### What Counts as Research? - When does making music become research? - What is **your research**? --- - If a composer writes a piece simply to create something interesting, expressive, or enjoyable, **is that research?** --- - Not every act of making music is necessarily research. - So, what makes artistic practice **research**? --- ### Artistic Research Artistic practice can become research when making is a way of: - **asking questions** - **exploring possibilities** - **generating knowledge** --- ### Artistic Research Can Also Investigate People Artistic research can investigate **human experience, behavior, and interaction**. For example: - How do listeners perceive a particular sound? - How do performers interact with a new instrument? - How does an audience experience spatial audio? - How do musicians use AI in their creative process? - How does a new interface change musical behavior? --- ### Can We Conduct Artistic Research Using **Traditional Academic Research Methods**? --- ### Traditional Academic Researchers Might: 1. formulate a question; 2. collect evidence; 3. analyze evidence; 4. develop an argument; 5. communicate conclusions. --- ### Artistic Researchers Might: 1. encounter a problem and formulate a provisional question; 2. make, build, and experiment; 3. encounter unexpected results; 4. modify the work and reflect on what happened; 5. contextualize the findings and formulate new questions. --- ### When People Are Part of the Investigation We can learn through: - **interviews** - **surveys** - **observation** - **user testing** - **performance studies** - **listening experiments** - **focus groups** The people involved can become an important source of **research evidence**. --- ### We Often Struggle to Distinguish Between **Artistic Creation** and **Thesis Research**. --- ### Artistic Research Is Not Simply “Being Creative.” It involves: - identifying questions or problems; - investigating through **artistic practice**; - reflecting on what emerges; - articulating and documenting the findings; - **contextualizing** and communicating the knowledge produced. --- ### What Is Contextualizing? Contextualizing means placing your artistic work within a broader **artistic, historical, theoretical, cultural, or social context**. It helps the reader or audience understand: - **What already exists?** (where the work comes from) ↓ - **How does my work relate to it?** (what it responds to) ↓ - **What does my work add, challenge, or change?** (why it matters) --- For example, if you create a piece using **granular synthesis**: - **Without context:** > “I created a piece using granular synthesis.” --- - **With context:** > “My piece explores granular synthesis as a way of disrupting our perception of continuity. This builds on the work of Curtis Roads and earlier experimental approaches to sound fragmentation.” --- - What are you doing? → Using granular synthesis - What are you investigating? → **Perception of continuity** --- - **Who/what came before?** → Curtis Roads and earlier experimental practices - **What is the relationship?** → Your work **builds on** those practices - **Where does your work sit historically/artistically?** → Within a tradition of experimenting with sound fragmentation --- ### Example Cases: **Music-Making Can Be Artistic Research** When someone is: - composing to **investigate** a particular musical idea or problem; - designing a musical interface and **examining** how it changes musical interaction; - experimenting with an unconventional tuning system to **explore** its musical possibilities; --- - building an interactive performance system to **investigate** relationships between performer, technology, and audience; - studying a synthesizer's history to **understand** how its design shaped musical practice; - investigating how machine learning **influences or transforms** compositional decisions. --- ### The Central Question Is Not Simply What We Make, but What We Learn Through Making. --- ### Another Example: Interactive Instrument **Artistic Research** - How does interface latency affect a performer's sense of musical agency? You might: - build an instrument; - experiment with different latency conditions; - perform with it; - reflect on your own experience. --- ### Adding Human Research You might also ask: - **How do performers experience different amounts of latency?** You could: - have several performers use the instrument; - observe their interactions; - interview them afterward; - compare their experiences. Now, the performers' experiences become **evidence**. --- ### Different Kinds of Evidence (Quantitative and Qualitative Evidence) Research does not always produce numbers. You might collect: **Quantitative evidence** - response times - ratings - frequency of behaviors - survey responses - performance data --- **Qualitative evidence** - interviews - observations - descriptions of experiences - performer reflections - audience responses --- ### Research With Human Participants If your research involves people as research participants, consider: - informed consent; - privacy and confidentiality; - potential risks; - how data will be collected and stored; - whether your institution requires **research-ethics review or IRB approval**. --- ### Now, Do You Have a Better Idea of What Kind of Research You Are Going to Conduct? --- ### Music Technology Is Not Neutral If you are having trouble finding a research topic, let's consider the following inquiry: - How do our technologies **shape** the way we make music? --- ### The DAW Is Not Just a Tool A DAW may appear to be simply a tool for recording and producing music, but it also embodies assumptions: - music can be represented as **tracks**; - time can be represented **visually**; - musical events can be **quantized**; --- - pitch can be represented through particular **tuning systems**; - sound can be represented as **editable objects**; - musical structure can be organized through **timelines**; - production can be organized around particular **workflows**. --- ### Technology Can Shape Musical Practice Technology does not simply enable musical practices—it can also **shape them**. Technological design can influence: - how musicians think; - how they work; - what they consider possible; - what kinds of music they create. --- ### Interesting Idea vs. Research Question You may already have something you want to make, but an interesting idea is not yet a research question. --- ### Start With an Interest For example: - granular synthesis; - AI and composition; - custom controllers; - spatial audio; - improvisation; - electronic performance; - machine listening; - unusual tuning systems. --- ### Then Ask: Why? **What interests you about it?** For example: - “I am interested in granular synthesis.” ↓ - “I am interested in how granular synthesis can disrupt the perception of continuity.” --- ### Then Ask: What Is the Problem? A research problem identifies something that is: - **unclear** - **unexplored** - **unresolved** - or worth **reconsidering** --- For example: - “Granular synthesis is often used to create fragmented or transformed sounds.” ↓ - But how does this fragmentation affect the listener's perception of continuity? --- ### Summary: From Topic to Question **Topic:** - Granular synthesis ↓ **Interest:** - Perception of continuity ↓ **Problem:** - How fragmented sound affects the perception of continuous musical events ↓ **Research Question:** - How can granular synthesis be used to investigate the perception of continuity in musical time? --- ### A Good Research Question Should Be: - **specific enough** to investigate; - **open-ended** rather than answerable with yes/no; - connected to a **problem or tension**; - possible to investigate through your available methods; - meaningful beyond the production of a single artwork. --- ### Avoid the “How Do I...?” Question A common starting point is: - “How do I make **__**?” This is usually a **design or production question**, not yet a research question. For example: - “How do I make an interactive musical instrument?” --- Instead, ask: - **What can I learn by making an interactive musical instrument?** or: - **How does the design of an interactive instrument affect the performer's musical decision-making?** --- ### Summary: From Making to Investigating Think about three levels: ### 1. What Will I Make? - An interactive musical instrument. ### 2. What Will I Investigate Through Making It? - The relationship between interface design and musical decision-making. ### 3. What Might I Learn? - How different interface designs shape performers' choices and behaviors. --- ### The Research Question Can Evolve as the Research Develops. --- ### The Research Question Can Change Your initial question does **not** need to be perfect. Artistic research is often **iterative**. You may begin with: - “How does latency affect musical performance?” ↓ - **Experiment** ↓ - **Unexpected result** ↓ - New question: “How does unpredictable latency affect a performer's perception of agency?” --- ### Classroom Activity: What Is Your Research Problem? Try completing these sentences: - **I am interested in...** --- - **I notice that...** --- - **But I don't yet understand...** --- - **I want to investigate...** --- - **I will investigate this through...** --- - **I might learn...** --- ### Your Thesis in One Sentence Try to complete: - **I will investigate [QUESTION] through [ARTISTIC PRACTICE] in order to understand [KNOWLEDGE/INSIGHT].** --- For example: - **I will investigate how interface latency affects a performer's sense of musical agency through the design and performance of an interactive instrument in order to understand how technological constraints shape musical decision-making.** --- ### By Next Week (ASAP!) You should have a sense of: - **What interests you?** - **What problem or curiosity does it raise?** - **What do you want to investigate?** - **What might your research question be?** **Next week:** What will you make, and how will you investigate it?