# Call Worm Spirit `pf2:2`
## Feat 10
### [[archetype]]
**Category** class;
**Prerequisites** Worm Caller Dedication
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**Frequency** once per day
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You call forth a ghostly manifestation of the worm spirit. Choose an intersection on the ground within 60 feet; the ghostly maw of a worm emerges from the ground, attacking all creatures in a 10-foot burst. Each creature in the area must attempt a Reflex check save.
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**Critical Success** The target is unaffected.
**Success** The target takes 1d10+13 bludgeoning damage as it is battered by the worm's body.
**Failure** The target takes 3d10+15 piercing damage as it is bitten by the worm. The target is [[Conditions/Immobilized|Immobilized]] until the end of its next turn.
**Critical Failure** As failure, but the damage increases to 6d10+30 bludgeoning and the target is knocked [[Conditions/Prone|Prone]].
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_Note: A DC was not provided for this ability by Paizo. The button above uses the better of your class or spell DC._
*Source: Pathfinder #194: Cult of the Cave Worm*
*OGL*