>[!summary]
Motion in 1D is used to describe motion as a function as time.
>
We assume displacement to the change in distance over time, which is the integral of velocity
>
We assume velocity as the rate of change of displacement or the integral of area.
>
We assume acceleration as the rate of change of velocity.
>
**General equation:**
$\Delta x = v_{avg} t$
$\Delta v = a_{avg} t$
>
**Projectile motion:**
Motion in two dimension usually created by some force with an initial force upwards.
>
General equation to break up into two dimension:
>$\begin{array}{c}
X - direction \\
\Delta x = v_{avg} t \\
\Delta v = a_{avg} t \\
\\
Y - direction \\
\Delta Y = v_{yavg} t \\
\Delta v_y = a_{y avg} t \\
\end{array}$
>[!info]+ Read Time
**⏱ 3 mins**
# Motion in 1D
Kinematics is a description of motion in 1D such as displacement, velocity, and acceleration.
Displacement is how a object will move as a function as time. Displacement can also be found by integrating velocity, seeing how the area of velocity changes as a function of time.
Velocity is the rate as displacement at a function of time, or the speed at which this happens. Velocity can also be found by seeing how the area of acceleration changes as a function of time.
Acceleration is the rate of which velocity changes as a function of time.
>[!info] In general this is true mathematically:
Displacement = x(t) or $\int y(t)$
Velocity = v(t) = $\frac{dx}{dt}$ or $\int a(t)$
Acceleration = a(t) = $\frac{dv}{dt}$
![[kin_1.png]]
[^1]
>[!note] Explanation
Example of motion in 1D
In motion in 1D we can describe motion as an effect due to velocity and acceleration.
>[!info] Important
The object **speeds up** when velocity and acceleration are the in the **same direction**
The object **slows down** when the velocity and acceleration are in the **opposite direction**.
We often describe 1D as graphs like in the figure, which can be useful to view how velocity acceleration and displacement change with time.
![[kin_2.png]]
![[kin_3.png| 400]]
[^1]
>[!note] Explanation
Figure to graph displacement, velocity and acceleration
That figure graphs as a function of displacement velocity and acceleration
# Deriving General Expressions
>[!warning] Assumptions
We will assume that in a displacement, velocity and accelerations case, the total displacement, is over the total distance is the integral of velocity over total time. (Same for acceleration)
In the case of finding displacement:
![[kin_4.png]]
[^1]
>[!note] Explanation
Total displacement is the area underneath the velocity.
The total displacement can be found as this:
$\begin{array}{c}
\Delta x = \int_t ^ T v(t) dt \\
\Delta x = v_{avg} t
\end{array}$
Same idea can be done for velocity:
![[kin_5.png]]
[^1]
>[!note] Explanation
Total velocity is the area underneath the acceleration.
$\begin{array}{c}
\Delta v = \int_t ^ T a(t)dt \\
\Delta v = a_{avg} t
\end{array}$
# Projectile Motion
In projectile an object would have been giving a velocity upwards at some angle in normally two dimensions (x,y)
![[kin_6.png]]
[^1]
>[!note] Explanation
Example of projectile motion over a distance.
In general, we would assume separate equations for two dimensions:
$\begin{array}{c}
X - direction \\
\Delta x = v_{avg} t \\
\Delta v = a_{avg} t \\
\\
Y - direction \\
\Delta Y = v_{yavg} t \\
\Delta v_y = a_{y avg} t \\
\end{array}$
[^1]: Taken from R. Epp Lecture notes.
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