Locality is a user friendly localization tool, fueled by the Unity addressable assets system. Localize with included components or build your own with a powerful binding system.
For support requests:
[email protected]
# Highlights
User friendly editor to structure and organize your localized assets.
![[Screenshot 2025-11-04 at 12.17.07.png]]
Type safe LocalizationReferences for any object. Search and edit directly through the inspector.
![[Screenshot 2025-11-04 at 12.20.08.png]]
A set out of the box localization components, that can be extended to fit your projects architecture.
![[Screenshot 2025-11-03 at 20.19.45.png]]
Support for localizing UI Toolkit, including fonts, either directly through C# or custom components. Everything updates automatically.
```
[SerializeField] private LocTextRef labelRef;
var label = new Label();
var binding = new UiStringBinding() {
ID = labelRef.ID
};
label.SetBinding(nameof(Label.text), binding);
```
Export and import your strings to JSON or .CSV.
![[Screenshot 2025-11-04 at 12.18.44.png]]