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# Potion of Clairvoyance
Potion, rare
When you drink this potion, you gain the effect of the [[#Clairvoyance]] spell (no Concentration required).
An eyeball bobs in this potion’s yellowish liquid but vanishes when the potion is opened.
Notes: Scrying, Detection, Consumable
Item Tags: Scrying Detection Consumable
*Dungeon Master’s Guide, pg. 187*
## Clairvoyance
_Concentration_
Level
3rd
Casting Time
10 Minutes
Range/Area
1 mile
Components
V, S, M *
Duration
_Concentration_Â 10 Minutes
School
Divination
Attack/Save
None
Damage/Effect
Detection (...)
You create an [Invisible](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#InvisibleCondition) sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The intangible, invulnerable sensor remains in place for the duration.
When you cast the spell, choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As a Bonus Action, you can switch between seeing and hearing.
A creature that sees the sensor (such as a creature benefiting from [See Invisibility](https://www.dndbeyond.com/spells/2619011-see-invisibility) or [Truesight](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#Truesight)) sees a luminous orb about the size of your fist.
* - (a focus worth 100+ GP, either a jeweled horn for hearing or a glass eye for seeing)
Spell Tags: Scrying Detection Utility
Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard Cleric Sorcerer Wizard Warlock - Great Old One Patron Warlock - Great Fool Patron
Player’s Handbook, pg. 250