#game-review #evergreengame
# Kirby & the Amazing Mirror
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Game I can come back to forever, from childhood. Biased by nostalgia, but I really don't care. It's everything I look for in a game I can pick up, play and not worry about anything else.
[nReplays:: 21]
It should be noted that the completion dates and times for this game are based on my oldest fully recorded playthrough post-2020 as other dates are inconsistent or not reported.
# Playthrough Notes
At this point, given the number of times I've gotten through the game, I can confidently 100% this game in a single sitting, so long as I have enough time and energy. I don't need to consult any guides, and know the game almost entirely like the back of my hand. When playing, I usually try to undertake some new challenge, whether it be obtaining the mirror shards in clockwise order, completing as much of the game as I cam using only sounds, and completing a death-less run, for example.
## Replays
- [[Amazing Mirror Anbernic Test Run]]
# My Thoughts
- [[Kirby and the Amazing Mirror is NOT a Metroidvania in the traditional sense]]
- Rare game with an '&' in its title.
## The World to Explore is Interesting and Flows Well
Despite this game not actually being a "true" Metroidvania, a game that prohibits your progress until you obtain a new power-up, I really enjoy the "maze"-like nature of the game. I could argue that this game is more of an "open-world" Kirby game since there's not any order to the way you can complete the game, the entire world is open to you immediately, and you go through the world attempting to make new waypoints back to the hub world. I really appreciate how each screen transitions relatively smoothly "nature-wise" into the next, and I appreciate how the map layout of each zone reflects the both the mirror locations in the game, and the kind of "vibe". You go down on the map you enter the cave zone, you go up on the map, you go into the mountains. Side to side you either go into the forest or the plains. The far upper left leads to the snowy ice castle high up in the mountains next to the volcanoes, while the lower right reveals a tropical ocean. The world flows so so well despite the "Grass world, Fire World, Water World, Ice World, etc.". The only trope that's missing is a desert level, and even that kind of shows up in the wastelands of Radish Ruins.
Each world is really unique and interesting too, from an exploration ad aesthetic standpoint. Admittedly moonlight Mansion and Carrot Castle may slightly blur together if only because of the shared music, but everywhere else feels similar, yet distinct until you're deep into the depths of a specific world.
![[amazingMirror_worldMap.png]]
## Spray Paint
### Orange Spray Paint
The orange spray paint in Moonlight Mansion is one I ALWAYS seem to miss / have trouble getting to. It's behind Steel Blocks before the Mr. Flosty room, you have to go up, and then it drops you in a dark green room with a direct path and an open-ish ceiling. I always seem to forgot you can go further up to find a breakable block which leads to the Orange Spray Paint.
### Ocean Spray Paint
Comes from the mismatch of getting into Olive Ocean. Instead of going up and over the ridge, you instead go through the mirror, and then do the challenge with the mini copy ability.
# Favorite Moments / Memories
- Being at Kayla and Ted's Wedding Reception, asking Matt to get to the mustard Mountain button while he had the game during our "game trading" phase.
- Playing 2-player with my brother on my [[20250410 Bachelor Weekend at the Cabin|Bachelor weekend]], that was my 20th replay of it.
# Relevant Links