# [[Rotation Transformation]] (Mathematics > Linear Algebra) ## Definition A **rotation transformation** is a linear transformation that rotates vectors in the plane about the origin by a fixed angle. This transformation preserves the length of vectors and the angles between them. It is represented by the rotation matrix: $ R = \begin{pmatrix} \cos \theta & -\sin \theta \\ \sin \theta & \cos \theta \end{pmatrix}. $ ## Key Concepts - **Standard Basis:** The standard basis vectors $\{\mathbf{i}, \mathbf{j}\}$ in $\mathbb{R}^2$ are used to illustrate the effect of rotation. - **Rotation Matrix:** A matrix that rotates any vector by a specified angle $\theta$. - **Isometry:** Rotation is an isometric transformation, meaning it preserves distances. - **Orthogonal Transformation:** Rotation matrices are orthogonal with determinant 1. ## Important Properties 1. **Preservation of Lengths:** The transformation does not change the magnitude of vectors. 2. **Angle Preservation:** The angles between vectors remain unchanged after rotation. 3. **Determinant:** The determinant of a rotation matrix is 1, indicating that the area is preserved. ## Essential Formulas - **Rotation Matrix:** $ R = \begin{pmatrix} \cos \theta & -\sin \theta \\ \sin \theta & \cos \theta \end{pmatrix}. $ - **Image of a Vector:** For any vector $\mathbf{v} = \begin{pmatrix} x \\ y \end{pmatrix}$, the rotated vector is: $ R\mathbf{v} = \begin{pmatrix} \cos \theta \cdot x - \sin \theta \cdot y \\ \sin \theta \cdot x + \cos \theta \cdot y \end{pmatrix}. $ ## Core Examples 1. **Basic Example:** For a rotation by $\theta = 30^\circ$, the rotation matrix is: $ R = \begin{pmatrix} \cos 30^\circ & -\sin 30^\circ \\ \sin 30^\circ & \cos 30^\circ \end{pmatrix}. $ The images of the standard basis vectors are computed as follows: $ \mathbf{i}' = R(\mathbf{i}) = \begin{pmatrix} \cos 30^\circ \\ \sin 30^\circ \end{pmatrix}, \quad \mathbf{j}' = R(\mathbf{j}) = \begin{pmatrix} -\sin 30^\circ \\ \cos 30^\circ \end{pmatrix}. $ 2. **Advanced Application:** Visualizing the transformation of the unit square spanned by $\{\mathbf{i}, \mathbf{j}\}$ under $R$, each vertex of the square is rotated by $30^\circ$ about the origin. The square retains its shape and size, demonstrating the isometric property of rotations. ## Related Theorems/Rules - **Orthogonal Matrices:** Rotation matrices are orthogonal, meaning $R^T R = I$. - **Isometry Theorem:** Rotations, as isometries, preserve distances and angles in Euclidean space. ## Common Pitfalls - **Sign Errors:** Mistakenly swapping the sine and cosine values or signs in the rotation matrix. - **Angle Units:** Confusing degrees with radians when computing trigonometric functions. - **Order of Operations:** Incorrectly applying the rotation by not correctly multiplying the matrix with the vector. ## Related Topics - [[Rigid Motions]] - [[Linear Transformation]] - [[Standard Matrix of a Linear Transformation]] - [[Angle_Between_Vectors]] - [[Determinants]] - [[Matrix Multiplication]] - [[Dilation Transformation]] - **Reflection Transformation:** Another type of linear transformation that flips vectors about a line. - **Dilation Transformation:** A transformation that scales vectors uniformly. - **Linear Transformations:** The broader category of functions that include rotations, reflections, and dilations. ## Quick Review Questions 1. What is the effect of applying a rotation matrix to a vector in $\mathbb{R}^2$? 2. How do the images of the standard basis vectors $\mathbf{i}$ and $\mathbf{j}$ under a rotation by $30^\circ$ compare to the original vectors? *** ![[Rotation_Transformation_visualization]]