# Devil's Trident ## Item 9 ### [unique](unique "Unique Rarity Trait")[[magical]][[thrown-20]] | | | | -- | -- | | **Category** martial melee weapon | **Group** spear | | **Price** 100 gp | | | **Bulk** 1 | **Size** med | | **Damage** 2d8 piercing | **Usage** held-in-one-hand | This _+1 striking returning trident_ is made of an ancient black metal that glistens unnaturally and is cold to the touch. The prongs of this trident drip with metallic lake water. Strikes with the _Devil's Trident_ trigger the weaknesses of any creature with a weakness to water. * * * **Activate** `pf2:r` Command **Trigger** You critically hit a creature **Effect** The target must succeed at a DC 25 Fortitude check save or become infected with sewer haze. * * * **Activate** `pf2:2` envision, Interact **Frequency** once per hour **Effect** The trident casts 3rd-rank [[Spells/Quench|Quench]] with a DC of 25 and a counteract modifier of +15. You can Sustain the Spell as normal. * * * **Activate** `pf2:3` envision, Interact **Frequency** once per day **Effect** You call upon the corrupted power of the trident to stay a foe. Attempt a Strike. On a hit, the trident casts 3rd-rank [[Spells/Paralyze|Paralyze]] on the target (DC 25). If the Strike was a critical hit, the target is [[Conditions/Stunned|Stunned 1]] even if it critically succeeds at the save. * * * ### Sewer Haze disease virulent Many healers and alchemists suspect that sewer haze has a supernatural origin, but the study is so unpleasant that research has made little progress. **Saving Throw** DC 23 Fortitude check **Onset** 2 days **Stage 1** [[Conditions/Stupefied|Stupefied 2]] (1 day) **Stage 2** [[Conditions/Drained|Drained 2]] and stupefied 2 (1 day) **Stage 3** [[Conditions/Drained|Drained 3]] and [[Conditions/Stupefied|Stupefied 3]] (1 day) *Source: Pathfinder Lost Omens: Monsters of Myth* *OGL*