![[Section-10.jpg]] **Short description :** Diamond 9 is an extensive dive into each step that come into crafting an image or series of images from A to Z for a commission project. This includes the research process, the discussion with the client, and the different technical aspects of the actual workflow. **Number of lessons :** 44 **Duration of the Diamond :** 1929 minutes **Tags :** #process #workflow #ai #photoshop #3d #scripts #business #ftgu **Full list of lessons :** **Diverging** Ideate & Evaluate : exploring the brief exploring in 2D exploring in 3D Translating the brief with the repertoire Interpreting references that fit the brief Meshing ideas by moodboarding Expand & evaluate Outputting research **Converging** Contact sheet Culling Identifying the right sequence Identify your keepers Moodboard update Refining your keepers Presenting your work to the client Dealing with objections Iterating & detailing : How to integrate feedback How to add details to a scene Final refining and checks Final touchpoints - delivering the images Typical project steps and timeline What's next Diamond 9 in under 120 seconds Theory to practice Mastering efficiency Assessing what to do in 2D vs 3D Horoma basic 3ds Max Scripts to make your life easier What should your 3d base look like for the first round Prepping your 3d with automated scripts Texturing and how to build an easy-to-use material library Simplify the texturing process with an automated script Integrating FP into your pipeline for fast and realistic vegetation Integration RC into your pipeline Integration Pulze into your pipeline Debugging your scene Creating mood variations with Stable Diffusion Turning a clay render into a textured sketch proposal What should your early sketches look like Horoma scripts in Photoshop The fundamentals of photoshopping your first round sketches Using stable diffusion to create vegetation Using stable diffusion to create people The good enough image, excellence and perfection Optimizing and automating your own workflow Get the premium content here : www.horoma.school **Related content :** [[7 To-do's after you finish an archviz project]] [[Forest Digital X Horoma]] [[How to create fog in Photoshop and boost your composition]] [[How to use Vray passes in Photoshop for archviz images]] [[Reinforce your composition by placing cutouts the right way]] [[The 6 pillars of the ideal archviz workflow]] [[The main steps of postproduction in Photoshop for any rendering]] [[The power of the burn and dodge tools in Photoshop]] [[Two common artistic tips you probably don't use properly]] [[What are the differences between a high and a low quality rendering]] [[Why you need a proper folder structure in Photoshop]] [[Gumroad Shop]] [[Horoma Critiques Horoma - The concept]] [[How to add snow in your rendering]] [[How to populate your rendering seamlessly]] [[How to master the fundamentals of Hue Saturation and Value]] [[Behind the scenes 0]] [[Behind the scenes 1]] [[Behind the scenes 2]] [[Making of Draped Art]] [[Making of Photography School in Nantes]]