# Ghost Charge (Moderate) ## Item 3 ### [[alchemical]][[bomb]][[consumable]][[splash]][[vitality]] | | | | -- | -- | | **Category** martial ranged weapon | **Group** bomb | | **Price** 10 gp | | | **Bulk** L | **Size** med | |**Range** 20 ft.| **Reload** -| | **Damage** 2d8 vitality | **Usage** held-in-one-hand | | **Splash Damage** 2 | | **Activate** `pf2:1` Strike * * * These spring-loaded metal canisters contain a mixture of chemicals and salts that drain and disintegrate nearby undead creatures. A _ghost charge_ gives a +1 item bonus to attack rolls, deals 2d8 vitality damage and 2 vitality splash damage, though as usual for vitality damage, this damage harms only undead and creatures with void healing. A primary target that takes damage from a _ghost charge_ becomes [[Conditions/Enfeebled|Enfeebled 1]] until the start of your next turn. _Ghost charges_ are designed to explode even on contact with a spiritual substance, making them ideal for damaging incorporeal undead. *Source: Pathfinder Player Core 2* *ORC*