[John Gelynse](https://twitter.com/jgeleynse)
## The Building
- Built specifically for Apple Developers
- Wants to have every developer in the room here at some point
- World class building[]()
- LEED Gold Certified
- 70,000 square ft
- 1st Floor
- Entirely developer meeting spaces
- 200 person Theater
- Another 300 developers can fit in the building
- Interior Design
- Same as Apple park
- Wood Paneling
- Microperferation
- Stone Floors
- Glass
- Natural Light
- Floor to Ceiling Windows
- Landscaping everywhere
- Rooms
- Labs
- Can also be configured as classrooms
- 16 people x 4 labs
- Soundproof
- 7 Pods
- Great rooms for a single team
- Soft seating
- Dolby Vision and Atmos
- Soundproof
- 2 Briefing Centers
- 32 people per center
- Giant Display
- Video cameras
- Back of House
- Wire up gear
- Charge iPhones
- etc
- Big Sur
- In person
- Live brodcast
- Content production
- 200 person theater
- Screen
- 16,588,800 pixels
- P3 Color
- 1000 nits
## [[ Vision Pro]]
- Your apps now live all around you.
- Building Blocks
- Shared Space
- Windows
- 2D content
- face one direction
- Volume
- 3D
- Full Space
- Take over their surrondings
- Place 2D and 3D content anywhere
- Windows and volumes of other apps are hidden
- Immersion Styles
- Mixed: Surroundings are shown
- Progressive: Peripheral is still visible
- Full: Complete immersion
- Can be mixed and matched
- Interaction remains consistent.
- Ways of interacting
- Eyes
- Hands
- Accessories
- Accessibility
- Privacy
- Only selections are communicated to apps
- Only in full space can the app get data about the surroundings with permission from the user
- Brining your apps to [[visionOS]]
- App Store Apps
- Existing apps run as they are on Vision Pro
- Unity
- Metal and Compositor
## SwiftUI
- Your journey to the next dimension
- Tutorial
1. Open Xcode
2. Supported Destinations
3. Add Vision Pro
- Sample App
- World app
- Will be released later in the month with the SDK
- `ImmersiveSpace` API
- Meet the [[visionOS Simulator]]
- Use the mouse to simulate looking
- Tab Control
- Redesigned for visionOS
- Ornament
- A type of control placed just outside your window
- Open windows for detail views using the `openWindow` Action
- Reality Kit
- Entity Component System
- **Reality View** = SwiftUI + RealityKit
- `View.gesuture(DragGesutre())`
- Animations
- From-to-by
- Orbit
- Sampled
- Example
- `AnimationResource`
- Lighting
- Image-based lighting
- Environment probes
- System IBL
- Adds extra highlights to make sure content always looks good
- Custom IBL
- ImageBasedLightComponent
- ImageBasedLightReceiverComponent
- Materials
- Texture
- Custom Color
- Image
- Wood
- Bricks
- More advanced
- Physically based materials
- How metallic or how rough an object is
- New: `ShaderGraphMaterial`
- Based on [[MATERIALX]] standard
## Reality Composer Pro
- Project structure
- Swift package
- Compiled into a library
- Assets organized by function
- Code and resources
- Supports Robust Collaboration
- Viewport
- Scene layout
- Flexible camera handling
- Projet browser
- Browse media in the scene
- Scene hierarchy
- Reorder
- Filter
- Show references
- Canvas
- Inspector
- Precise object transformation
- Add and modify RealityKit components
## ARKit
- Hand Tracking
- Custom gestures and augmentation
- Skeletal data for each hand
- Requires permission
- Plane Estimation
- Precise object placement
- Shape estimation
- Semantic classifcation
- Floor
- Seat
- Window
- Wall
- Scene reconstruction
- Polygonal mesh of the physical world
- Multiple subdivided meshes
- Semantic classicatoin
- Realistic physics interactions
- Image anchoring
- Detect and augment images
- Track the pose and scale of the image
- Overlay virtual content relative to real world images, paintings, etc.
- World tracking
- Anchor content
- Precisely placeAutomatic anchor persistence and map loading
- Device position and orientation
- Available as a Swift and C API
- Data providers
- Sources of anchor data
- [[ARKitSession]]
- Sessions encapsulate ARKit features
- [[ARKItSession]]
- [[HandTrackingProvider]]
- [[SceneReconstructionProvider]]
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