In general, a **meta game** ([[元遊戲]] or implemented as [[時空緒言]]) refers to a higher-level strategy or set of decisions in a game or competitive environment, where players consider not just the immediate moves, but also the overarching rules, structure, and expected strategies of others. This concept goes beyond just playing the game as presented; it involves understanding the strategic context and anticipating adaptations and counter-adaptations, often based on evolving strategies or shifts in rules over time. In relation to **Constitution Writing**, such as in the **Extreme Learning Process** ([[XLP]]), the meta game can be seen as setting the foundational principles and frameworks that guide how the game or process itself will evolve. Constitution Writing is essentially about establishing the rules and structures by which a system or organization operates, akin to setting up the meta-rules for a game. In this way, participants in XLP and other constitutional processes are not just players within a pre-existing game, but are, in a sense, crafting the rules of the game itself. This aligns with the **Algebra of Systems (AoS)** framework, which provides a formal structure to reason about systems and their interactions using algebraic operations. Within AoS, the process of defining a system's constitution is similar to setting the rules of a [[meta game]]—defining what operations are possible and how elements interact within a system. It provides a tool for modeling complex interactions that can help anticipate the consequences of different structural choices within a constitution, much like a meta game considers broader strategies rather than immediate tactics​​​. # References ```dataview Table title as Title, authors as Authors where contains(subject, "Meta Game") or contains(subject, "元遊戲") sort title, authors, modified ```