#zettel
sourced from: [[My opinion on the Dungeon Design in Minish Cap varies Because there is no uniform design style in the game]], [[The Minish Cap, The Legend of Zelda]]
# Temple of Droplets
The best dungeon in the game in my opinion. The Dungeon is an ice puzzle dungeon, yes, but it's an actually interesting display of ice puzzle mechanics. There's ice block sliding puzzles that are moderately difficult, the combat doesn't feel unfair on ice, the swimming is fun enough. The temple item is kinda niche as heck, but it works for what it is. I really liked the fact that the dungeon loops back upon itself in a figure-8 way. There's a central hub where the boss is that you unlock very early on in the dungeon, but you can't access the boss until you go an open the sliding doors to let the sunlight in to thaw the boss itself. It's cool and clever and I like it a lot. The dungeon never feels like a true maze, but rather a path that leads you through the puzzles in the dungeon. It is hard to get lost, and the dungeon is instead a series of challenges. Mark Brown's "Follow the Path" mindset is in full effect here.
I like the music in the dungeon too a lot. That was one of the first music themes from video games that I used to learn notes on piano keys. It feels cold and imposing