# Kinetic Club ## Item 7 ### [uncommon](uncommon "Uncommon Rarity Trait")[[backswing]][[earth]][[magical]][[shove]] | | | | -- | -- | | **Category** martial melee weapon | **Group** club | | **Price** 325 gp | | | **Bulk** 2 | **Size** med | | **Damage** 2d10 bludgeoning | **Usage** held-in-two-hands | Embedded along the length of this _+1 striking greatclub_ are the teeth and scales of a zetogeki, a giant lizard that can absorb and then release bursts of kinetic energy. The more momentum a wielder builds up while swinging the weapon, the more forceful the impact when it finally makes contact. **Activate—Store Kinetic Energy** `pf2:0` (concentrate) **Frequency** once per hour **Trigger** You add a circumstance bonus to your attack with the _kinetic club's_ backswing trait and successfully Strike your target * * * **Effect** You channel the club's stored energy into the Strike, dealing 1d6 additional damage. If the club has a _greater striking_ rune, increase the additional damage to 2d6. If the club has a _major striking_ rune, increase the additional damage to 3d6. *Source: Pathfinder #208: Hoof, Cinder, and Storm* *ORC*