![[charsheet_main.webp]] ### 1. **Portrait** Character's portrait. Click to select portrait. ### 2. Name The character's name. ### 3. Player Intrusion Button A player can click this button to invoke a player intrusion. A window will appear that allows the character to select the player intrusion they want to invoke. Selecting "Accept" will deduct the relevant amount of XP and print a message in chat. ![[charsheet_pc_intrusion.png]] ### 4. Token The character's token. Can be the same as the portrait or can be different. Drop a token on this field to set it. ### 5. Character Tier, Effort, and Advancements The character's Tier, maximum Effort value, current XP, and advancement tracker. You can click the four advancements checkboxes to [[Character Advancements|apply an advancements]] - STAT - Add 4 stats to your stat pools in any combination - EFF - Increase your effort by 1 - EDGE - Increase the Edge of one of your stats by 1. - SKILL - Gain training in a new skill, or increase training in a skill or ability you have. ### 6. Stat Pool Overview The roll button will initiate a stat roll for the given stat either by clicking or dragging from the button. You can also make a stat roll by double-clicking on, or dragging from, the large "current pool" number. - Current points in the stat pool - Stat pool maximum - Edge ### 7. Defense Roll The button directly to the left of the "Def" label will make a defense roll, which you can roll either by clicking the button or drag/dropping from the button. The field directly to the right of the "Def" label is the current training for the defense, which is either "Pr" (practiced), "Tr" (trained), "Sp" (Specialized), or "In" (inability). To the right of that are two number fields: assets applied to the defense roll, and a modifier for the defense roll. ### 8. Character Identity The character identity includes the character's name, [[Descriptors|Descriptor]], [[Types|Type]], and [[Foci|Focus]]. This can also include [[Ancestries|Ancestry]] and [[Flavors|Flavor]], but those parts of the character identity are not visible unless they've been added via drag/drop. See [[Creating a Character]] for a walkthrough of how you can set these. Additionally, the *details* icon in the upper-right of this section will open up the Character Tracker, which will detail all of the modifications and adjustment that occur on your character. ### 9. Armor The summed total of the character's armor and speed effort penalty due to armor. The two fields are not editable by themselves, but the *details* button to the right of the fields will open a separate window in which you can set the base Armor value granted by any armor you're wearing, plus any miscellaneous Armor mods from any other source. The "Pierce-Proof" field is how much of the character's Armor value is immune to effects that would otherwise ignore Armor. Effort Penalty Base is where you'd enter the penalty to the cost of applying Speed Effort from your armor (1 for light, 2 for medium, 3 for heavy, etc). The Mod field is where you'd enter any adjustments to this amount based on abilities. ![[charsheet_armorcalc.png]] ### 10. Special Defenses The special defenses section is where you can enter Armor values the character might have against specific types of damage. Each entry is displayed as a readable sentence, and can be edited by clicking the "details" button at the right side of the line. This will open the Special Armor Editor ![[pc_special_defenses.png]] In the editor you can specify the damage type that is being modified, as well as the amount to modify it and the behavior you want to apply. For Damage Reduction, a positive Armor value will reduce damage taken of the matching damage type, a negative armor value will increase damage taken of the matching type, and an armor value of 0 will make the character immune to damage of the matching type. For Damage Threshold, the Armor value is the amount of damage that must be applied for any damage to be taken. ![[Pasted image 20231111105838.png]] ### 11. Damage Track The character's damage track. Clicking on the circles will change the character's damage track through Impaired, Debilitated, and Dead ![[charsheet_damagetrack.png]] ### 12. Recovery Clicking the d20 button will make a Recovery roll. The roll will automatically add the character's tier, plus the modifier field to the right of the button. Rolling a recovery checks off one of the four recoveries available per day. ![[charsheet_recovery.png]]