#game-review
# Sonic Rush

[Console:: Nintendo DS]
[Status:: Played]
[Approximate Start Date:: 2024-11-23]
[Finish Date:: ]
[Clear Time:: ]
[Total Play Time:: 10h]
[nReplays:: 0]
## [Rating:: 65]
There's a lot to like and a lot that really leaves things to be desired. Probably some of the most miserable set of levels with bottomless pits, even more than the Advance trilogy.
# Playthrough Notes
- Played on Thomas's card as a kid, but never a full playthrough of it.
- Replayed on MelonDS
# My Thoughts
- Thank god the internet still has Action Replay Codes out there if you know where to look.
- It's the only way I was going to have any shot at replaying levels from Sonic Rush. These bosses are so bad, dude.
- If you like this game, you are a "Hold Right to Win" sonic fan.
- worth trying to play on orignial hardware. Such is the reality of DS emulation, touch screen games are tough to play well.
- Hmm m I think this game's entire identity is "the one Hideki Naganuma made music for" because otherwise it's just kind of another DIMPS 2D sonic game just on the DS.
- It is SO funny that the TAS playthroughs of this game are dominated by waiting for the boss to be vulnerable.
- [[More Like Sonic Wait]]
## Huge Crisis
- Thinking about playing Huge Crisis: :]
- Playing Huge Crisis: :[
# Favorite Moments / Memories
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# What were you doing when not playing this?
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# Relevant Links
- https://bsky.app/profile/voltage.neocities.org/post/3lbndohdh3c2g