# Call Worm Spirit `pf2:2` ## Feat 10 ### [[archetype]] **Category** class; **Prerequisites** Worm Caller Dedication * * * **Frequency** once per day * * * You call forth a ghostly manifestation of the worm spirit. Choose an intersection on the ground within 60 feet; the ghostly maw of a worm emerges from the ground, attacking all creatures in a 10-foot burst. Each creature in the area must attempt a Reflex check save. * * * **Critical Success** The target is unaffected. **Success** The target takes 1d10+13 bludgeoning damage as it is battered by the worm's body. **Failure** The target takes 3d10+15 piercing damage as it is bitten by the worm. The target is [[Conditions/Immobilized|Immobilized]] until the end of its next turn. **Critical Failure** As failure, but the damage increases to 6d10+30 bludgeoning and the target is knocked [[Conditions/Prone|Prone]]. * * * _Note: A DC was not provided for this ability by Paizo. The button above uses the better of your class or spell DC._ *Source: Pathfinder #194: Cult of the Cave Worm* *OGL*