# Porting VFX Mods to Another Gear Piece (Preserving All Options)
## Overview
>This guide covers the recommended workflow for porting VFX mods from one gear piece to another in FFXIV while **preserving all options within a mod**. This process is especially useful when you have multiple options and need to port them all efficiently. Previously, this required tedious manual search-and-replace for VFX paths and IMC changes, but now you can do this easily with the **FFXIV VFX Port Tool**.
[You can also find a video guide here](https://youtu.be/Um3v51oMlYI)
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## Prerequisites
- **Penumbra**: Mod manager, with a mod installed that already has a gear piece with VFX modded.
- **Glamourer**: For easily finding the Primary and Variant IDs for the target gear piece.
- **FFXIV VFX Port Tool**: Available on [GitHub](https://github.com/ShinoMythmaker/FFXIV-VFX-Port).
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## Step-by-Step Guide
### 1. Backup Your Mod in Penumbra
- Open Penumbra and select the mod you want to port VFX from.
- Go to: `Advanced Edits > Merge Mods`.
- In the second section, enter a name for your new mod, e.g. `modName_port`.
- Click **Select All Options**.
- Hit the **Split off Options** button.

> **Result**:
> A new mod is created with all your options preserved, ready for VFX porting.
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### 2. Get Primary and Variant IDs of Target Gear
- Open **Glamourer**.
- Browse the gearpiece you want to port the VFX to.
- In the item dropdown, you’ll see two numbers to the right of the item name:
- **Primary ID**
- **Variant ID**
- **Write these down** for use in the next steps.

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### 3. Download & Install FFXIV VFX Port Tool
- Head to: [ShinoMythmaker/FFXIV-VFX-Port](https://github.com/ShinoMythmaker/FFXIV-VFX-Port)
- Download the **installer** (recommended) or the **portable** version.
- If using the installer, follow the prompts.
- If Windows warns you, click **More Info > Run Anyway** (the tool is open source and safe).
- Install or extract the tool.

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### 4. Open Your Mod in FFXIV VFX Port
- Launch the **FFXIV VFX Port Tool**.
- Select your **Penumbra mod folder**.
- Search for your **newly created mod** (`modName_port`).
- Select it to see a list of all gearpieces in the mod that have VFX.

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### 5. Begin the VFX Port
- Find the gearpiece whose VFX you want to port.
- Click the **two blue arrows** to the right of it.
> **A port section will open with several input fields.**
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### 6. Fill the Port Fields
- **Type**: Choose **Accessory** or **Equipment** as appropriate.
- **Primary ID**: Enter the value you found in Glamourer.
- **Variant ID**: Enter the corresponding Variant ID.
- **Slot**: Select the correct slot (e.g. Ears for earrings, Head for hats, etc.).
- **VFX ID**: *Recommended*: Leave this as-is unless you know what you're doing. (Changing it can override VFX for other gear.)

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### 7. Apply the Port
- Click the **green Submit button**.
- Wait for the popup message:
- **Success**: Continue or close the tool.
- **Failure**: Contact ShinoMythmaker for support.
- You can repeat this process for additional gear pieces as needed.
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### 8. Refresh Mod in Penumbra
- Go back to Penumbra.
- Open your mod’s editor: `Edit Mod > Reload Mod`.
- **Redraw your character** in-game to see the changes in effect.

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## Notes & Recommendations
- **Always back up your mods** before making changes!
- The VFX Port Tool is open source. If unsure, review the code on GitHub for peace of mind.
- For most users, **do NOT change the VFX ID** unless you specifically need to.
- If you encounter issues or errors, contact ShinoMythmaker via GitHub.
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*Guide by ShinoMythmaker.
If this was helpful, consider linking this page for future reference!*