# Oath of Pelor
> [!info] Subclass Overview
> **Class:** Paladin | **Archetype:** Sacred Oath | **Source:** Greyhawk Homebrew
> **Primary Stat:** Charisma | **Damage Focus:** Fire, Radiant
*Pelor is the Sun Father, the Shining One, the most widely worshipped deity in the Flanaess. His paladins do not merely fight evil — they burn it clean from the world, as sunlight burns away the mist. Where undead roam, where cults fester in darkness, where tyrants extinguish the light of hope, the paladins of Pelor come like a rising dawn.*
*The Oath of Pelor is one of the few sacred oaths that is genuinely universal — sworn in temples from Veluna to the Urnst States to the distant Spindrift Isles. It has no single martial tradition behind it, only the ancient promise: that the Sun Father's servants will carry his light into any darkness they find.*
*Those who take this oath are sometimes called Dawnstars, a title that becomes literal should they achieve the oath's ultimate blessing.*
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## Tenets of Pelor
A paladin who swears the Oath of Pelor must uphold its three tenets. Violation triggers divine disapproval — three strikes results in loss of all paladin class features until atonement is performed at a temple of Pelor.
**1. Carry the Light.** Darkness, literal or metaphorical, is your enemy. You carry light into dangerous places, and you do not extinguish it for convenience or stealth.
**2. Burn Away Corruption.** Undead, fiends, and those who traffic with them must be destroyed, not bargained with, not imprisoned. Fire purifies.
**3. Feed the Hungry.** The Sun Father's bounty belongs to all. You do not hoard resources while others starve. Generosity is a holy act.
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## Oath Spells
> [!spell] Oath Spells
> These spells are always prepared and do not count against your number of prepared spells.
>
> | Paladin Level | Spells |
> |:---:|---|
> | 3rd | *Burning Hands*, *Hellish Rebuke* |
> | 5th | *Flame Blade*, *Scorching Ray* |
> | 9th | *Beacon of Hope*, *Daylight* |
> | 13th | *Fire Shield*, *Wall of Fire* |
> | 17th | *Dawn*, *Flame Strike* |
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## Class Features
### 3rd Level: Channel Divinity
> [!tip] Defense of Faith *(3rd level)*
> As an action, you invoke Pelor's name and bathe yourself in golden light. For 1 minute, attack rolls made by evil-aligned creatures against you have disadvantage, and you shed bright light in a 20-foot radius (and dim light for an additional 20 feet). The light is sunlight for the purpose of creatures with sunlight sensitivity.
> [!tip] Wave of Penance *(3rd level)*
> As an action, you unleash a wave of radiant judgment. Each evil-aligned creature within 30 feet of you that can see you must make a Wisdom saving throw. On a failure, the creature is incapacitated and falls prone until the end of its next turn, overcome by awe and remorse before the Sun Father's light. On a success, the creature is not affected.
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### 7th Level: Commanding Flame
> [!tip] Commanding Flame *(7th level)*
> The Sun Father's fire answers your call. You learn the *Control Flames* and *Produce Flame* cantrips. These do not count against your cantrips known, and Charisma is your spellcasting ability for them.
>
> Additionally, when you cast a spell that deals fire damage, you may choose to have it deal radiant damage instead.
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### 15th Level: One with the Flame
> [!tip] One with the Flame *(15th level)*
> Your bond with Pelor's sacred fire has become part of you. You gain resistance to fire damage and radiant damage.
>
> Additionally, whenever you deal fire or radiant damage to a creature, you may add **1d8 radiant damage** to the total. This bonus damage applies once per spell or attack, not per die rolled.
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### 20th Level: The Dawnstar
> [!tip] The Dawnstar *(20th level)*
> As an action, you undergo a blazing transformation, becoming a living avatar of the Sun Father's wrath. For 1 hour, you gain the following benefits:
>
> - You emit bright sunlight in a 60-foot radius and dim light for an additional 60 feet.
> - Undead and creatures with sunlight sensitivity have **disadvantage** on all attack rolls and saving throws while within your bright light.
> - When a creature within your bright light is reduced to 0 hit points, it must make a Constitution saving throw against your spell save DC. On a failure, it is **disintegrated** — its body is reduced to ash and cannot be raised as undead.
> - You are **immune** to fire damage and radiant damage for the duration.
>
> Once you use this feature, you can't use it again until you finish a long rest.
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## Related Content
> [!abstract] Connected Notes
> - **Deity:** [[Pelor]] — The Sun Father, most widely worshipped god in the Flanaess
> - **Primary Enemies:** [[Undead]] — Pelor's paladins are among the most effective undead hunters in the setting
> - **Regional Hubs:** [[Veluna]], [[Furyondy]], [[Urnst States]] — Major centers of Pelor worship
> - **See Also:** [[Oath of Heironeous]] — Closely allied oath; the two orders often cooperate against mutual enemies