#game-review #finishedgame2025
# Rhyme Rider Kerorican

[Console:: Wonderswan Color]
[Status:: Beaten]
[Approximate Start Date:: 2025-01-18]
[Finish Date:: 2025-02-15]
[Clear Time:: 1hr 15m]
[Total Play Time:: 1h 20m]
[nReplays:: 0]
## [Rating:: 71]
Just the flat out good stuff right here, this rating is strictly off of vibes, impressiveness and general game *feel*. I beat it with the timing sound effects rom hack and I encourage everyone else to do the same lol, it was like putting on glasses.
# Playthrough Notes
- Played in a call on the Mister, had Firethorn translate the Japanese for me.
- This game was made by the people who also made [[PaRappa the Rapper]] and [[UmJammer Lammy]], Masaya Matsuura leading the charge.
- Lots of [[Space Channel 5]] vibes here too
- Same studio made [[Vib-Ribbon]]
- I later went to CVGA and played on an actual Wonderswan Color
# My Thoughts
- This shit's real cool, the vibes are immaculate.
- The sound effects when you dodge are top notch
- I literally yelled when I heard the shampoo bottle dodge.
- Despite the horrendous soundchip on the Wonderswan they made something that sounds fucking DOPE
- The pig said Kuso!
- the pig said SHIT
- What is up with the oblique control scheme? were you supposed to hold the Wonderswan a certain way?
- Yes, you were supposed to hold the wonderswan *Diagonally*
- The wonderswan was actually a very cool console that often involved holding the handheld horizontally, vertically, or even alternating between the two. Kerorican is I think the only game to be held *diagonally* though.
- The last level is kind of burtal with how fast you have to be on your inputs. buit it sounds incredible as hell.
- I think that this game only has 4 stages, so I oculd've theoretically beaten if it I tried harder lol
- But I think I'm good.
- I REALLY want to beat this one, actually, so I might try and patch it and see if that helps at all.
- Once you understand the rhythm and pattern of the button presses, the game gets so much more manageable.
## Notes on the Novelty of Playing on Original Hardware
- I managed to go and visit the Michigan Computer and Video Game Archive (CVGA) and played a bit of this game to see what it was like to do so.
- Rhyme Rider Kerorican has always been one of those games that I figure would be different playing on the actual hardware rather than on my MiSTer. Not that I had a bad time playing on my MiSTer, but I was very curious.
- In addition to holding the console a certain way to mitigate the diagonal nature of the gamer, I also had to hold the game console in such a way that the screen caught the light so I could actually see the game.
- The Wonderswan Color also doesn't have a headphone jack as far as I could tell, so I was always a little cognizant of the other people in the archive as I was playing my dinky little wonderswan color with the fuzzy little sounds that were coming out of it. The musical nature of the sounds was fun, but I can imagine how annoying it would be if I were hearing these sounds from the front seat of a car.
- The faster 16th-note like inputs are doable because of the way that there's multiple buttons that do the same function
- I can roll my thumb along the A and B buttons to do those buttons in a faster manner.
- Stage 4 is still just as bad lol
- But I got to hear the soap dispenser saxophone riff on the original hardware, and I think that's enough.
- I wonder if the amount of game is proportional to the Wonderswan Color's battery life.
- They put in a brand new battery into the console and then I played with the sound on the second level and with a bright contrast. The battery lasted about a half hour to forty-five minutes.
- This was enough time to play up to Stage 4 on my first run of the game (not enough to beat it though lol). The battery died as I was trying to beat Stage 4.
- And the receptionist / archivist noted that "and this was when you couldn't really recharge batteries", so I have to imagine this console just*ATE* batteries.
## This Game Needs More In-Game Feedback
- I have no idea whether my inputs are early or late, which is just really taxing sometimes, especially if I'm trying to get back on rhythm.
- I really do not like that *it feels* like I need to inputs during the animations.
- I'm more focused on the animations than I am at the music sometime,s because I HAVE to be. Compare this to something like [[Rhythm Tengoku]], where the animations are necessary, but they're a lot more readable and so I don't feel like I will linger on them
### Holy Moly the RomHack makes this game way more fun
- See header. The two beeps before the actual input is lovely and makes the game so much more reasonable to play.
- DOES NOT MAKE STAGE FOUR EASIER, and now I understand that stage four relies on the syncopated count in which SUCKS
- but I did it!
# Favorite Moments / Memories
- Shampoo bomb dodge sound effect on stage 4 saxophone. holy MOLY
# What were you doing when not playing this?
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# Relevant Links
- https://www.romhacking.net/hacks/5586/?utm_source=dlvr.it&utm_medium=twitter - romhack to improve audio cues
- English manual
- https://geneticjen.medium.com/rhyme-rider-kerorikan-wonderswan-manual-in-english-57e0b37aa334