Considering Abilities are the primary mechanism by which characters are build, it makes sense that they are where a good bulk of the features of the Cypher ruleset all come together. ### Main Tab The main tab of the ability contains basic information for that ability. - **Type.** This is a generic text field that can be used to sort, organize, or categories different types of abilities. - **Use Type.** Enabler or Action. Enabler actions do not show many of the other properties, while Actions do* - **Can Select.** Once or Multiple times. This lets the system know whether an ability can be selected multiple times when building a character or advancing. - **Use Equipped.** Does this ability have an attack or damage action that should be based on the [[Actions Tab#Weapons|equipped weapon]]. - **Recharge.** Determines whether the ability can be used a limited number of times. Options include: - **On any recovery action.** The ability will be recharged when any recovery - **On the first recovery of the day.** The ability will only recharge when the Action recovery is taken - **On the last recovery of the day.** The ability will only recharge when the 10 Hour recovery is taken - **Manually.** The ability will not automatically recharge, and must be manually readied. - **Uses per Period.** If an ability has a set recharge time, then this field controls how many times the ability can be used before recharging. - **Cost.** This is the amount of stats that must be spent to activate this ability. - **Cost Stat.** This is the stat pool from which the cost must be spent to activate this ability. \* The cypher system rulebook often lists Enabler abilities with activation costs. A lot of these instances feel like mistakes or otherwise don't make sense (why would a passive ability need to be activated?), and so the cost section is only visible for Action types. ![[abilities_main.png]] ### Actions Tab The actions tab contains a list of actions that are relevant to using the ability. These can be added by clicking the buttons in the Properties header. Read more about [[Actions Tab#Roll Actions|Roll Actions]] here. These roll actions are made available to a player on the [[Actions Tab]] of their character sheet in the [[Actions Tab#Abilities|Abilities]] section. ![[abilities_actions.png]] ### Other Tab The other tab contains a list of [[Features]] that are automatically applied to the character along with the ability. ![[abilities_other.png]]