### Cost and Time to Learn Spirit Magic
* Learning Spirit Magic costs 1 day per Point of the Spell (Instead of one week whatever the spell)
* Cost of learning variable spells is the straight cost from the table and does not take into account knowing other versions of the spell since a new spirit is conjured to learn the new intensity anyway.
![[Spirit Magic.webp]]
**Orlanth / Vinga**
* Initiates of Orlanth may learn the following spells at half price: Bladesharp, Demoralize, Detect Enemies, Disruption, Heal, Mobility, Protection, and Strength.
**Issaries**
* Spirit magic available at half price includes: Countermagic, Detect Enemies, Farsee, Glamour, Glue, Mobility, and Repair.
**Odayla**
* Initiates can normally acquire any spirit magic spell from a friendly shaman; in return, the initiate must provide fresh game to the shaman for whatever length of time the two agree before the spell is gained. Preferred spells include: Detect Life, Disruption, Heal, Mobility, Protection, Slow, Speedart, Spirit Screen, and Strength.
**Foundchild**
* If an initiate does not already know Speedart, it is taught to the Hunter for free. They may also learn Detect Life, Detect Traps, Disruption, Farsee, Mobility, and Slow, at half price.
**Storm Bull**
* Cult members are taught the following cult spirit magic spells at half price: Demoralize, Detect Enemies, Dispel Magic, Fanaticism, Heal, and Protection.
#RQ #RQ/Rules