#zettel #gaming/roguelike sourced from: [[Rogue]] # Modern 'Rogue-Likes' are more like Arcade Games than Rogue Having played Rogue, which it self no doubt what influenced the Mystery Dungeon Games, our modern understanding of "Roguelikes", like [[Hades]] for example, is far more based on general arcade-like game design sense. Rogue's gameplay loop is most obviously carried into [[Fushigi no Dungeon Torneko no Daibouken]] which is then passed down into games of the same lineage, but this is more about the maze-like design of Rogue than it is the repeatable run nature. So many people in 2025 understand "Rogue-like" to mean *any* kind of game that has randomized components to it and a gaming loop that isn't statics from attempt to attempt. I personally think that this style is more in line with the way arcade games are designed than this Amiga game. ## Related Thoughts - Man, we really suck with describing video games. We need to be able to describe video games without comparing them to each other. - [[Modern Video Game Labelling Systems and Genres are Ineffective at Capturing the Experience of a Game]] - I could totally make a shitpost about how more people consider Hades a roguelike than Pokemon Mystery Dungeon, when Mystery Dungeon is quite literally the modern incarnation of Rogue