#zettel #gaming sourced from: [[Hades]] # Hades makes me think about the roguelike genre and its ability to capture my interest in doing the exact same thing over and over with only marginal changes Hades is a game that makes me consider my time with video games and how I want to spend my time as a whole. I understand that the game is perfect for short bursts of gameplay, but I also find myself reflecting on the futility of a failed Hades run. I can appreciate how Hades makes it so that each failed attempt at the game isn't a truly failed run ,you still make incremental progress towards the end goal by bringing back small quantities of rewards which can be spent on eventual upgrades to make Zagreus stronger, making the eventual climb easier. It makes me able to eventually appreciate the progression, but often times that progression is only met through my own learning, rather than Zagreus's increased strength in stats. Compare to other roguelike games like [[Balatro]], Hades feels like there's very few changes in the gameplay loop, and area you explore. The only variance are the bosses and weapons you can use to beat these bosses. Not a bad thing, but after a while it starts to feel very same-y, albeit, skill-based. ## Related Thoughts - There's something similar in Pokemon where you have to give yourself the chance to have good things happen even if you're doing the same thing over and over again. For example, despite not being a roguelike, [[Finding Shiny Pokémon Randomly is Proof that Rare Events CAN Happen if You Let Them Happen Passively]]