We're moving into the final stretch for the currently planned work. From here on out new features will be rarer as I focus on fixing bugs and polishing the current user experience. ### System Changes - Added campaign option to disable the [[Global Difficulty]]. - Added a new [[Global Difficulty#GM Intrusion Threshold|GM Intrusion threshold]] icon at the bottom of the screen next to the global difficulty modifier - Added [[Conditions]], a new way of handling effects - Effects and conditions now display icons on creature tokens - When a PC uses a recovery, all effects on that character will have their durations reduced by an appropriate amount. - Updated the Effort and Assets modifier section at the bottom left of the screen. Now both of those number values can be left-clicked to increase, in addition to using the scroll wheel. This reduces the need to type a value into the fields (which was non-intuitive and confusing) - The "Use Edge" checkbox automatically deselects when a character applies edge to a roll. The checkbox is re-enabled when the combat tracker turn changes. - There needs to be some testing around how usable this change is, so any feedback on it is appreciated. - Added a [[Features]] list to [[Types]]. The list of features is applied to a character with the rest of the Type's properties and abilities. - Added help buttons to the top of many windows that link back to this wiki. - Fixed an issue where the DMG effect wasn't applied. - Fixed an issue where the MAXASSET effect wasn't being applied. - Fixed an issue where armor wasn't being applied. - Fixed an issue where labels in the Ability window were editable when they shouldn't be. ### Effects - Added [[Effects#Health and Healing|HALFRECOVERY]] effect, which will halve the result of recoveries a character takes. - Added [[Effects#Health and Healing|NORECOVERY]] effect, which will zero out the result of recoveries a character takes. - The [[Effects#Damage Modification|DMGO]] effect now accepts "pierce", "piercing", and "ambient" as tags. Doing so will cause the damage to ignore armor. - The [[Effects#Damage Modification|DMGO]] effect now accepts "single" as a tag. Doing so will cause the ongoing damage to only apply to a single stat pool, even if that stat pool is empty. - The [[Effects#Health and Healing|REGEN]] effect now accepts "single" as a tag. Doing so will cause the healing to only apply to a single stat pool, even if that stat pool is full. - The {{EFFORT}} tag has been changed to {EFFORT} to bring it in line with the {CYPHERLEVEL} tag. ### PC Changes - Added the option to pay XP as the cost for [[Abilities]] - Added a new property to the main tab for [[Abilities]] that lets you specify how many uses an ability has per recharge period. On the PCs' [[Actions Tab]], this increases the number of checkboxes next to the ability's name so you can track multiple uses per recharge period. - The player intrusion button on the [[Main Tab]] has been moved up next to the character name so that it's accessible from any tab. - Added a new Overflow property to [[Actions Tab#Heal Action|heal actions]] that controls whether the healing should apply to only a single stat, or whether excess healing should overflow into other stats. - Delete buttons next to roll actions no longer cover up the details button. - Moved the Hero Points box up next to the character name (only visible when enable in the [[House Rules|campaign settings]]). ### NPC Changes - The [[NPCs#Damage|Damage]] text box now parses the text and allows the GM to perform damage rolls directly from this line.