> [!info] Subclass Overview
> **Class:** Paladin | **Subclass Type:** Sacred Oath
> **Deity:** [[Rao]] — The Mediator, God of Peace, Reason, and Serenity
> **Alignment Requirement:** Lawful Good
> **Region:** [[Veluna]]
>
> Paladins sworn to Rao are the gentle shepherds of Oerth — calm voices in the storm of conflict, dedicated to resolving strife through reason before resort to force. They are diplomats, counselors, and protectors who believe that violence is always a failure of wisdom. Found primarily in the peaceful nation of Veluna, these knights of serenity wield the power of Rao's boundless tranquility as both sword and shield.
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## Tenets of Rao
The Oath of Rao demands discipline of the mind and spirit above all else.
- **Peace Through Reason.** Seek to resolve all conflict through dialogue and understanding before raising a weapon.
- **Compassion Before Violence.** Show mercy to your enemies; the redeemable soul is worth more than a won battle.
- **Be a Shepherd to the Flock.** Protect the innocent and the weak, guiding them away from harm rather than merely avenging it.
- **A Wild Heart Leads to Folly.** Master your own emotions before you may hope to still the chaos of others.
> [!warning] Divine Disapproval
> Striking down a surrendered foe, refusing a reasonable offer of peace, or abandoning an innocent to save yourself each count as a **strike**. Three strikes strips all paladin features until atonement before a priest of Rao.
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## Oath Spells
> [!spell] Oath of Rao Spells
> You gain the following spells at the listed paladin levels. They do not count against your prepared spells.
>
> | Paladin Level | Spells |
> |---|---|
> | 3rd | *Sanctuary*, *Sleep* |
> | 5th | *Calm Emotions*, *Warding Bond* |
> | 9th | *Beacon of Hope*, *Counterspell* |
> | 13th | *Aura of Purity*, *Charm Monster* |
> | 17th | *Hallow*, *Hold Monster* |
---
## Channel Divinity
At 3rd level you gain the following two Channel Divinity options.
> [!tip] Unsettling Calm
> As an action, you project an eerie, oppressive serenity. Each enemy within **15 feet** of you must succeed on a **Charisma saving throw** (DC = your paladin spell save DC) or suffer **disadvantage on attack rolls** until the end of your next turn. This effect lasts for a number of rounds equal to your **Charisma modifier** (minimum 1). Undead and constructs are immune to this effect.
> [!tip] Wavering Resolve
> As an action, the soothing yet terrible will of Rao washes over your foes. Each enemy within **15 feet** must succeed on a **Charisma saving throw** or immediately **drop any held weapons or items** and become **frightened** of you for a number of rounds equal to your **Charisma modifier** (minimum 1). A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on a success. Undead and constructs are immune to this effect.
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## Aura of Enduring Courage
*7th-level Oath of Rao feature*
> [!tip] Aura of Enduring Courage
> Rao's mercy sustains your allies at the threshold of death. While you are conscious, any friendly creature within **10 feet** of you that would be reduced to 0 hit points is instead reduced to **1 hit point**.
>
> This feature can affect each creature only once per turn. It has no effect on undead or constructs.
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## Swords to Plowshares
*15th-level Oath of Rao feature*
> [!tip] Swords to Plowshares
> When a creature hits you with a melee attack, you may use your **reaction** to channel Rao's peaceful command. The attacker must succeed on a **Charisma saving throw** or immediately **drop all held weapons** and fall **prone, groveling** until the end of their next turn. If the groveling creature is attacked by any other creature, the effect ends immediately.
>
> You may use this reaction a number of times equal to your **Charisma modifier** per long rest. Undead and constructs are immune to this effect.
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## The Perfect Calm
*20th-level Oath of Rao feature*
> [!tip] The Perfect Calm
> You have achieved a serenity so profound that the enchantments and compulsions of others cannot reach you. When you fail a saving throw against an **enchantment spell or effect**, you may use your **reaction** to automatically succeed instead.
>
> You may use this feature a number of times equal to your **Charisma modifier** per long rest.
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> [!abstract] Related Content
> - **Deity:** [[Rao]]
> - **Region:** [[Veluna]]
> - **Paladin Class Hub:** [[Paladin]]
> - **Other Sacred Oaths:** [[Oath of Heironeous]] | [[Oath of Pelor]] | [[Oath of St. Cuthbert]]