While NPCs in the cypher system are fairly rules-lite, in Fantasy Grounds they have to be a bit more explicit about the kinds of features they have and how they're applied. ![[npc.png]] #### Properties - **Level.** The creature's level. This number is a rollable field that can be double clicked or drag/dropped to initiate an attack roll. This allows a GM to make attack rolls against PCs even if they haven't defined any actions. - **Health.** The creature's HP. - **Damage.** Text field for damage the creature deals. See the [[NPCs#Damage|Damage]] section below for more details - **Armor.** The NPC's armor against untyped, generic damage. - **Type.** The creature's type. Used only when placing [[Death Markers]] - **Movement.** Text field for the creature's movement speed. This field is cosmetic/informational and has no functional use. - **Modifications.** All of the level modifications this NPC has various types of rolls. When an NPC is added to the combat tracker, this field is parsed and relevant effects are added to the combat tracker entry to apply these level modifications. [[NPCs#Level Modifications|See more below]] - **Combat.** Text field for combat information. This field is cosmetic/informational and has no functional use. - **GM Intrusion.** Text field for GM intrusion notes. This field is cosmetic/informational and has no functional use. #### Special Defenses & Armor Each entry in this list defines special damage modifications the NPC has for specific types of damage, and can be edited by clicking the "details" button at the right side of the line. This will open the Special Armor Editor In the editor you can specify the damage type that is being modified, as well as the amount to modify it and the behavior you want to apply. For Damage Reduction, a positive Armor value will reduce damage taken of the matching damage type, a negative armor value will increase damage taken of the matching type, and an armor value of 0 will make the character immune to damage of the matching type. For Damage Threshold, the Armor value is the amount of damage that must be applied for any damage to be taken. ![[Pasted image 20231111105838.png]] ### Actions This list of actions is almost exactly like a PC's [[Actions Tab#Abilities|Abilities list on the action tab]]. Each entry has a text field for a description, and a list of actions for ease of use. ### Damage The damage text field is parsed using the format: "# \<damage type> damage (\<stat>)" - \# is the amount of damage dealt - \<damage type> is an optional damage type - \<stat> can be "might", "speed", or "intellect". The default is might ### Level Modifications Level modifications for specific types of rolls are automatically parsed and applied to NPCs that are added to the combat tracker. In order for this to work, the text must be in the same format as presented in the Cypher System Rulebook. That format is: \<stat> \<roll type> as level \<number> - \<stat> can be "might", "speed", or "intellect" - \<roll type> can be either "attacks", "defense", or "defends" - \<number> must be a number value. The text around this format does not matter, as long as this format appears somewhere in the text. For example: "Speed defense as level 5 due to shield" or "might attacks as level 3 due to size" are both valid.