#game-review
# Hotel Dusk Room 215

[Console:: Nintendo DS]
[Status:: Played]
[Approximate Start Date:: 2024-12-18]
[Finish Date:: ]
[Clear Time:: ]
[Total Play Time:: 47m]
[nReplays:: 0]
## [Rating:: 51]
# Playthrough Notes
- Got the rom on my 3DS, I love "emulating"!!!
# My Thoughts
- A game after my own heart... a game that has its own in-game notebook...
- Ah so they REALLY want me to play the detective role here, huh
- The rotoscoped pencil-sketch character portraits are so great.
- You can tell there's an underlying "anime" foundation, but then you see characters like Dunning Smith who looks like this: https://cing.fandom.com/wiki/File:00-Dunning_Smith-Hotel_Dusk-Talk.gif, it's very fun
- I gotta admit, it was kind of fun picking the abrasive dialogue options, even if they were ultimately "wrong" and I missed out on some dialogue I might have to circle back to later. Who cares! I'm not using a guide! I'm giving this one a whirl!
- I really really enjoy the "diorama-like" spaces they use to build the hotel, even if it's a pain in the neck to navigate. There's some seriously cool, low-poly machinations going on here that really capture the essence of
## The Effect of Holding the DS Like a Book
They do a lot of cool shit with the Brain Age-like side ways DS perspective.
- Having Kyle off to the side you're not necessarily focused on sort of gives that immersive feeling. You can see his reaction to the person or thing you're interacting with and you can have his inner monologue presented as well
- Very similar to the way [[9 Hours 9 Persons 9 Doors|999]] used its two screens to deliver two different narrative streams. Visual novels on the Nintendo DS were kind of awesome in that sense.
- I find that when I'm holding, I'm primarily zeroing in on the "bottom" screen with my focus, and looking off the to the "top" screen is something I have to do more intentionally
# Favorite Moments / Memories
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# What were you doing when not playing this?
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# Relevant Links
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