#game-review #finishedgame2024 # Rhythm Tengoku ![](https://cdn.mobygames.com/covers/4485706-rhythm-tengoku-game-boy-advance-front-cover.jpg) [Console:: Gameboy Advance] [Status:: Beaten] [Approximate Start Date:: 2024-06-26] [Finish Date:: 2024-07-14] [Clear Time:: 1h 30m] [Total Play Time:: 1h 35m] [nReplays:: 0] ## [Rating:: 68] # Playthrough Notes - #MiSTer-play # My Thoughts - Playing this game is only possible because I'm playing it on the mister. I have tried emulating it in the past and I have ALWAYS run into emulator latency issues, whether it be with Virtual Boy Adavnce or mGBA. (Even NoCash) - The Mister emulating the hardware guarantees that any delay in inputs is more or less minimal with respect to the context of a rhythm game. Now I don't have to worry about being a few milliseconds late because of the hardware, now I can be late because I'm ACTUALLY BAD! - Having played [[Rhythm Heaven]] and [[Rhythm Heaven Fever]], it's fun to see where some of the series' gimmicks began. - Also kind of fascinating to see what things SPECIFICALLY didn't return. ## Somehow they made a music-based game on a system without a dedicated music chip - This game... on the gameboy... I mean, what do we even say about it? The gameboy didn't have a dedicated soundchip and yet the team behind [[WarioWare, Inc. Mega Microgames!]] decided it would be a good idea to put full-length vocal tracks into a game here? - Remix 3 and Remix 5 especially stand out - Even Karate Man, the first game has vocals. - It's definitely the final kind of evolution from the work done in [[WarioWare, Inc. Mega Microgames!]], with both being directed by Kazuyoshi Osawa - Ko Takeuchi also is the art director for this entire series and the Wario Ware series, and you can see his art style evolve over time. ## Parallels between Rhythm Heaven and Wario Ware - Games had the same directors, artstyle and teams, which is cool. - You can definitely tell when you look at some of the human characters and compare them to Jimmy or Mona. - The idea of smaller bite sized microgames in Wario Ware is a natural foundation upon which rhythm games naturally can build. ## Gameplay Specific Thoughts - I don't like quiz show. It's not comfortable to play because pressing the buttons in a 16th note fashion is just a bad time lol - blue faced ass mf quiz host, with your goddamn bow tie, I wish you got Andes Komeji'd or something - It's strange to me that this is the only game (so far) that doens't relaly have any music, it's literally just rhythm trainig that you can cheese if you just count how many notes you expect there to be. - They don't even care if you use the left or right buttons, it literally comes down to how many times you press the buttons in the window. - The game is a lot simpler than some of the games that came before it like [[PaRappa the Rapper]] or [[Um Jammer Lammy]], because you only have three buttons to really press. That means there's still some challenge, but you're not necessarily thinking about which of the four face buttons you're pressing, rather just the left and right of the face like 90% of the time. - I think the Polyrhythm minigame to be trickier than anticipated because of the fact that I have to press two different buttons with slightly different timing. - don't like dondonpanpan 2. Took me like 9 tries to beat. # Favorite Moments / Memories # What were you doing when not playing this? # Relevant Links