<div class="top-nav"> <a href="/mydndgame/publish/pages/home">Home</a> <a href="/mydndgame/publish/pages/character-main-page">Characters</a> <a href="/mydndgame/publish/pages/factions-index">Factions</a> <a href="/mydndgame/publish/pages/locations-index">Locations</a> <a href="/mydndgame/publish/pages/world-lore">Lore</a> <a href="/mydndgame/publish/pages/map">Map</a> <a href="/mydndgame/publish/pages/sessions-list">Sessions</a> </div> # [[Spell Scroll]] Disintegrate (6th level) # Disintegrate - **Level**: 6th - **Casting Time**: 1 Action - **Range/Area**: 60 ft - **Components**: V, S, M* - A Lodestone and Dust - **Duration**: Instantaneous - **School**: Transmutation - **Attack/Save**: DEX Save - **Damage/Effect**: Force You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by *Wall of Force* A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes **10d6 + 40** Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a *True Resurrection* or *Wish* spell. This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-cube portion of it. **_Using a Higher-Level Spell Slot._** The damage increases by **3d6** for each spell slot level above 6. Spell Tags: Damage, Control Available For: Sorcerer, Wizard