Considering Abilities are the primary mechanism by which characters are build, it makes sense that they are where a good bulk of the features of the Cypher ruleset all come together.
### Main Tab
The main tab of the ability contains basic information for that ability.
- **Type.** This is a generic text field that can be used to sort, organize, or categories different types of abilities.
- **Use Type.** Enabler or Action. Enabler actions do not show many of the other properties, while Actions do*
- **Can Select.** Once or Multiple times. This lets the system know whether an ability can be selected multiple times when building a character or advancing.
- **Use Equipped.** Does this ability have an attack or damage action that should be based on the [[Actions Tab#Weapons|equipped weapon]].
- **Recharge.** Determines whether the ability can be used a limited number of times. Options include:
- **On any recovery action.** The ability will be recharged when any recovery
- **On the first recovery of the day.** The ability will only recharge when the Action recovery is taken
- **On the last recovery of the day.** The ability will only recharge when the 10 Hour recovery is taken
- **Manually.** The ability will not automatically recharge, and must be manually readied.
- **Uses per Period.** If an ability has a set recharge time, then this field controls how many times the ability can be used before recharging.
- **Cost.** This is the amount of stats that must be spent to activate this ability.
- **Cost Stat.** This is the stat pool from which the cost must be spent to activate this ability.
\* The cypher system rulebook often lists Enabler abilities with activation costs. A lot of these instances feel like mistakes or otherwise don't make sense (why would a passive ability need to be activated?), and so the cost section is only visible for Action types.
![[abilities_main.png]]
### Actions Tab
The actions tab contains a list of actions that are relevant to using the ability. These can be added by clicking the buttons in the Properties header. Read more about [[Actions Tab#Roll Actions|Roll Actions]] here.
These roll actions are made available to a player on the [[Actions Tab]] of their character sheet in the [[Actions Tab#Abilities|Abilities]] section.
![[abilities_actions.png]]
### Other Tab
The other tab contains a list of [[Features]] that are automatically applied to the character along with the ability.
![[abilities_other.png]]