# Ghost Charge (Moderate)
## Item 3
### [[alchemical]][[bomb]][[consumable]][[splash]][[vitality]]
| | |
| -- | -- |
| **Category** martial ranged weapon | **Group** bomb |
| **Price** 10 gp | |
| **Bulk** L | **Size** med |
|**Range** 20 ft.| **Reload** -|
| **Damage** 2d8 vitality | **Usage** held-in-one-hand |
| **Splash Damage** 2 | |
**Activate** `pf2:1` Strike
* * *
These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures.
A _ghost charge_ gives a +1 item bonus to attack rolls, deals 2d8 vitality damage and 2 vitality splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. A primary target that takes damage from a _ghost charge_ becomes [[Conditions/Enfeebled|Enfeebled 1]] until the start of your next turn.
_Ghost charges_ are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead.
*Source: Pathfinder Player Core 2*
*ORC*