#zettel #gaming sourced from: [[Gen 3 Kanto Games lacking the Physical-Special Split gives them an identity]] # The choice of Pokémon you use in your team implies the difficulty of the game experience If you want to make a Pokemon experience harder, you can use Pokemon that get worse moves, stats or abilities. It might feel generally less satisfying to play a Pokemon game this way, rather than having a hyper-optimized team be met with "Ubers" in the vein of [[Pokemon Radical Red]] or whatever, but the choice of Pokemon is another, less visible way to assign difficulty. I guarantee a playthrough of [[Pokemon Fire Red]] is easier with Alakazam than it is with Butterfree. ## Related Thought: - Because [[The ability to have a customized and unique yet similar gaming experiences is fun because of the subtle differences that emerge]], this is no doubt why