surface features many sinkholes and chimneys. The chimneys vent out aether, making up most of the atmosphere. | ![[_attachments_/Planes/Iquatana.jpg\|Iquatana.jpg]] | | 95 | [[Planes/Canon/Ir.md\|Ir]] | A species of barbaric giants called the Fomori are said to be native to its Turri Island. They built and still protect the fortress of Turri Island, because it is said to be a "mana haven", and is often assaulted by planeswalkers." | ![[_attachments_/Planes/Ir.jpg\|Ir.jpg]] | | 96 | [[Planes/Canon/Ixalan.md\|Ixalan]] | Ixalan is a plane full of uncharted jungles where dangerous beasts, magnificent ruins, and lost treasures lie waiting to be discovered. | ![[_attachments_/Planes/Ixalan.jpg\|Ixalan.jpg]] | | 97 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Jakandor.md\|Jakandor]] | Jakandor is an island divided between the native Charonti, a civilization heavily into the use of magic (especially necromancy) and the Knorr, barbarians who despise the vile practice of magic. | ![[_attachments_/Planes/Jakandor.png\|Jakandor.png]] | | 98 | [[Planes/Canon/Kaladesh/Avishkar.md\|Kaladesh/Avishkar]] | Kaladesh is a plane where aether manifests more than on other planes, being present in the atmosphere. | ![[_attachments_/Planes/Kaladesh.jpg\|Kaladesh.jpg]] | | 99 | [[Planes/Canon/Kaldheim/Kaldheim.md\|Kaldheim]] | Kaldheim is steeped in storytelling and song, and all of its denizens share a common ethos: it is a plane of warriors who boast of their great deeds and yearn to die heroically in battle, who fight hard and celebrate harder, and where great tales pass into myth through the ages. | ![[_attachments_/Planes/Kaldheim.jpg\|Kaldheim.jpg]] | | 100 | [[Planes/Canon/Kamigawa.md\|Kamigawa]] | The world of Kamigawa, positioned far from any other world we know, is governed by the interplay between the mortals and the kami, minor gods or spirits of the world. | ![[_attachments_/Planes/Kamigawa.jpg\|Kamigawa.jpg]] | | 101 | [[Planes/Canon/Karsus.md\|Karsus]] | Karsus is populated by humans, Viashino, and a unique form of Elementals which are made from the crystals that seemingly form the plane. | ![[_attachments_/Planes/Karsus.jpg\|Karsus.jpg]] | | 102 | [[Planes/Canon/Kinshala.md\|Kinshala]] | The plane has some African influences: the plane depicts a souq, an open-air marketplace common in Africa; inhabitants wear robes and headdresses; and its name is one letter away from the capital city of the Democratic Republic of the Congo, Kinshasa. Several humans and humanoids are seen doing business. One of the humanoids is masked and has reptile-like hands with three fingers. The other one has a snout. | ![[_attachments_/Planes/Kinshala.jpg\|Kinshala.jpg]] | | 103 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Grim Moon Studio/Known Lands of Iùrmen.md\|Known Lands of Iùrmen]] | The World you are going to face is cold and desolate. There are few inhabited settlements, and most races are now extinct. Nights are gloomy, but days show no sun nor Moon and are even more terrifying. Life in these lands persists only thanks to the faint breath of life left to the Primes, deities who are intrinsic to nature and still stand uncorrupted by the dark beings who have breached the Material Plane. | ![[_attachments_/Planes/Known Lands of Iùrmen.jpg\|Known Lands of Iùrmen.jpg]] | | 104 | [[Planes/Canon/Kodisha.md\|Kodisha]] | It is home to the Endless Bazaar | | | 105 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Kofuspace.md\|Kofuspace]] | An anomaly among the known spheres, the Kofu sphere is completely solid, filled with black crystal shell material straight through to the core. The "planets" of the system are actually just huge air-bubbles within the solid material, and each of the three major 'bubbles' has a small sun at its center. " | | | 106 | [[Planes/Canon/Kolbahan.md\|Kolbahan]] | An eerie spirit world, filled with floating houses and constructions that are connected by lines of energy. A large stone slab seems to be the place where two creatures are pitted against each other in combat. | ![[_attachments_/Planes/Kolbahan.jpg\|Kolbahan.jpg]] | | 107 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Korvspace.md\|Korvspace]] | Korvspace is a crystal sphere dominated by the Korvadan Empire from the planet Korvada. | ![[_attachments_/Planes/Korvspace.png\|Korvspace.png]] | | 108 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Kra'akenspace.md\|Kra'akenspace]] | The entire crystal sphere of Kra’akenspace is filled with a breathable atmosphere, and is often mistaken for a huge pocket of elemental air. The sphere has no large gravitational bodies. Instead, the whole crystal sphere seems to be filled with large green floating asteroids comprised of a porous organic material; resembling huge floating masses of plant life. | | | 109 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Krynn.md\|Krynn]] | Dragonlance is set on the world of Krynn. The majority of the novels take place in the various regions of Ansalon, a small continent, though some have taken place on the continent of Taladas, located northeast of Ansalon. The world's major gods are the High God and his children: good Paladine, neutral Gilean, and evil Takhisis. | ![[_attachments_/Planes/Krynn.png\|Krynn.png]] | | 110 | [[Planes/Canon/Kylem.md\|Kylem]] | On this world, beings flock from all over the plane to the arena of Valor's Reach, where two-on-two combat is the pinnacle of sport. The goal of the combatants isn't to kill their opponents outright, but to defeat them with style and flair, using spells and spectacles that make the crowd go wild. | ![[_attachments_/Planes/Kylem.jpg\|Kylem.jpg]] | | 111 | [[Planes/Canon/Kyneth.md\|Kyneth]] | An organically formed island covered with trees. The stone elements of the island wind back and forth and spew forth waterfalls. The island and the maze are best approachable by flying creatures, riding the gentle breeze. | ![[_attachments_/Planes/Kyneth.jpg\|Kyneth.jpg]] | | 112 | [[Planes/Non-Canon/Video Game/Lordran.md\|Lordran]] | Lordran is the land of the ancient lords and was once home to Gwyn, the Lord of Sunlight, Nito, the First of the Dead, The Witch of Izalith, Seath the Scaleless, and their many brethren and faithful servants. | ![[_attachments_/Planes/Lordran.jpg\|Lordran.jpg]] | | 113 | [[Planes/Canon/Lorwyn–Shadowmoor.md\|Lorwyn–Shadowmoor]] | Lorwyn–Shadowmoor was a plane with two aspects. While Lorwyn represents day, Shadowmoor is night. Lorwyn switched to Shadowmoor cyclically every 300 years, an unnatural event triggered by the Great Aurora. | ![[_attachments_/Planes/Lorwyn–Shadowmoor.jpg\|Lorwyn–Shadowmoor.jpg]] | | 114 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Lostspace.md\|Lostspace]] | Little remains of this burned-out husk of a sphere, but it is obvious that the wholesale destruction is not the result of any natural catastrophe. Arcane weapons of war and the remnants of vessels and cities can be found everywhere. Whatever happened to the former inhabitants of this sphere is unknown, but the Emperor is currently trying very hard to find out. Vodoni breeder research teams are scouring the entire sphere for knowledge and advanced weaponry. The sphere is a treasure trove of unusual artifacts, new spells, and new spelljamming technology. | | | 115 | [[Planes/Canon/Luvion.md\|Luvion]] | A blue aquatic world with scattered islands. Some birds and other flying animals surround the hive-like structures that are built on the rocky islands. | ![[_attachments_/Planes/Luvion.jpg\|Luvion.jpg]] | | 116 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Mahasarpa.md\|Mahasarpa]] | The Seven Kingdoms represent human society in the known world of the Mahasarpa campaign setting. These kingdoms are the surviving remnants of the great kingdom of Mahanaga, having splintered off before the Last Maharajah brought Nagini’s curse down upon the kingdom. Each kingdom is really little more than a city-state in the shadow of Mahanaga’s ruins, but each has its own unique identity and character. | ![[_attachments_/Planes/Mahasarpa.jpg\|Mahasarpa.jpg]] | | 117 | [[Planes/Non-Canon/Video Game/Makai.md\|Makai]] | Makai, sometimes known as Darkrealm in other translations, is a realm that is home to many of the supernatural beings in the Darkstalkers series that is connected to Earth and different realms. | ![[_attachments_/Planes/Makai.png\|Makai.png]] | | 118 | [[Planes/Canon/Meditation Plane.md\|Meditation Plane]] | It is a surreal, always-changing plane whose geography can mirror the thoughts and potential futures of its inhabitants. | ![[_attachments_/Planes/Meditation Plane.jpg\|Meditation Plane.jpg]] | | 119 | [[Planes/Canon/Mercadia.md\|Mercadia]] | Mercadia is a plane near Dominaria ruled from Mercadia City, sitting strategically atop the inverted mountain Mount Mercadia. The city's leadership was highly corrupted by various influences, mainly by the scheming Kyren who controlled the magistrate under Volrath's employ. It is notable that goblins are highly respected and intelligent beings in Mercadia, much different from their Dominarian relatives. | ![[_attachments_/Planes/Mercadia.jpg\|Mercadia.jpg]] | | 120 | [[Planes/Non-Canon/Book/Middle-Earth.md\|Middle-Earth]] | Middle-earth is the main continent of Earth (Arda) in an imaginary period of the Earth's past, ending with Tolkien's Third Age, about 6,000 years ago. | ![[_attachments_/Planes/Middle-Earth.jpg\|Middle-Earth.jpg]] | | 121 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Kobold Press/Midgard.md\|Midgard]] | Midgard is ley line magic and warped alchemical experiments; the Western Waste’s giant, shambling horrors and magic-blasted landscapes; diabolical gnomes and the schemes of immortal Baba Yaga; wild, wind-riding elves and swashbuckling minotaur corsairs; the Mharoti Empire’s lethal assassins and exotic splendors; and the dragon-haunted crags of the icy Northlands. | ![[_attachments_/Planes/Midgard.png\|Midgard.png]] | | 122 | [[Planes/Canon/Mirrankkar.md\|Mirrankkar]] | Cities and villages of Mirrankkar all carry their own Shokal stone. Some inhabitants of the plane are powerful mages, and a competition is held in which each city or town chooses a duelist. | | | 123 | [[Planes/Canon/Mirrodin/New Phyrexia.md\|Mirrodin/New Phyrexia]] | New Phyrexia is the metal plane inhabited by Phyrexians who arose from the glistening oil after the defeat of Yawgmoth and the original Phyrexians. | ![[_attachments_/Planes/New Phyrexia.jpg\|New Phyrexia.jpg]] | | 124 | [[Planes/Canon/Moag.md\|Moag]] | Moag was a hospitable world with abundant, rich soil, a broad swath of temperate climates, and a wealth of vigorous cultures. It is bright and pastoral as well as being a metal-rich world. | ![[_attachments_/Planes/Moag.jpg\|Moag.jpg]] | | 125 | [[Planes/Non-Canon/TV/Mongo.md\|Mongo]] | On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City. | ![[_attachments_/Planes/Mongo.jpg\|Mongo.jpg]] | | 126 | [[Planes/Canon/Mongseng.md\|Mongseng]] | Flag-bearing warriors on a battlefield, in the manner of sashimono-carrying samurai, and more generally reminiscent of traditional Chinese warrior culture. | ![[_attachments_/Planes/Mongseng.jpg\|Mongseng.jpg]] | | 127 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Moragspace.md\|Moragspace]] | Moragspace is a small crystal sphere that once comprised a system of flourishing planets and a disc-shaped sun in orbit around its center. But centuries of conflict and hostile monsters have taken their toll on the sphere. Nothing remains of the planets but broken fragments and chunks of rocks. Few natives still survive, leaving Moragspace bleak, empty and quiet. | | | 128 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Daylight Publications/Morketh.md\|Morketh]] | Created by the ancient titan Ahlnheim, the world of Morketh is vast and beautiful, filled with a myriad continents and sweeping archipelagos. Under Alhnheim rule the Primogenitus: Diin, god of the sun; Kaan, god of the moon; Alla, god of the seasons; Balog, god of weather; Iyan, god of aether; and Yana, god of the afterlife. Under the Primogenitus, the world was sculpted and shaped, and it was to them that Ahlnheim gave the duty of building the physical landscape of Morketh. And so Alhnheim disappeared into the cosmos to let Morketh grow. From the Primogenitus came the First Ones, the original lineages of Morketh: the humans, eylar, uwruk, dwyr, and buhkhan. They were spread throughout the world, but eventually the Primogenitus came to realize that they alone could not manage the peoples of Morketh alone, and so they bore the Juventus. | ![[_attachments_/Planes/Morketh.png\|Morketh.png]] | | 129 | [[Planes/Canon/Muraganda.md\|Muraganda]] | Muraganda is a prehistoric plane inhabited by dinosaurs and other primordial beings. Its ancient civilization's magic was rooted in a deep, spiritual connection with nature. Druids of Muraganda carved primitive petroglyphs whose wisdom was studied long after the civilization had disappeared. | ![[_attachments_/Planes/Muraganda.jpg\|Muraganda.jpg]] | | 130 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Mystara.md\|Mystara]] | Three principal land masses are described on Mystara's outer surface: the continent of Brun, the continent of Skothar, the continent of Davania, and the island continent of Alphatia (up to AC 1010). In the officially published material, the Known World concentrated on the eastern portion of Brun along with the lands of the Sea of Dawn. The continents of Mystara were designed to be similar in appearance to the continents of Laurasia and Gondwana on Earth approximately 135 million years ago. | ![[_attachments_/Planes/Mystara.png\|Mystara.png]] | | 131 | [[Planes/Non-Canon/Book/Nehwon.md\|Nehwon]] | Sundered from us by gulfs of time and stranger dimensions dreams the ancient world of Nehwon with its towers and skulls and jewels, its swords and sorceries. Nehwon's known realms crowd about the Inner Sea: northward the green-forested fierce Land of the Eight Cities, eastward the steppe-dwelling Mingol horsemen and the desert where caravans creep from the rich Eastern Lands and the River Tilth. But southward, linked to the desert only by the Sinking Land and further warded by the Great Dike and the Mountains of Hunger, are the rich grain fields and walled cities of Lankhmar, eldest and chiefest of Nehwon's lands. Dominating the Land of Lankhmar and crouching at the silty mouth of the River Hlal in a secure corner between the grain fields, the Great Salt Marsh, and the Inner Sea is the massive-walled and mazy-alleyed metropolis of Lankhmar, thick with thieves and shaven priests, lean-framed magicians and fat-bellied merchants—Lankhmar the Imperishable, the City of the Black Toga. | ![[_attachments_/Planes/Nehwon.jpg\|Nehwon.jpg]] | | 132 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Nentir Vale.md\|Nentir Vale]] | The world is populated by a variety of intelligent races, strange monsters lurk on other planes, ancient empires have left ruins across the face of the world, and so on. But one of the key conceits about this world is simply this. Civilized folk live in small, isolated "points of light" scattered across a big, dark, dangerous world. | ![[_attachments_/Planes/Nentir Vale.jpg\|Nentir Vale.jpg]] | | 133 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Andrew Kolb/Neverland.md\|Neverland]] | Many have heard of the island of Neverland. Stories of pirates, mermaids and Peter Pan are told by parents around the world to send their children off to a happy, dreaming sleep. But, it’s been a long time since the Darlings first flew to Neverland and a new story is about to be told. Your own. | ![[_attachments_/Planes/Neverland.jpg\|Neverland.jpg]] | | 134 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Nexspace.md\|Nexspace]] | Nexspace is a rather unusual crystal sphere. At approximately 100 million miles (160 million kilometres) in diameter, the sphere is remarkably small and can be traversed in around 24 hours. The sphere is also completely dark and frigid, as there are no stars or a visible fire body to provide heat or light. Finally, the primary is an earth body which is unusual since most spheres have suns as primaries. | | | 135 | [[Planes/Non-Canon/Video Game/Nirn.md\|Nirn]] | Nirn is a planet referred to by otherworldly beings as the mortal plane and sometimes poetically called "Mundus" by both mortals and Daedric lords." | ![[_attachments_/Planes/Nirn.png\|Nirn.png]] | | 136 | [[Planes/Non-Canon/Anime/No Man's Land.md\|No Man's Land]] | Not much is known about No Man's Land before the Project SEEDS starships crash-landed on its surface. However, several species of alien animals including sandworms and a group of sentient hive-minded insects lived on the desolate planet before "The Big Fall." One-hundred-and-fifty years prior to the series' beginning, Knives altered the Project SEEDS fleet flight trajectory with the intent of crashing every ship onto the planet's surface. Thanks to the efforts of Rem Saverem, who managed to reduce the velocity of the fleet at the last minute, a small fraction of the fleet crash-landed on the surface and survived the impact, stranding humanity on No Man's Land. Though displeased, Knives believed humanity would be unable to survive on such a desolate world, and was content with the idea of the survivors wasting away. " | ![[_attachments_/Planes/No Man's Land.jpg\|No Man's Land.jpg]] | | 137 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Red Ink Caravan/Noroth.md\|Noroth]] | You'll explore the vastness of the magical continent of Velea and the world of Noroth; a world that eons ago was split apart by godly warfare. Velea is filled with unexplored nooks of wilderness and dangerous beasts, as well as bright, chaotic magic and scheming politics. There is something for every kind of adventurer, even for those who just wants to bash heads and kill monsters. | ![[_attachments_/Planes/Noroth.png\|Noroth.png]] | | 138 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/1985 Games/Obojima.md\|Obojima]] | A world built for exploration and adventure. Lose yourself alongside your players as you travel the breathtaking island of Obojima, a curious place with a mysterious past. Obojima is a prime location for many adventurers' stories. | ![[_attachments_/Planes/Obojima.png\|Obojima.png]] | | 139 | [[Planes/Canon/Obsidias.md\|Obsidias]] | Obsidias had a Infinite Consortium safehouse set up by Baltrice. | | | 140 | [[Planes/Canon/Old Phyrexia.md\|Old Phyrexia]] | Old Phyrexia is an artificial plane of mechanical and biomechanical "life", an ecosystem comprised of metal, death, and tissue. A hellish world with an accelerated evolution of artifact creatures. It is also known as the Machine Hell and the Nine Hells." | ![[_attachments_/Planes/Old Phyrexia.jpg\|Old Phyrexia.jpg]] | | 141 | [[Planes/Non-Canon/Video Game/Pandora.md\|Pandora]] | A wasteland at the edge of human civilization. Once beyond the corporations' petty squabbling, now the planet and its moon has changed hands too many times to count. Time was a traveler might find a desperate kind of freedom here. Now, it's as much a prison as when Dahl first broke ground. | ![[_attachments_/Planes/Pandora.jpg\|Pandora.jpg]] | | 142 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Pelinore.md\|Pelinore]] | Pelinore is a flat or Disc world hence a phrase of NOVIT HOC OMNIS ET ILLA EST SICUT DISCUS on some later maps. | ![[_attachments_/Planes/Pelinore.jpg\|Pelinore.jpg]] | | 143 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/James Wyatt/Pharagos.md\|Pharagos]] | Pharagos is a lightly populated Earth-like world, it has three continents and numerous chains of islands. The one remarkable feature of this world is the presence of an immense petrified corpse of a god previously worshiped by the Forerunner civilization before it was crushed by the illithid empire. A vast stony column of forgotten beliefs, it is buried deep in the ground. The current inhabitants of Pharagos have no knowledge of the planet's past, the illithid empire's rule over Pharagos and the origin of the gith races on this world are lost to history. They are unaware that the source of mystical power for their numerous cults comes from the presence of the dead god under their land. | | | 144 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Pirtelspace.md\|Pirtelspace]] | Pirtelspace is a bitterly cold system, especially the outer reaches beyond the orbit of Century, where temperatures hover around 30°F (-1°C). Fortunately, the wildspace of Pirtel gets progressively warmer closer to the sun. | ![[_attachments_/Planes/Pirtelspace.jpg\|Pirtelspace.jpg]] | | 145 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Monte Cook Games/Ptolus.md\|Ptolus]] | The world of Ptolus is called Praemal. The 80% of its surface is covered with water, and it is currently in an ice age. The planet has two visible moons, and allegedly a third that disappeared eons ago. | | | 146 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Pyrespace.md\|Pyrespace]] | Pyrespace is an otherwise unnamed star-system that is home to the SPELLJAMMER: SHADOW OF THE SPIDER MOON Campaign Setting. | | | 147 | [[Planes/Canon/Pyrulea.md\|Pyrulea]] | Pyrulea is composed of a densely forested sphere around a central star; the plane's inhabitants live on the interior surface of the sphere. What's more, the size of the plant life is particularly enlarged. | ![[_attachments_/Planes/Pyrulea.jpg\|Pyrulea.jpg]] | | 148 | [[Planes/Canon/Rabiah.md\|Rabiah]] | Rabiah is a collection of one thousand and one originally identical planes, all refracted off of the original Rabiah during the Thousandfold Refraction. It is for this reason that Rabiah is known as "the Infinite". Over the centuries, these planes have since developed independently of each other. However, there are some general features that are consistent across almost all variations of Rabiah. | ![[_attachments_/Planes/Rabiah.jpg\|Rabiah.jpg]] | | 149 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Daylight Publications/Ramia.md\|Ramia]] | Formed by a loving mother and torn apart by numerous years of conflict and zealotry, Ramia today is a world of challenging circumstances. In one camp is the new extremist wing of the Church of Ramia, while in the other is the burgeoning military-industrial Kekorak Imperium. Caught in the middle are the smaller independent nations; the Scalesoul Kingdoms, Alstaros Principalities, and Shylmyn Duchies - all trying to keep their head above water as the two beasts rear their heads to attack. Built upon the ruins of former troll empires, draconic houses, and flooded kingdoms, those who populate the world of Ramia today would do well to remember the past conflicts that rocked her. | ![[_attachments_/Planes/Ramia.png\|Ramia.png]] | | 150 | [[Planes/Non-Canon/Book/Randland.md\|Randland]] | Randland is a name adopted by fans to refer to the world where The Wheel of Time series takes place, and is derived from the name of the central character, Rand al'Thor. | ![[_attachments_/Planes/Randland.jpg\|Randland.jpg]] | | 151 | [[Planes/Canon/Ravnica.md\|Ravnica]] | Ravnica is a worldwide cityscape; an ecumenopolis consisting of a patchwork of grand halls, decrepit slums, and ancient ruins, with layer upon layer of stonework. | ![[_attachments_/Planes/Ravnica.jpg\|Ravnica.jpg]] | | 152 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Redeyes.md\|Redeyes]] | Redeyes is a distinctive landmark within the Flow, and due to its location between human and illithid dominated regions in space, has often been a battleground. It is littered with salvage and space debris; however, only the desperate or well-armed try to scavenge from the vast battlefield. | | | 153 | [[Planes/Canon/Regatha.md\|Regatha]] | Regatha is known for a magical phenomenon called the Purifying Fire. Parts of Regatha are highly volcanic, and wildlife like the Embermaw Hellion has adapted to living in fiery conditions. For certain periods, Jaya Ballard and Chandra Nalaar made it their home. | ![[_attachments_/Planes/Regatha.jpg\|Regatha.jpg]] | | 154 | [[Planes/Non-Canon/Cartoon/Remnant.md\|Remnant]] | The four Kingdoms of Remnant are Vale (center), Vacuo (west), Atlas (north) and Mistral (east). Each of the Kingdoms has its own distinct culture - for example, Atlas was known for its martial nature and technological advancement, and Vacuo for its rough-and-tumble lifestyle. | ![[_attachments_/Planes/Remnant.png\|Remnant.png]] | | 155 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Yellow Madhouse/Rodozem.md\|Rodozem]] | Let me tell you of a village where the stones echo with a haunting lullaby. This is a tale of evil, and corruption, spreading among the venerable and downtrodden alike, feeding off their fears, darkest of desires and ambitions. The seed of evil has taken root in the village of Ardino, cursing the land. If this bane is to be broken you must uncover the ancient secrets buried deep within the stones... Can you be the one to unravel the mystery and save the people of Ardino from a dark and desolate future? Are you ready to face the shadows? | ![[_attachments_/Planes/Rodozem.jpg\|Rodozem.jpg]] | | 156 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Rokugan.md\|Rokugan]] | Rokugani society is based on a clan structure, with seven (and later eight) so-called "Great Clans", as well as a number of minor clans. Great Clans are made up of several family lines, each with their own general purpose within the clan. Minor clans, on the other hand, generally only have one family. Each clan also has areas of land bequeathed by the emperor under their control. The emperor retains ownership off all lands, however, and the clans essentially rent the lands they use by paying taxes annually. " | ![[_attachments_/Planes/Rokugan.jpg\|Rokugan.jpg]] | | 157 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Salzarspace.md\|Salzarspace]] | One of the strangest spheres in known space, Salzarspace is comprised of one small water planet at the center of the system, surrounded by eight fiery stars that roll around the inside of the crystal shell. When two stars meet, they pass through each other, accompanied by a fiery explosion. Besides the obvious dangers in entering or leaving the sphere (including portals in the crystal shell that open and close at odd intervals), magic does not operate within this sphere, including spelljamming devices! Travel within the system is limited to oars, sails, or physical flight only. Because the Emperor believes there is no valuable resources to be exploited, no Vodoni outposts have been established within this sphere. | | | 158 | [[Planes/Non-Canon/Video Game/Sanctuary.md\|Sanctuary]] | This is the place we know as the mortal realm. This is our world. We must pause a moment to think upon this. Our world, unlike all the other worlds, was created by both angels and demons. | ![[_attachments_/Planes/Sanctuary.jpg\|Sanctuary.jpg]] | | 159 | [[Planes/Canon/Segovia.md\|Segovia]] | Segovia is a plane where everything exists in miniature at about a 1:100 scale. | ![[_attachments_/Planes/Segovia.jpg\|Segovia.jpg]] | | 160 | [[Planes/Canon/Seven Planes of Parnash/Seven Planes of Parnash.md\|Seven Planes of Parnash]] | Tempé had jailed Malvos in dungeons all over the seven planes, each one a little less "civilized" than the one before." | | | 161 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Shadowspace.md\|Shadowspace]] | All planets and other celestial bodies in Shadowspace are frozen in place, although the orbital paths displayed on the 'Shadowspace system map' indicate that this was not always the case. Because the planets do not move they do not experience night and day, and instead exist in perpetual twilight (objects that enter Shadowspace from outside are not subject to this effect). Additionally, most of the planets have collapsed in on themselves, similar to deflating balloons, and now resemble disc-shaped worlds. The flattened planets still experience normal gravity on both sides. | ![[_attachments_/Planes/Shadowspace.png\|Shadowspace.png]] | | 162 | [[Planes/Canon/Shandalar.md\|Shandalar]] | Shandalar is a rogue plane, drifting through the multiverse instead of retaining a steady position or course. It is a relatively small plane and incredibly rich in mana. The magical energy is so prevalent that it all is sentient, and the common people use minor spells as an everyday convenience. | ![[_attachments_/Planes/Shandalar.jpg\|Shandalar.jpg]] | | 163 | [[Planes/Canon/Shenmeng.md\|Shenmeng]] | The world is characterized by its many mountains, forests, plains, lakes, rivers, and oceans. It has rich flora and fauna. | ![[_attachments_/Planes/Shenmeng.jpg\|Shenmeng.jpg]] | | 164 | [[Planes/Non-Canon/Anime/Shinobi World.md\|Shinobi World]] | In this world, shinobi villages like Konoha, Suna, and Kiri thrive, each home to powerful ninjas who harness mystical chakra to perform extraordinary jutsu. From the dense forests of the Land of Fire to the vast deserts of the Land of Wind and the misty landscapes of the Land of Water, this realm is a tapestry of hidden secrets, legendary clans, and epic battles that shape the destiny of its inhabitants. | ![[_attachments_/Planes/Shinobi World.png\|Shinobi World.png]] | | 165 | [[Planes/Canon/Skalla.md\|Skalla]] | kalla was deeply divided between the Smaragdi forest dwellers and the Nura, an advanced civilization that encircled the dwindling woodlands. Vivien belonged to the Smaragdi, rangers and druids sworn to protect the multitude of forest creatures. But civilization was constantly encroaching, and the Smaragdi were fighting a losing battle against the soldiers of progress. | ![[_attachments_/Planes/Skalla.jpg\|Skalla.jpg]] | | 166 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Daylight Publications/Spellpunk.md\|Spellpunk]] | A world ravaged by one scientist's hubris to unlock lost secrets not meant to be revealed. An aged warrior's quest for redemption. An awakened ancestor given a second chance. A new landscape where the elements roam free and wild. Welcome to Spellpunk: Solar & Sunder, a microsetting that examines what would happen if nature and science and magic were able to coexist and work in harmony. Featuring the solarpunk city of Ba'har, new lineages, and a huge new elemental glyph magic system, Spellpunk offers a glimpse into a world that someday we might learn more about. | ![[_attachments_/Planes/Spellpunk.jpg\|Spellpunk.jpg]] | | 167 | [[Planes/Non-Canon/Video Game/Sphera Mundi (The Witcher).md\|Sphera Mundi (The Witcher)]] | The globe orbits a star referred to by its inhabitants as the Sun or Feainn. | ![[_attachments_/Planes/Sphera Mundi (The Witcher).jpg\|Sphera Mundi (The Witcher).jpg]] | | 168 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Steel Star.md\|Steel Star]] | The sphere is named for a fire body whose light is reputed to be a distinctive dull grey color, the so-called 'Steel Star'. The existence of this sphere was confirmed by the human mage Khelben "Blackstaff" Arunsun, a native of Toril in Realmspace. The explorer has gone on to confirm that the sphere is home to a community of ogres who survived the elven purge, and are seeking to establish an ogre kingdom within wildspace. To this end they have constructed the first of three Kingships, the so-called Archimperator-class mammoth ship. The vast vessel is currently in orbit around the Steel Star, accompanied by a fleet of smaller vessels salvaged, stolen or seized by the ogres." | | | 169 | [[Planes/Non-Canon/Comic Book/Dynamite Comics/Taldain.md\|Taldain]] | Taldain is a Tidally Locked Planet, stuck between a bright star that produces light and a dark star glowing with UV radiation. On the Dayside, the sunlight imbues the sand with magic properties. This enables a group of people called Sand Masters to control it and form it on grand scale, although the sand used this way turns dark until the sun "refuels" it again. One of those Sand Masters is Kenton, who just happens to be the weakest of them - which is slightly embarrassing, seeing how his father is one of the most powerful Sand Masters and the commander of the entire order. Kenton soldiers on, though." | ![[_attachments_/Planes/Taldain.png\|Taldain.png]] | | 170 | [[Planes/Non-Canon/Tabletop/Talislanta.md\|Talislanta]] | In order to acquire an understanding of the mod- ern-day Talislantan continent, the aspiring traveler should first learn something of its ancient past — a tenuous undertaking, as the history of Talislanta is unfortunately somewhat indistinct. The lack of re- liable data concerning Talislanta’s distant past can be directly attributed to the occurrence of an event known as The Great Disaster, a terrible cataclysm that laid waste to much of the Talislantan continent many centuries ago | ![[_attachments_/Planes/Talislanta.png\|Talislanta.png]] | | 171 | [[Planes/Canon/Tarkir.md\|Tarkir]] | In a time lost Tarkir was a war-torn plane ruled by five khanates or clans. Now it is a plane controlled by five draconic broods led by their tyrannical Elder Dragon Lords. With two histories and varied ecosystems but no oceans discovered the plane boasts many mysteries and much lore. | ![[_attachments_/Planes/Tarkir.jpg\|Tarkir.jpg]] | | 172 | [[Planes/Non-Canon/Tabletop/Savage Worlds/Tarth.md\|Tarth]] | The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. The King of Valusia sat upon his throne and ruled his peaceful valley and its honest citizens with a firm yet fair grip. | ![[_attachments_/Planes/Tarth.jpg\|Tarth.jpg]] | | 173 | [[Planes/Canon/Tavelia.md\|Tavelia]] | It is characterized by death cults, despotic strongholds and sewer kingdoms. | | | 174 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Tellene.md\|Tellene]] | Tellene is a planet similar in size to Earth, but with three moons, and a warmer climate. The lands of Tellene defined in the Kingdoms of Kalamar campaign setting sourcebook are often referred to as the Sovereign Lands, and include the kingdoms of Brandobia, the Kalamaran Empire, the cities and city-states of Reanaaria Bay, the Isle of Svimohzia, the Wild Lands and the Young Kingdoms. | ![[_attachments_/Planes/Tellene.png\|Tellene.png]] | | 175 | [[Planes/Non-Canon/Cartoon/The Boiling Isles.md\|The Boiling Isles]] | The Boiling Isles is an archipelago in the Demon Realm. Situated in the Boiling Sea, it is formed from the decaying remains of a certain fallen Titan and populated by magical creatures, predominantly witches and demons. | ![[_attachments_/Planes/The Boiling Isles.png\|The Boiling Isles.png]] | | 176 | [[Planes/Non-Canon/Video Game/The City.md\|The City]] | The City is not a simple slang, but the actual name of the city in which the Thief series is situated and where Garrett lives. It is a huge sprawling metropolis bisected by a wide-spanning river. The City and its surroundings is the setting for all canon and most of the fan missions. | ![[_attachments_/Planes/The City.jpg\|The City.jpg]] | | 177 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/The Dead Shell.md\|The Dead Shell]] | The Dead Shell resembles a standard system, except its primary is a black hole several miles in diameter. Because the primary provides no light or heat, the sphere is cold and dark. The only illumination is provided by a few stars, tiny lights scattered across the inside surface of the shell, and a sullenly glowing ring of reddish gas that surrounds the black hole. | | | 178 | [[Planes/Non-Canon/Comic Book/Malibu Comics/The Godwheel.md\|The Godwheel]] | A flat planet the size of a solar system, with technological civilizations in one side and magic-using ones in the other. All of the power sources seen in the series came from the Godwheel, as did some of the characters. | ![[_attachments_/Planes/The Godwheel.jpg\|The Godwheel.jpg]] | | 179 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Two Little Mice/The Household.md\|The Household]] | The House is vast and dangerous, full of pitfalls and traps, it has seen thousands of battles, but it’s always beautiful and majestic. Its tall Walls decorated with ancient motifs shine with all the colors of the Master, the Carpets with their thick, tall tufts stretch out to the horizon, endless, then there are the unreachable Ceilings that humidity has painted with indoor-stars, everything in this place has been created to scale for a Family that has vanished mysteriously. No one can claim to have seen every corner of this vast world. | ![[_attachments_/Planes/The Household.jpg\|The Household.jpg]] | | 180 | [[Planes/Non-Canon/Book/The Hyborian Age.md\|The Hyborian Age]] | ...between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas... | ![[_attachments_/Planes/The Hyborian Age.jpg\|The Hyborian Age.jpg]] | | 181 | [[Planes/Non-Canon/Movie/The Known Universe (Star Wars).md\|The Known Universe (Star Wars)]] | The Known Universe, usually shortened to the universe, was the space in which many galaxies—including the Yuuzhan Vong galaxy, the galaxy, and its companion galaxies—developed and existed. | ![[_attachments_/Planes/The Known Universe (Star Wars).png\|The Known Universe (Star Wars).png]] | | 182 | [[Planes/Non-Canon/Video Game/The Known World (Dishonored).md\|The Known World (Dishonored)]] | The natural philosopher Anton Sokolov theorizes that the world of men, as well as other celestial bodies, exists in the chaotic sea of the cosmos, swirling in orbit around an ever-devouring "hungry nexus". He has suggested that stars serve as guide points in the darkness of space, and that the world of men is constantly drifting towards the aforementioned vacuum." | ![[_attachments_/Planes/The Known World (Dishonored).png\|The Known World (Dishonored).png]] | | 183 | [[Planes/Non-Canon/Anime/The Known World (Dungeon Meshi).md\|The Known World (Dungeon Meshi)]] | Located in the northeast of the main setting of the manga, the northern continent is a very cold continent where over half of the island is covered in never-ending snow. The majority of the inhabitants are short-lived races, especially tall-men, but the population isn't large to begin with. It has been strongly influenced by dwarf culture. | ![[_attachments_/Planes/The Known World (Dungeon Meshi).png\|The Known World (Dungeon Meshi).png]] | | 184 | [[Planes/Non-Canon/Anime/The Known World (Hunter x Hunter).md\|The Known World (Hunter x Hunter)]] | \- | ![[_attachments_/Planes/The Known World (Hunter x Hunter).jpg\|The Known World (Hunter x Hunter).jpg]] | | 185 | [[Planes/Non-Canon/Movie/The Labyrinth.md\|The Labyrinth]] | The Labyrinth is the main structure in Jareth's kingdom. | ![[_attachments_/Planes/The Labyrinth.jpg\|The Labyrinth.jpg]] | | 186 | [[Planes/Non-Canon/Cartoon/The Land of OOO.md\|The Land of OOO]] | It is divided into many different kingdoms, of which the most prominent are the Ice Kingdom, the Candy Kingdom, the Earldom of Lemongrab, Wildberry Kingdom, the Fire Kingdom, and the Cloud Kingdom. There are also many geographical areas not known to be part of any kingdom, such as the Evil Forest and the Bad Lands. | ![[_attachments_/Planes/The Land of OOO.jpg\|The Land of OOO.jpg]] | | 187 | [[Planes/Non-Canon/Video Game/The Lands Between.md\|The Lands Between]] | The Lands Between is a seemingly insular landmass consisting of multiple biomes, with lush grasslands in the south, a temperate central region, and a frozen, mountainous north. The skies of the Lands Between are dominated by the Erdtree, which is visible from almost everywhere above ground. | ![[_attachments_/Planes/The Lands Between.jpg\|The Lands Between.jpg]] | | 188 | [[Planes/Non-Canon/Tabletop/GURPS/The Mad Lands.md\|The Mad Lands]] | In the center of the world is a land hammered by the weather, tortured by insane gods, plagued by grotesque monsters and haunted by magic. Only the bravest survive in the Mad Lands. | ![[_attachments_/Planes/The Mad Lands.jpg\|The Mad Lands.jpg]] | | 189 | [[Planes/Non-Canon/Tabletop/Warhammer/The Mortal Realms/The Mortal Realms.md\|The Mortal Realms]] | The Mortal Realms are physical embodiments in roughly spherical form of the eight Winds of Magic, the fundamental forms of magical energy in the Cosmos Arcane, that were once wielded by the wizards, priests and sorcerers of the World-That-Was. These aetheric energies flowed out uncontained into the void from the rifts in reality that had doomed the World-That-Was once it was consumed by the power of Chaos. They gradually coalesced over the passing aeons with cosmic debris and stardust into eight new planes of existence defined by the characteristics that embodied their dominant lore of magic. In time, they became able to support new life. | ![[_attachments_/Planes/The Mortal Realms.jpg\|The Mortal Realms.jpg]] | | 190 | [[Planes/Non-Canon/Video Game/The Mushroom Kingdom.md\|The Mushroom Kingdom]] | The Mushroom Kingdom is a Monarchy, with Princess Peach being heir to an unknown king or queen. | ![[_attachments_/Planes/The Mushroom Kingdom.png\|The Mushroom Kingdom.png]] | | 191 | [[Planes/Non-Canon/Book/The Wonderful Land of Oz.md\|The Wonderful Land of Oz]] | Oz is roughly rectangular in shape, and divided along the diagonals into four countries: Munchkin Country (but commonly referred to as 'Munchkinland' in adaptations) in the East, Winkie Country in the West, Gillikin Country in the North, and Quadling Country in the South. In the center of Oz, where the diagonals cross, is the fabled Emerald City, capital of the land of Oz and seat to the monarch of Oz, Princess Ozma. | ![[_attachments_/Planes/The Wonderful Land of Oz.png\|The Wonderful Land of Oz.png]] | | 192 | [[Planes/Non-Canon/Tabletop/Warhammer/The-World-That-Was (The Mortal Realms).md\|The-World-That-Was (The Mortal Realms)]] | Mallus revolves around the sun, Söll, every 400 days. Two moons orbit Mallus, the natural satellite Mannslieb and an unnatural moon, Morrslieb, born from a massive fragment of viridian warpstone that was flung into orbit of the world after the collapse of the Polar Gates initiated the Great Catastrophe that first brought Chaos into the world. | ![[_attachments_/Planes/The-World-That-Was (The Mortal Realms).jpg\|The-World-That-Was (The Mortal Realms).jpg]] | | 193 | [[Planes/Non-Canon/Tabletop/Theah.md\|Theah]] | Theah is the continent on which the majority of 7th Sea action takes place. It is, in fact, the only continent that Theans (the people who populate Theah) are aware of. The only exceptions to this are the islands of the Midnight Archipelago which are situated to the far west. She is the mythical and magical facsimile of a combined 17th century Europe and Asia and is made up various nations who have their own cousins in our reality. | ![[_attachments_/Planes/Theah.jpg\|Theah.jpg]] | | 194 | [[Planes/Non-Canon/Video Game/Thedas.md\|Thedas]] | The word "Thedas" originates from Tevene, once referring to all lands beyond the Imperium, it eventually came to encompass the entire continent." | ![[_attachments_/Planes/Thedas.jpg\|Thedas.jpg]] | | 195 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/Dungeons and Randomness/Theria.md\|Theria]] | From the murky and ominous Yemgar Swamp to the bustling and treacherous streets of Brightport, the continent of Ellara provides endless opportunities and challenging pursuits for brave adventurers. | ![[_attachments_/Planes/Theria.jpg\|Theria.jpg]] | | 196 | [[Planes/Canon/Theros.md\|Theros]] | Theros is a plane governed by the gods of Nyx, where heroes face monsters, the sea rages, people offer burnt offerings and adventures take place. It is defined by mankind's struggle against the primal forces of the world, and mankind's conflict with the many other sapient races that populate the world. | ![[_attachments_/Planes/Theros.jpg\|Theros.jpg]] | | 197 | [[Planes/Non-Canon/Cartoon/Third Earth.md\|Third Earth]] | The planet has a large variety of environments ranging from dangerous swamps to frozen mountain peaks, and just about everything in between. | ![[_attachments_/Planes/Third Earth.png\|Third Earth.png]] | | 198 | [[Planes/Canon/Thunder Junction.md\|Thunder Junction]] | Thunder Junction is a massive desert plane, characterized by wide vistas, cacti, tumbleweeds, rattlesnakes and canyons. | ![[_attachments_/Planes/Thunder Junction.jpg\|Thunder Junction.jpg]] | | 199 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Thunder Rift.md\|Thunder Rift]] | Enter Thunder Rift and you'll find the excitement that lies outside the dungeon. From the Plunging Cataract Falls to the Keep of the Black Knight, the Rift offers a miniature world filled with friends and foes alike. | ![[_attachments_/Planes/Thunder Rift.jpg\|Thunder Rift.jpg]] | | 200 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Tianguo.md\|Tianguo]] | Tianguo is a vast land with a variety of climates. Located in the world’s southern hemisphere, its north is hot and tropical and the south, cool and windswept. The empire is divided into nine provinces, which are detailed below. Each entry includes a physical description, political information, and places of interest within its borders. | | | 201 | [[Planes/Canon/Tolvada.md\|Tolvada]] | For years, Tolvada's blue sky had been covered with cracks resembling an inverted and jagged aurora. | ![[_attachments_/Planes/Tolvada.png\|Tolvada.png]] | | 202 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Toril.md\|Toril]] | Toril consisted of various continents and islands, including Faerûn, Kara-Tur, and Zakhara in the central super-continent. | ![[_attachments_/Planes/Toril.jpg\|Toril.jpg]] | | 203 | [[Planes/Canon/Torwynn.md\|Torwynn]] | Torwynn is a plane of scholars and magi who seek knowledge of spells across the Multiverse. | | | 204 | [[Planes/Non-Canon/Video Game/Tyria.md\|Tyria]] | Tyria, not to be confused with the continent of the same name, is one among many worlds found in the Mists. It is a large world with a number of continents, of which three are explored and known historically: eponymous supercontinent Tyria, its subcontinent Elona, and Cantha, separated from them by the Unending Ocean. | ![[_attachments_/Planes/Tyria.jpg\|Tyria.jpg]] | | 205 | [[Planes/Canon/Ulgrotha.md\|Ulgrotha]] | Ulgrotha, which means "Garden", was a small backwater plane, far from Dominaria, sometimes called the "Homelands" by its inhabitants." | ![[_attachments_/Planes/Ulgrotha.jpg\|Ulgrotha.jpg]] | | 206 | [[Planes/Canon/Unknown Plane.md\|Unknown Plane]] | An unknown plane in the Magic Multiverse. | | | 207 | [[Planes/Canon/Unnamed Plane (Goblin Rocketeers Homeplane).md\|Unnamed Plane (Goblin Rocketeers Homeplane)]] | The goblins of the Rocketeers emerged on Avishkar from an unknown plane only briefly connected to Avishkar via an instanced Omenpath.Redshift, the current co-captain of the Rocketeers, believes that he and his crew didn't simply tumble out of a lucky Omenpath but accomplished their launch mission: to break through the velocity limit that holds the BOOSTGOD back from the Multiverse. Their launch was a success, and the rockets that drove them into the skies of their homeworld and beyond were the strongest ever created by goblinkind. This was a tremendously risky endeavor, not because of the rockets they flew upon but because of the velocity limit imposed upon their plane by the BOOSTGOD's mortal enemy, the dead-stop deity whose name cannot be uttered. Redshift and his crew defied death and instead pierced the cruel, invisible wall of the velocity limit, traveling through a momentary Omenpath to arrive on Avishkar. | | | 208 | [[Planes/Canon/Unnamed Plane (Guidelight Voyagers Homeplane).md\|Unnamed Plane (Guidelight Voyagers Homeplane)]] | The Guidelight Voyagers are an uncanny collection of automatons captained and coordinated by a single mind: a machine that calls itself "Mendicant Core". The automatons of the Guidelight work like limbs of vast intelligence, united together in the singular purpose to transit the planes of the Multiverse in a repeatable method, varying their approach with rapidity to introduce new variables to their controllable baseline in the hopes of finding a way back to their homeworld. The Guidelight Voyagers can fuse with their racing vehicles to become greater than the sum of their parts. | | | 209 | [[Planes/Canon/Unnamed Plane (Keelhauler Homeplane).md\|Unnamed Plane (Keelhauler Homeplane)]] | The Keelhaulers are a rowdy bunch, a crew of chordatan corsairs and their air-breathing fishfolk and human comrades who favor fast, stripped-down vehicles — often little more than an exposed aethercycle engine with a crew nacelle strapped to it — and hard-charging strategies that test the boundaries of what the race marshals will allow. | | | 210 | [[Planes/Canon/Unnamed Plane (Speedbrood Homeplane).md\|Unnamed Plane (Speedbrood Homeplane)]] | The Speedbrood is an odd team of racers from a plane with an untranslatable name who came to race the Grand Prix for similarly untranslatable reasons, much to the excitement of the Avishkari press. | | | 211 | [[Planes/Canon/Valla.md\|Valla]] | Valla is a plane that was originally a realm in Kaldheim. It originally incorporated the realm of Immersturm, but that region was later split off. | ![[_attachments_/Planes/Valla.jpg\|Valla.jpg]] | | 212 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Vodonikaspace.md\|Vodonikaspace]] | This is the nearest sphere to Vodonispace, so when the Vodoni fled their home system during the Vodoni exodus, this is where they eventually ended up. After completely eradicating the previous inhabitants and erasing all evidence of their existence, the Vodoni colonized all five planets within the system. Each world is as densely populated and diverse as Oerth or Krynn. | | | 213 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Vodonispace.md\|Vodonispace]] | For hundreds of years, Vodonispace has been at the heart of an ever expanding web of conquest as the tyrant, Vulkaran the Dark, has slowly worked his way across the infinite vastness of space. The might of the Vodoni Empire is unmatched in the universe, and the Emperor currently rules Twelve Spheres of Known Space the old fashioned way: kill your enemies before they kill you; crush all resistance before it grows; mercy is for the weak and gutless; and the end always justifies the means. Needless to say, the Vodoni aren’t the happiest people in the universe, and neither are the inhabitants of the eleven other spheres within the Empire. Vulkaran rules with an iron fist, supported by his merciless Vodoni enforcers, who carry out his wishes without question. These horrible, blood-thirsty lycanthropic warriors are the scourge of the Twelve Spheres and have no respect for any living creature. | | | 214 | [[Planes/Canon/Vryn.md\|Vryn]] | The landscape of Vryn is littered with lines of gigantic inhabited mage-rings. Their age and origin are unknown, and many are in disrepair. The rings are controlled by ring mages and are conduits of mana. Enormous mana collection stations channel the energy of the leylines into the ring network. | ![[_attachments_/Planes/Vryn.jpg\|Vryn.jpg]] | | 215 | [[Planes/Non-Canon/Book/Westeros.md\|Westeros]] | Westeros is one of the three known continents in the known world, the others being Essos and Sothoryos. Most of the area of Westeros is covered by a political entity known as the Seven Kingdoms, while the far north beyond the Wall includes the free folk. The closest foreign nations to Westeros are the Free Cities, a collection of independent city-states across the narrow sea in western Essos. To the south of Westeros lie the Summer Isles. | ![[_attachments_/Planes/Westeros.jpg\|Westeros.jpg]] | | 216 | [[Planes/Canon/Wildfire.md\|Wildfire]] | Wildfire is a plane of flame and lava, home of many Djinni, Efreeti and goblins, and ruled by the Emberwilde Caliph Jan bin Jan, and the Emberwilde Order. | ![[_attachments_/Planes/Wildfire.jpg\|Wildfire.jpg]] | | 217 | [[Planes/Canon/Xerex.md\|Xerex]] | Xerex is a plane that features enormous underground passages with Escherian reality - or physics bending effects - and kaleidoscopic geometric features. | ![[_attachments_/Planes/Xerex.jpg\|Xerex.jpg]] | | 218 | [[Planes/Non-Canon/Video Game/Yharnam.md\|Yharnam]] | Yharnam is an ancient city renowned as the home of a mysterious medical remedy to the plague. Over the years, many desperate travellers have ventured into this city in search for this cure. None of them have returned. The Hunter of Bloodborne ventures into the perilous streets of Yharnam hoping to discover the origin of the plague. Yharnam is named after the Pthumerian Queen. | ![[_attachments_/Planes/Yharnam.jpg\|Yharnam.jpg]] | | 219 | [[Planes/Non-Canon/Video Game/Ylisse.md\|Ylisse]] | The Halidom of Ylisse is located in the southeastern part of the continent. Its people worship the Divine Dragon Naga. They dislike war and have no more troops than absolutely necessary to protect the people. At the start of the game, Emmeryn rules as Exalt. Ylisse had been at war with Plegia for fifteen years before she inherited the title. | ![[_attachments_/Planes/Ylisse.jpg\|Ylisse.jpg]] | | 220 | [[Planes/Non-Canon/Tabletop/GURPS/Yrth.md\|Yrth]] | A basic premise of the setting is that magical banestorms pick up people and whole villages from other worlds (including Earth) and deposit them on Yrth. As a result, many of the societies and cultures are reminiscent of a Crusades-era Earth, albeit with magic. One significant difference this brings is that, unlike many fantasy settings, Yrth has many of the major Earth faiths as its core religions, including Christianity, Islam, Hinduism, Buddhism, Judaism, and others. | ![[_attachments_/Planes/Yrth.jpg\|Yrth.jpg]] | | 221 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/Zalanispace.md\|Zalanispace]] | The Emperor Vulkaran initially forged a truce with the Zalani because of their fearsome and imposing reputation, little realizing their true aesthetic nature and preference for negotiation. However, as soon as Vulkaran’s spies appraised him of the true situation within the system, he gathered his forces and conquered the Zalani empire within a matter of days. The Zalani now serve as ship builders for the Vodoni Empire. More importantly, the Zalani have the most autonomy out of all the subject races of the Vodoni Empire, simply because they are so indispensable to Vulkaran’s ambitions. | | | 222 | [[Planes/Non-Canon/Tabletop/Dungeons and Dragons/3PP/EN5ider/Zeitgeist.md\|Zeitgeist]] | In many parts of the world, day to day existence is much unchanged from how folks lived centuries ago. Fey trickery, prowling monsters, and roaming brigands pose as great a threat as ever. Priests and druids offer guidance, and it’s possible to live all one’s entire years without seeing a steam engine. Yet though this is a land born from magic, a revolution of ironclad industry is reshaping nations. Railroads slice through the countryside, driving horrors from their wilderness lairs to new urban labyrinths. Heroes and scoundrels stroll smoggy streets in top hats and tails, battling with pistols or enchanted arcane fusils. Printing presses publish philosophical revolutions and conspiratorial ramblings, inspiring fresh frights to prowl the shadows between gas-lights under skies darkened by soot and steam. | ![[_attachments_/Planes/Zeitgeist.png\|Zeitgeist.png]] | | 223 | [[Planes/Canon/Zendikar.md\|Zendikar]] | Zendikar is an "adventure-world" plane with powerful sources of mana, which flows differently there. Its riches in mana and other wealth have made it a destination for Planeswalkers to explore and exploit. This promise is also enough to lure in various local explorers and adventurers." | ![[_attachments_/Planes/Zendikar.jpg\|Zendikar.jpg]] | %% DATAVIEW_PUBLISHER: end %%