### Part 1 Review: Artistic Research & Research Questions
### 1. What Is Artistic Research?
Artistic practice can become research when making is a way of:
- **asking questions**
- **exploring possibilities**
- **generating knowledge**
> **Artistic research is not simply “being creative.”**
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### 2. What Makes Making Research?
Artistic research involves:
- identifying a **question or problem**;
- investigating through **artistic practice**;
- reflecting on what emerges;
- documenting and contextualizing the process;
- communicating the knowledge produced.
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### 3. What Is Context?
Contextualizing means asking:
- **What already exists?**
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- **How does my work relate to it?**
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- **What does my work add, challenge, or change?**
> Your project does not exist in isolation.
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### 4. Three Ways of Thinking About Research
### Research _On_ Art
- Art is the **object of investigation**.
### Research _For_ Art
- Research supports an **artistic or technical outcome**.
### Research _In/Through_ Art
- Artistic practice becomes the **primary means of investigation**.
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### 5. From Interest to Research Question
### Example
- **Interest:** Granular synthesis
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- **Curiosity:** Perception of continuity
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- **Problem:** Fragmented sound and continuity
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- **Question:**
How can granular synthesis investigate the perception of continuity in musical time?
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### 6. Making vs. Researching
### Production Question
- “How do I make an interactive musical instrument?”
### Research Question
- **“How does its design affect the performer's musical decision-making?”**
**Making** → What can I build?
**Research** → What can I learn?
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### 7. Research Question + Creative Practice
**Research Question**
- What do you want to understand?
**Creative Practice**
- What will you make to investigate it?
### Example
- Question: How does interface latency affect musical agency?
- Practice: An interactive instrument with controllable latency
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### 8. Research Is Iterative
- Question
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- Experiment
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- Unexpected Result
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- Reflection
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- New Question
**Your initial question can change as the research develops.**
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### Before We Start Part 2
Let's talk about your own project:
- What interests you?
- What problem or curiosity does it raise?
- What do you want to investigate?
- What might your research question be?
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### Today we will move from...
- What do I want to investigate?
↓
- What am I going to make?
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- How will I investigate it?
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- How will I know what I learned?
### From Research Question to Thesis Project
- You have a question. Now, what are you going to do with it?
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### Research Question → Project Idea
A research question does not determine a single project.
One question can lead to **many possible artistic approaches**.
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For example:
**Research Question**
- How does interface latency affect a performer's sense of musical agency?
Possible projects:
- an interactive instrument;
- a performance system;
- a composition incorporating latency;
- an interactive installation;
- several interfaces with different latency conditions.
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### The project is a way of **investigating the question**—not simply the final product.
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### What Will You Make?
Your **creative deliverable** is the artistic or technical work through which you conduct your research.
Possible forms:
- composition;
- performance;
- performance system;
- interactive installation;
- software instrument;
- custom controller;
- sound installation;
- algorithmic composition;
- audiovisual work;
- experimental recording.
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### Research Question + Creative Deliverable
Your project should connect the two.
1. Research Question
- What are you trying to understand?
1. Creative Deliverable
- What will you make to investigate it?
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For example:
**Question**
- How does interface latency affect musical agency?
**Deliverable**
- An interactive instrument with controllable latency.
**Investigation**
- Perform with different latency conditions and reflect on how they affect musical decision-making.
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### Project Scope
A thesis project should be:
- **ambitious enough** to generate meaningful research;
- **focused enough** to investigate a specific question;
- **feasible enough** to complete within the available time.
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Ask yourself:
- How much time do I have?
- What skills do I need?
- What equipment do I need?
- Do I need collaborators or participants?
- What resources are available to me?
- What could make the project impossible to finish?
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### Is this ambitious enough to be a thesis—but small enough to finish?
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### Too Broad
- “How does AI change music?”
### More Focused
- “How does using generative AI affect my compositional decision-making when creating electroacoustic music?”
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# Project Constraints
Constraints are not necessarily limitations. They can help you **focus the research**.
A good project works with its constraints rather than ignoring them.
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Consider:
- time;
- budget;
- space;
- equipment;
- technical skills;
- collaborators;
- participants;
- software/hardware;
- access to information.
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# Research Methodology
- How will you investigate your question?
Possible methods include:
- creative practice;
- prototyping;
- experimentation;
- reflective journaling;
- close reading;
- critical code analysis;
- historical research;
- interviews;
- performance observation;
- audience research.
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### Method ≠ Deliverable
Your **deliverable** is what you make.
Your **methodology** is how you investigate.
For example:
**Deliverable:** Interactive instrument
**Methods:** Prototyping + performance experiments + reflective documentation
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# Artistic Practice as Method
In artistic research, making itself can generate evidence.
You might:
1. build something;
2. test it;
3. observe what happens;
4. document the result;
5. reflect on it;
6. modify the work;
7. test again.
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### The process of making is part of the research.**
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### Iteration
Your first version is not necessarily your final version.
- Question
↓
- Prototype
↓
- Experiment
↓
- Unexpected result
↓
- Reflection
↓
- Revision
↓
- New experiment
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### Research develops through iteration.
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### A failed experiment can produce valuable research evidence.
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### Failure Is Data
An unsuccessful experiment can still be useful.
Ask:
- What did I expect?
- What actually happened?
- Why might they be different?
- What did I learn?
- Does this change my research question?
- What should I try next?
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### Documentation should show **how your thinking and practice developed**, not just the final result.
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### Documentation
- How will you demonstrate the research process?
Possible evidence:
- recordings;
- code;
- diagrams;
- screenshots;
- sketches;
- version histories;
- rehearsal videos;
- reflective journals;
- design iterations;
- failed experiments.
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### Where does your project sit within existing knowledge and practice?
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### Context + Related Work
Your project does not exist in isolation.
Ask:
- Who has worked on this before?
- What already exists?
- What theories or concepts are relevant?
- What artistic practices relate to my work?
- What technologies or techniques am I building on?
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### What will someone know, understand, or be able to do because of your research?
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### Expected Contribution
Your thesis should contribute **something**.
This does not necessarily mean inventing something completely new.
You might:
- demonstrate a new application of an existing technique;
- offer a new artistic perspective;
- reveal something through experimentation;
- develop a new tool or system;
- challenge an existing assumption;
- document and analyze a previously unexplored practice.
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### Project Timeline
Break the project into manageable phases.
### Phase 1 — Research & Ideation
Question → Context → Initial experiments
### Phase 2 — Prototyping
Build → Test → Document → Revise
### Phase 3 — Creative Development
Compose / Design / Perform → Iterate
### Phase 4 — Evaluation
Test → Reflect → Analyze
### Phase 5 — Finalization
Final work → Documentation → Writing → Presentation
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### Your Project Proposal
By the end of the planning process, you should be able to describe:
### 1. Research Question
- What do you want to investigate?
### 2. Research Problem
- Why is this worth investigating?
### 3. Creative Deliverable
- What will you make?
### 4. Methodology
- How will you investigate it?
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### 5. Context
- What existing work or knowledge informs your project?
### 6. Contribution
- What might your research add?
### 7. Documentation
- What evidence will you collect?
### 8. Timeline
- How will you complete it?
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# One-Sentence Project Description
Try completing:
> **I will investigate [QUESTION] by creating [DELIVERABLE], using [METHODS], in order to understand/contribute [INSIGHT].**
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For example:
> **I will investigate how interface latency affects a performer's sense of musical agency by creating and performing with an interactive instrument, using controlled experiments and reflective practice to understand how technological constraints shape musical decision-making.**
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# Final Check
Before committing to your project, ask:
- **Is there a clear question?**
- **Is there a meaningful problem?**
- **Does the creative work help investigate the question?**
- **Is the methodology appropriate?**
- **Is the project feasible?**
- **Is there enough room for experimentation and discovery?**
- **Can I document the research process?**
- **Can I explain what the project contributes?**
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### Your Project Name:
**A research question**:
**A research problem**:
**A possible creative deliverable**:
**A possible methodology**:
**A preliminary timeline**:
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### Your project will change. That's part of the research.