*5591: Angexort. The capital became under siege by Temple of Apocolypticanum. Horsman of War led his army of wraith to the western gates, while Horseman of Conquest prepared his assault to the North. As the Lords of Bleikurdale slew the other two Horsemen, Horsemen of Rot was summoned into Merovia underneath the Chapel of the Crowned Skull. The city fell victim to the “Gray Rot” and lost 20% of the population. The outbreak ran rampant for nearly a week until the Lords mentioned above could return with a cure.*
![[Map_Kataiga.png|600]]
**Settlement Statistics:**
Tier 6 – Large City
**Population:** ~15,000 (~12,000 Recovering)
**Renown:** 3,300+
**Monthly Upkeep:** 50
## Factions
- Archeological Society of Kataiga
- Stone Dragon Trading & Transportation
## Activities and Locales
### Scribesfield.
**Othanos’s Bridge.** There was a poet and monk named Othanos’s who would spend most of his time making copies of the White Book.
**The Northern Gate.** The large stone gate here can be sealed with a large iron portcullis. The road leads North towards Crosswind, Scarlett City, and Whitesand Bay.
**Scribesfield Inn and Stable.** Just past Othanos’s Bridge, there sits an Inn. Its neighbors include a rather nice home and a modest traveler’s shrine to Forlas. The inn is a two-story stone building, with a reinforced wooden door. A collection of tankards from many lands sits upon a shelf. Accomodations consist of several large rooms with beds and straw mattresses. The innkeeper is a bold male Spartes named Jak the Steady Hand. He seems to know every rogue and thief in town.
### “Dogplace”, Market District.
**Li Fu’s Scriptorium.** On the eastern corner as you come through the Northern Gate, there stands a two-storey building of timber and stone walls, with carved wooden doors. The shopkeeper, a Sun Elf mage sacrificed himself during the Battle of Kataiga in 5591. Visitors could have purchased spell scrolls that hold up to level 3 spells.
**Ravens’ Rest.** The inn is a three-storey timber and brick building, with a large cellar. Surrounding the building is a blackened iron fence. The tips of the fence are modelled like little birds, beaks aimed upward. Accomodations consist of several large rooms with beds and feather mattresses. The inn is locally known for the variety of its meads and wines. Many of which are brewed and aged downstairs. The innkeeper is an older spartes woman named Chleo Argyros. This inn has been in her family since the war against the humans. There is a longsword over the hearth that is said to be a relic from the human empire.
**Eullia’s Hauberks.** In the market district, on the main road towards the Old District. The street outside is filled with the scent of lavender incense and across the street comes wafting exotic spices. The shop is a single storey building of wood, with carved wooden doors. Behind the shop is an area full of rusting and old gear that seems to be in the process of being disassembled. The shopkeeper is a short Crag Dwarf woman named Eullia. Secretly, she is a retired thief.
**Laughing Dogs’ Bar.** Near the Old District, Laughing Dogs is a two-story brick building with a great reputation. It is owned by an unmarried spartes and his androgynous friend, both of whom are from this city. Before owning the tavern, it is said that the spartes William studied to become a wizard in Lanbao Gang, but couldn’t make it financially and moved back to Kataiga. and his tiefling friend Idimath currently spends most of his time studying religion at the Temple of Paleos. The rooms for rent are excessively small, but well-cleaned and maintained.
**Kappas’s Arms Shop.** Josef and Robert Kappas runs this single-story establishment in the heart of the Dogsplace District. Robert is an excellent salesmen and was a soldier for the city when he was younger which makes him quite familiar with arms and armor. Josef however is a bit of a swordsmith. He does most of his work cold, but will order in masterly crafted blades and accessories to assemble choice pieces for sale. Robert has a daughter named Emma.
**House of Trade.** This is a wide one-story house. It is an establishment where a Spartes, Al Economos lends money to people in exchange for items. If the person doesn’t pay back the loan in time, the Lending house will sell the items to make the money back.
Notable Items for sale include: High Knight’s Chestplate, Hobgoblin’s Girdle, Blindfold of True Darkness.
**Stone Dragon Trading Company.**
### Fortress.
**Fortress of Blades.** Originally built over a millenia ago, this fortress saw many new additions after the Spartes-Human War. The building itself was initially a longhouse built within a keep composed of mud and brick. The mud and brick were replaced with beautifully crafted and maintained hewn stone walls and pillars. The Long House was replaced with a shrine to the previous Bloodchiefs. A bathhouse was installed in the complex and that is often where Demetry can be found after a long council meeting.
When Bloodchief Demetry “Warchild” Arvanitus took the throne, he decided to grant his generals nobility and further allowed them to offer council. His major generals were, General Vander Michaelides, General Zeus Constantinides, General Raven De Valore. Unfortunately, none of them are around as it has been over 150 years, however, their children live on to carry their noble titles and are all battle-hardened soldiers.
Arvanitus’s current advisors are, Castor Michaelides, Neo Petrides, Titus Sarkis.
### Old District.
**Temple of Angexor.** A large brick chantry chapel with a green shingled roof. This chantry is protected by statues of drakes on their hind legs. Entering the huge, and well-kept chantry, visitors would immediately notice the ornate pews that line both sides of the hall. The main room is a rectangular room decorated with statues of drakes on all four of their legs and facing upward as if they were howling to the heavens. The interior walls are made of hewn stone. Temples to the God of Dragonkind often have
**House of Mish.** House of Mish is a large wooden building with a large golden hand as a sign out front. This is a place for women and children who have lost their way and have nowhere else to turn. It is funded by a nobel who lives by the port who prefers to remain anonymous. Women and children are allowed to live there so long as they are willing to help maintain the place. It is overseen by a mature adult spartes woman named Pria Suvesius.
**The Moss Stone.** A smooth stone the size of a bear sits just a short distance from the House of Mish. It is a pale stone that has a bunch of growing moss on it. Touching the stone with a bare hand results in the moss slowing moving to wherever was touched. On the stone, there are several handprints and doodles perfectly covered over the moss.
**Temple of Paleos.** You come to a building composed of stonework. The roof was constructed from clay shingles similar to the others throughout the city. The windows that flank the two large oak doors are beautiful pieces of art. The left window is stained glass that portrays an older man with a thorn-like crown and a trident that cross his torso. The window on the right is the depiction of a white sun emblazoned in the middle of the haft of a trident.
Entering the Temple, the smell of vanilla incense fills your nostrils. You each notice that the interior is large. The room surrounds its windows with tapestries of this Trident and Sun insignia. There are pews on both sides of the aisle that is carpeted in goldenrod.
### The Walls
**The Eastern Gate.** The large stone gate here can be sealed with large iron doors. The road leads out towards Ironmere.
### Applewell
**Sundown Shack.** Near the apothecary, stands a simple wooden shack, with several shuttered windows and a dirt floor covered in straw. It is poorly lit by a few tallow candles. The accommodations consist of several wooden cots in the cellar. This seems to be a local spot for farmers of the nearby fields.
**The Fox’s Apothecary.** In Applewell, it is said that the alchemist built their store on top of a leyline and that through this innate magic field, the potions are extra potent. The shop is a two-story building of half-timbered walls, with a slate roof and a tiled mosaic floor. A small dragon’s skull hangs over the patrons as they step into the store. The Shopkeeper is an old Spartes named Bradley. He is a master alchemist, but a pathetic haggler.
**Ambrosia’s Orchard.** Philis Ambrosia is a retired pirate who lives in a tidy little cottage beside an apple orchard. A fit, brunette spartes, Philis is a rogue who was a part of the Pale Masks thieves guild for many years in the Republic of Aestra, the country of Sun Elves, far to the North East.
Tina is a member of the Pale Masks. Though she is no longer active in the guild, she keeps an eye on happenings around the Capital, especially those who appear to have information that she isn’t privy to.
**The Western Gate.** The large stone gate here can be sealed with large iron doors. The road leads out towards Pale Village or the Pale Steps and eventually out to the Mountains of Paleos.
### Cattlebridge.
**Ruins of the Black Chapel.** Formerly a brand new chapel dedicated to the god of death, Corantus. It’s followers, in actuality a radical sect of the Skull Prophets, are responsible for the summoning of Horseman of Rot in 5591. This was the second great catastrophe orchestrated by the Temple of Apocolypticanum. This building was the origin of the “Gray Rot” outbreak that ran rampant through the city while the Horseman of War lay siege to the Western Gate. The temple was destroyed under orders of Castor Michaelides. Now only partial walls and debris crowd the spot.
**Chariruskar Prison “The Red Irons”.** This prison consists of an endless series of small rooms and staircases. It is rumored that hidden inside the dungeon is the remnants of a long-lost hero. The calls inside the dungeon are well-maintained; the walls are solid and prisoners are kept in cells that accommodate up to 2 prisoners, each shackled to the walls during the inspection. The prisoner’s are tended to by jailers who have been instructed to treat them like they don’t exist. Occasionally, these prisoners receive food, but at unreliable intervals. The jailers are not allowed to hold conversations with the inmates. The current Warden of Chariruskar Prison is Stamat Panatos.
*5591: Angexort. During the outbreak of the Grey Rot, the prison was the first complex to become completely contaminated. Every guard and inmate became infected long before the city realized there was a pandemic. The prison was sealed shut by the city in a desperate attempt to slow the spread.*
**The Iron Tree.** A big, old tree which seems to be made of iron, but as far as anyone can tell, it is alive and growing, if slowly. This is Ironwood and this tree, in particular, is believed to be the last one in the city when this area was cleared for this city to be built. It is left as a monument to nature and the goddess Mish.
### The Poles
This district is rather new and offers to house some of the local inhabitants. It is adjacent to the more interesting Applewell area.
### Forest Sprawl.
Forest Sprawl is a housing district that is home to the majority of the Elven immigrants, mostly Phoenix Elves who migrated from Phoenixia or Aestra.
**Musashi School of Bushido.** The art “To Serve,” is reasonably well known in this part of the world. This school teaches its students to master bushido and what it means to be Samurai. The style is known for its seemingly tireless fighting spirit and its adherence to its code of honor. Not many Spartes attend this school, but those who do often move away to distant lands or join the military.
**Nine-Inch Nails.** After signing a pardon which allowed him and his crew to return to Kataigan society, Sid Seville has started a carpenters company. His company provides cheap, but efficient labor that the capital city has utilized more than once. One of their largest projects was the new Steeple to the Esoteric Order of the Stars.
### Fey Alley.
**Books Parv.** A small shop in Fey Alley called “Books Parv” (Parv is the elvish word for ‘book’ in Elvish). It was formerly run by a spartes named Joseph, but one day he closed his doors and took off with all of the books. It is unclear as to where he may have run off to, but the shop still sits there empty and dark.
**The Southern Gate.** The large stone gate here can be sealed with a large iron portcullis. The road leads south towards Trasif Port.