<div class="top-nav"> <a href="/mydndgame/publish/pages/Home">Home</a> <a href="/mydndgame/publish/pages/Character Main Page">Characters</a> <a href="/mydndgame/publish/pages/Factions Index">Factions</a> <a href="/mydndgame/publish/pages/Locations Index">Locations</a> <a href="/mydndgame/publish/pages/World Lore">Lore</a> <a href="/mydndgame/publish/pages/Map">Map</a> <a href="/mydndgame/publish/pages/Sessions List">Sessions</a> </div> <a href="/mydndgame/publish/pages/Home">Home</a> <a href="/mydndgame/publish/pages/Character Main Page">Characters</a> <a href="/mydndgame/publish/pages/Factions Index">Factions</a> <a href="/mydndgame/publish/pages/Locations Index">Locations</a> <a href="/mydndgame/publish/pages/World Lore">Lore</a> <a href="/mydndgame/publish/pages/Map">Map</a> # Boneclaws <img src="wtf.png" class="floatright" alt="Boneclaw"> [[Boneclaws]]. Large talons kind of give them away. They are typically created whenever a wizard who tries to become a lich screws up the formula and fails miserably. They become a Boneclaw instead. They have some of the same attributes of a Lich, but they are missing any agency. They become slaves to a different Lich. They are controlled (presumably) by [[Osirus Kanath]]. A boneclaw cannot be destroyed while it's master still lives. It will eventually reform and return to whatever duty its master has assigned. Anywhere from hours to days to reform.