![[R_Spartes.png|120]] ![[R_Kelborn.png|120]] ![[R_Trayan.png|120]] # Names 🐉 **Kataigan:** Phonetic structure of Kataigan names are varied, reflecting a broad spectrum of sounds. Generally, the names are straightforward, often monosyllabic or disyllabic, which lends them a certain gravitas and memorability. Consonant-heavy names are common, giving a sense of strength and solidity. Vowels are used sparingly, often interspersed between consonants to create a harmonious flow. Kataigan names are often reflective of nature, valor, and mystical elements. Many names have meanings or connotations associated with elements of the natural world, such as earth, fire, and sky, or qualities like bravery, wisdom, and leadership. These themes reinforce the cultural importance placed on the dragon-blood heritage and the virtues it represents. ⚓️ **Kelborn:** Kelborn names are deeply connected to their seafaring heritage and are often inspired by the ocean, maritime traditions, and the natural world that surrounds them. The phonetics of Kelborn names are melodious and often feature a combination of soft and hard consonants. Vowel sounds are prominent and serve to create a flowing, lyrical quality. The names are typically two to three syllables long, allowing for a balance between simplicity and musicality. This phonetic structure mirrors the harmonious and rhythmic sounds of the ocean. ⚱️ **Trayan:** ### Sample Names 🐉 **Kataigan:** Ardan ♂, Brynn ♀, Caldor ♂, Dalia ♀, Elandra ♀, Garrick ♂, Kael ♂, Liora ♀, Ronan ♂, Thalia ♀ ⚓️ **Kelborn:** Adalu ♂, Beyene ♂, Dalia ♀, Fikre ♂, Genet ♀, Kebede ♂, Kelile ♂, Meron ♀, Saba ♀, Tesfaye ♂ ⚱️ **Trayan:** Brittney ♀, Clare ♀, Joshua ♂, Karen ♀, Laura ♀, Mark ♂, Matthew ♂, Samuel ♂, Sarah ♀, William ♂ *Each name has a generally associated gender, however, this is not a restriction.* # Pathfinder 2 **Age.** Humans reach adulthood at age 18 and live up to 90 years. **Hit Points** 8 **Size** Medium; **Speed** 25 feet **Ability Boosts** Two free ability boosts **Languages** Common **Additional Languages** equal to 1 + your Intelligence modifier (if it’s positive). Choose from the list of common languages and any other languages to which you have access (such as the languages prevalent in your region). ## Heritage ### Kataigan They never refer to themselves as human. The descendants of the original dragon’s tooth warriors mingle with the other races to this day. They retain a portion of the brash, warlike nature of the dragon who “sired” them, but have adapted well to civilized life. They are among the finest warriors in the world, and although a Kataigan regiment can be a disruptive presence, most commanders would rather have the earthborn on their side than face them in battle. **Dragonblood.** You’re people are descended in some way from dragons. Your develop an internal reserve of draconic power. You gain the dragonblood trait, in addition to the traits from your ancestry. Add Draconic to your ancestry’s list of additional languages (allowing you to choose it as a language if your Intelligence modifier is positive). When you roll a success on a saving throw against a fear effect, you get a critical success instead. You can choose from dragonblood feats and feats from your ancestry whenever you gain an ancestry feat. ### Kelborn Their society values knowledge of the world’s waters, and their cartographers are among the best, charting new routes and documenting currents and winds. The Kelborn Kingdom’s ships are not only vessels of trade but also ambassadors of their culture, bringing back stories and goods from distant lands to enrich their own society. **Skilled.** Your ingenuity allows you to train in a wide variety of skills. You become trained in one skill of your choice. At 5th level, you become an expert in the chosen skill. ### Trayan (Extinct) **Versatile.** Humanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation). --- # D&D 5e ### Kataigans **Age:** 15 Adulthood, 35 Middle Aged, 53 Old, 70 Venerable, 110 Max Age **Ability Score Adjustment:** +2 Points. When determining your character’s ability scores, you increase one of those scores by 2, or you increase two different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. Whichever scores you decide to increase, none of the scores can be raised above 20. **Size:** Medium **Speed:** Your base walking speed is 30 feet. **Low-light Vision:** You can see in dim light as well as you do in bright light. **Daunting.** You have proficiency in the Intimidation skill. **Warrior’s Blood:** When exhausted, the penalties acrude are half of what they would be. (Example: Level 6 Exhaustion would only cause up to the penalties of Level 3 Exhaustion.) **Language:** You can speak, read, and write Common and Draconic. ### Kellborn **Ability Score Adjustment:** +2 Points. When determining your character’s ability scores, you increase one of those scores by 2, or you increase two different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. Whichever scores you decide to increase, none of the scores can be raised above 20. **Age.** Humans reach adulthood in their late teens and live less than a century. **Size:** You are Medium **Speed:** Your base walking speed is 30 feet. **Breadth of Knowledge.** You gain proficiency in any combination of four skills or with four tools of your choice. **Language:** You can speak, read, and write Common and one extra language of your choice. ### Trayan **Ability Score Increase:** +6 Points. When determining your character’s ability scores, you increase all six different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. Whichever scores you decide to increase, none of the scores can be raised above 20. **Age:** Humans reach adulthood in their late teens and live less than a century. **Alignment:** Humans tend toward no particular alignment. The best and the worst are found among them. **Size:** Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium. **Speed:** Your base walking speed is 30 feet. **Languages:** You can speak, read, and write Common and one extra Language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their Speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.