Locality is a user friendly localization tool, fueled by the Unity addressable assets system. Localize with included components or build your own with a powerful binding system. For support requests: [email protected] # Highlights User friendly editor to structure and organize your localized assets. ![[Screenshot 2025-11-04 at 12.17.07.png]] Type safe LocalizationReferences for any object. Search and edit directly through the inspector. ![[Screenshot 2025-11-04 at 12.20.08.png]] A set out of the box localization components, that can be extended to fit your projects architecture. ![[Screenshot 2025-11-03 at 20.19.45.png]] Support for localizing UI Toolkit, including fonts, either directly through C# or custom components. Everything updates automatically. ``` [SerializeField] private LocTextRef labelRef; var label = new Label(); var binding = new UiStringBinding() { ID = labelRef.ID }; label.SetBinding(nameof(Label.text), binding); ``` Export and import your strings to JSON or .CSV. ![[Screenshot 2025-11-04 at 12.18.44.png]]