![[Vault_TN_1.jpg]] Welcome to the Druid Mechanics Patreon Vault! You can find any video in the Druid Mechanics Patreon by going to the Course List. **[[Course List]]** *** [[Patreon FAQ]] [The Druid Mechanics Discord Community](https://discord.gg/DruidMechanics) [[Student Questions]] >[!abstract] Update Log >[!info]+ Update 10/30/2026 - **Server Restructure and New Course Coming...** > - New lecture links are updated for [[The Verse Programming Language]] and [[C++ from Beginner to Unreal]]. > - The Discord server has some restructuring planned, which will occur on Nov 5th. We'll be transitioning to topic-based channels, rather than course-based. This has honestly been a long time coming, and will be a major improvement. Check out the server announcement for more details! > - The next course will be in Unreal Engine 5, using C++/Blueprint, and this one's gonna be crazy! I'll have some updates and might post a dev log about it soon. > - Happy Dev'ing, my friends! >[!info]+ Update 10/16/2026 - **Progress Continues** > - New lecture links are updated for [The Verse Programming Language](https://www.patreon.com/DruidMechanics/posts/verse-language-166963517?collection=2331829) Find them here: [[The Verse Programming Language]] > - New lecture links are also updated for [[C++ from Beginner to Unreal]] as well. > - I was planning on finishing the Verse course this month, but life got in the way. I've been dealing with an unexpected injury. I'm still posting at the regular schedule as I get back to normal, and I'm planning the next course already... if you'd like a hint, *it's in UE 5.8* > - Happy Dev'ing, my friends! >[!info]+ Update 9/25/2026 - **Happy October** > - New lectures are up for: [The Verse Programming Language](https://www.patreon.com/DruidMechanics/posts/verse-language-166963517?collection=2331829) Find them here: [[The Verse Programming Language]] > - New lectures posted in [[C++ from Beginner to Unreal]] as well. I'll be continuing to develop this course over the next month. > - Happy Dev'ing, my friends! >[!info]+ Update 9/18/2026 - **Almost October...** > - New lectures are up for: [The Verse Programming Language](https://www.patreon.com/DruidMechanics/posts/verse-language-166963517?collection=2331829) Find them here: [[The Verse Programming Language]] > - New lectures posted in [[C++ from Beginner to Unreal]] > - Considering new Patreon exclusive content, so I'll keep you posted on that as soon as I figure out what that might be. There was 6 months of Stephen at Home, did you like those videos? Let me know in the Discord if you have any ideas! > - Happy Dev'ing, my friends! >[!info]+ Update 9/18/2026 - **Verse Course Continues...** > - We continue with: [The Verse Programming Language](https://www.patreon.com/DruidMechanics/posts/verse-language-166963517?collection=2331829) Lectures are in [[The Verse Programming Language]] > - New lectures posted in [[C++ from Beginner to Unreal]] > - I'm actively working on Verse. This course is planned to have some Patreon-exclusive content in it, which will not be in the Udemy version. I'll reveal more on that later! > - Happy Dev'ing, my friends! >[!info]+ Update 9/11/2026 - **Verse Course Videos are ROLLING OUT!** > - If you haven't started learning Verse yet, check out the trailer: [The Verse Programming Language](https://www.patreon.com/DruidMechanics/posts/verse-language-166963517?collection=2331829) We now have a number of lectures in [[The Verse Programming Language]] > - The Verse course has now been added to the [[Course List]] > - [[C++ from Beginner to Unreal]] also has new lectures. Access them in that channel. > - We'll be working to get the Verse course complete by mid-next month. Lecture rate will continue to ramp up as we get closer and closer to completion! > - Happy Dev'ing, my friends! >[!info]+ Update 9/4/2026 - **Verse Course is OUT! Sale going on NOW!** > - The Verse Course is out! Check out the trailer: [The Verse Programming Language](https://www.patreon.com/DruidMechanics/posts/verse-language-166963517?collection=2331829) The first lectures are available in [[The Verse Programming Language]] > - [[C++ from Beginner to Unreal]] will be continuing for the foreseeable future. We'll be keeping up the same release schedule, and updating the lectures there. > - Happy Dev'ing, my friends! >[!info]+ Update 8/28/2026 - **Verse Course Begins on the 1st!** > - The Verse Course is coming! Check out the trailer: [The Verse Programming Language](https://www.patreon.com/DruidMechanics/posts/verse-language-166963517?collection=2331829) > - [[C++ from Beginner to Unreal]] continues with: [Pointers Versus Arrays](https://www.patreon.com/posts/160916555?collection=1810464), and [Array Function Parameters](https://www.patreon.com/posts/160916922?collection=1810464) > - Happy Dev'ing, my friends! >[!info]+ Update 8/22/2026 - **Verse Course Trailer Out!** > - I have released the trailer for the upcoming Verse course! Check it out here: [The Verse Programming Language](https://www.patreon.com/DruidMechanics/posts/verse-language-166963517?collection=2331829) > - I'm planning on releasing the first section on the 1st of next month! > - [[C++ from Beginner to Unreal]] continues with: [Dynamic Sized Arrays](https://www.patreon.com/posts/160917357?collection=1810464), and [Quest - Fibonacci](https://www.patreon.com/posts/160917442?collection=1810464) > - Happy Dev'ing, my friends! >[!info]+ Update 8/14/2026 - **Gold Tier Content Incoming...** > - The new course is underway. I have recorded the promotional video for it, and will be releasing it as soon as I have a good number of videos recorded for the first sections. It'll be available as Gold Tier content. > - Don't forget, the State Tree and FPS courses are complete! > - [[C++ from Beginner to Unreal]] continues with: [Polymorphism with Pointers](https://www.patreon.com/posts/160916430?collection=1810464), and [Dynamic Memory Allocation](https://www.patreon.com/posts/160916497?collection=1810464) > - Happy Dev'ing, my friends! >[!info]+ Update 8/7/2026 - **New Content Arriving Soon...** > - I am about ready to start recording videos for the next course! The topic is: Verse! There have been a lot of students voicing their interest in it. I'll have more info on it soon. > - Don't forget, the State Tree and FPS courses are complete! > - Until I get the first Verse course videos done, we still just have the C++ course videos releasing at the moment. > - [[C++ from Beginner to Unreal]] continues with: [Pointers are Just Addresses](https://www.patreon.com/posts/160916150?collection=1810464), and [Arrow Operator](https://www.patreon.com/posts/160916358?collection=1810464) > - Happy Dev'ing, my friends! >[!info]+ Update 7/31/2026 - **New course incoming!** > - Hello friends, I'm almost finished prototyping the next course project, and I'll be recording the first lectures soon! > - Don't forget, the [[Druid Mechanics Patreon Vault/Courses/Patreon Exclusive/State Tree|State Tree]] course is now complete! Keep an eye out for more coupons in the Discord. > - Also, don't forget the FPS course is also complete! > - [[C++ from Beginner to Unreal]] continues Section 9 with: [Slicing Animals](https://www.patreon.com/posts/160276827?collection=1810464), and [Dynamic Arrays](https://www.patreon.com/posts/160276903?collection=1810464) > - Since [[State Tree]] is now complete, I'm currently working on developing new Gold Tier content. I'll be announcing what that will look like soon! Thank you for your patience. > - Happy Dev'ing, my friends! >[!info]+ Update 7/24/2026 - **I'm back!** > - I hope everyone is having a great week! > - The [[Druid Mechanics Patreon Vault/Courses/Patreon Exclusive/State Tree|State Tree]] course is now complete! I'm celebrating the course completion with a week-long sale. You can get it for $9.99 USD currently on the Patreon Shop! > - I also have the new FPS course on sale for $9.99 as well for this week-long period! > - [[C++ from Beginner to Unreal]] is finishing Section 8 and starting on Section 9! We continue with: [The Actor Class](https://www.patreon.com/posts/160276274?collection=1810464), [C-Style Arrays](https://www.patreon.com/posts/160276516?collection=1810464), [Range-Based For](https://www.patreon.com/posts/160276617?collection=1810464), and [Std Array](https://www.patreon.com/posts/160276716?collection=1810464). > - [[State Tree]] is now complete! We finish up with: [Move to Sniping Location](https://www.patreon.com/posts/160277429?collection=1912913), and [Shoot at Target](https://www.patreon.com/posts/160277599?collection=1912913), [Tasks in C++](https://www.patreon.com/posts/160277736?collection=1912913), [Instance Data](https://www.patreon.com/posts/160277853?collection=1912913), [Conditions in C++](https://www.patreon.com/posts/160549099?collection=1912913), and [Conclusion and Final Thoughts](https://www.patreon.com/posts/160549253?collection=1912913) > - Apologies for not having new quizzes in the C++ course page. It's been a busy month, wrapping up some courses. I've also started working on the next course, a topic that many have voiced an interest in. More on that soon! > - Happy Dev'ing, my friends! >[!info]+ Update 7/10/2026 - **I'll be gone for a week...** > - I'll be gone next week, so this week's update will be it until the 24th. > - [[First-Person Shooter]] is now complete! The rest of the course lectures are up on that page. > - [[C++ from Beginner to Unreal]] is finishing Section 8 and we are now into Section 9! We continue with: [The Actor Class](https://www.patreon.com/posts/160276274?collection=1810464) and [Unreal Engine](https://www.patreon.com/posts/160275856?collection=1810464). We are now doing some of our learning in the engine. I'll have more quizzes made for this page here in the Vault soon. > - [[State Tree]] continues its second-to-last-section with: [Sense Enemies](https://www.patreon.com/posts/160277251?collection=1912913), and [Investigate](https://www.patreon.com/posts/160277337?collection=1912913) > - If you haven't yet, please read my latest [Dev Log](https://www.patreon.com/posts/161873281?collection=1297841), and seriously consider the course I'm talking about at the end. Leave a comment if you feel one way or another! > - Happy Dev'ing, my friends! See you on the 24th! >[!info]+ Update 7/3/2026 - **The FPS Course Continues...** > - I have extended my sale another week for those who missed the first one! > - Use code `DRUID` at checkout for 50% off your first year! > - The main courses are currently on sale for this week as well! Get newer courses for $10.00 and older courses for $5.00! For a week only! > - [[First-Person Shooter]] is rolling out quick! We're scheduled to finish before schedule. This week, the course continues with: > - **Section 4 - Firing Weapons** > - [Fire Weapon](https://www.patreon.com/posts/162074375?collection=2230448) > - [Weapon Trace](https://www.patreon.com/posts/162074486?collection=2230448) > - [Fire Effects](https://www.patreon.com/posts/162074529?collection=2230448) > - [Weapon Fire Cosmetics](https://www.patreon.com/posts/162074655?collection=2230448) > - [Impact Cosmetics](https://www.patreon.com/posts/162074742?collection=2230448) > - [Decal Cosmetics](https://www.patreon.com/posts/162074797?collection=2230448) > - [Weapon Sounds and Montages](https://www.patreon.com/posts/162074869?collection=2230448) > - [Automatic Fire](https://www.patreon.com/posts/162324797?collection=2230448) > - **Section 5 - Ammo** > - [Client-Side Prediction](https://www.patreon.com/posts/162325898?collection=2230448) > - [Ammo](https://www.patreon.com/posts/162326078?collection=2230448) > - [Shooter UI](https://www.patreon.com/posts/162326183?collection=2230448) > - [Shooter Reticle](https://www.patreon.com/posts/162326244?collection=2230448) > - [Weapon Dynamic Material Instances](https://www.patreon.com/posts/162326843?collection=2230448) > - [Using Dynamic Materials](https://www.patreon.com/posts/162326933?collection=2230448) > - [Setting Ammo Counter Rounds](https://www.patreon.com/posts/162326999?collection=2230448) > - [On Round Fired](https://www.patreon.com/posts/162327065?collection=2230448) > - [Reticle Params](https://www.patreon.com/posts/162327201?collection=2230448) > - [Aim Factors](https://www.patreon.com/posts/162327268?collection=2230448) > - [Targeting Player](https://www.patreon.com/posts/162327345?collection=2230448) > - [Targeting Player Factor](https://www.patreon.com/posts/162327425?collection=2230448) > - **Section 6 - Cycling Weapons** > - [Reserve Ammo](https://www.patreon.com/posts/162444264?collection=2230448) > - [Reserve Ammo Widget](https://www.patreon.com/posts/162444470?collection=2230448) > - [Reserve Ammo Widget Blueprint](https://www.patreon.com/posts/162444556?collection=2230448) > - [Weapon Icon](https://www.patreon.com/posts/162444644?collection=2230448) > - [Initiate Cycle Weapon](https://www.patreon.com/posts/162534473?collection=2230448) > - [Playing Equip Montages](https://www.patreon.com/posts/162534677?collection=2230448) > - [Cycle Weapon Notify and Blend Out](https://www.patreon.com/posts/162534802?collection=2230448) > - [Swapping Weapons](https://www.patreon.com/posts/162534942?collection=2230448) > - [Cycling UI Updates](https://www.patreon.com/posts/162535042?collection=2230448) > - **Section 7 - Reloading Weapons** > - [Nerfing Spammers](https://www.patreon.com/posts/162535620?collection=2230448) > - [[C++ from Beginner to Unreal]] is starting Section 8! It's finally time to install Rider and Unreal Engine. We continue with: [Rider and Unreal Engine](https://www.patreon.com/posts/159953159?collection=1810464) and [Visual Studio Build Tools](https://www.patreon.com/posts/160274602?collection=1810464). We'll now get to see the C++ language at work inside Unreal Engine! > - [[State Tree]] continues its second-to-last-section with: [Dead State](https://www.patreon.com/posts/156793177?collection=1912913), [Run EQS Query](https://www.patreon.com/posts/160277022?collection=1912913), and [Move To Task](https://www.patreon.com/posts/160277150?collection=1912913) > - If you haven't yet, please read my latest [Dev Log](https://www.patreon.com/posts/161873281?collection=1297841), as it answers a lot of questions I'm still seeing on the internet. It outlines my answers, my thought process, and my plans for next courses! > - Happy Dev'ing! >[!info]+ Update 6/26/2026 - **It's been a busy week...** > - [[First-Person Shooter]] is OUT NOW!, And we are rolling out these lectures fast! New lectures in the new course include: > - **Section 1 - Project Setup** > - [Welcome to the Course](https://www.patreon.com/posts/161792851?collection=2230448) > - [Project Setup](https://www.patreon.com/posts/161713859?collection=2230448) > - [Shooter Character](https://www.patreon.com/posts/161714880?collection=2230448) > - [Shooter Game Mode](https://www.patreon.com/posts/161714995?collection=2230448) > - [Shooter Enhanced Input](https://www.patreon.com/posts/161718087?collection=2230448) > - [Shooter Player Controller](https://www.patreon.com/posts/161718337?collection=2230448) > - **Section 2 - Core Classes** > - [Combat Component](https://www.patreon.com/posts/161718456?collection=2230448) > - [Combat Inputs](https://www.patreon.com/posts/161718619?collection=2230448) > - [Combat Callbacks](https://www.patreon.com/posts/161718693?collection=2230448) > - [Weapon](https://www.patreon.com/posts/161718788?collection=2230448) > - [Weapon Type](https://www.patreon.com/posts/161718844?collection=2230448) > - [Weapon Data](https://www.patreon.com/posts/161718896?collection=2230448) > - [Player Interface](https://www.patreon.com/posts/161718995?collection=2230448) > - [Spawn Weapon](https://www.patreon.com/posts/161882966?collection=2230448) > - [Weapon Attachment](https://www.patreon.com/posts/161883096?collection=2230448) > - [Inventory](https://www.patreon.com/posts/161883198?collection=2230448) > - [Current Weapon](https://www.patreon.com/posts/161883256?collection=2230448) > - **Section 3 - Animation** > - [Animation Data](https://www.patreon.com/posts/161883325?collection=2230448) > - [Animation Blueprints](https://www.patreon.com/posts/161883496?collection=2230448) > - [Aiming](https://www.patreon.com/posts/161979750?collection=2230448) > - [Aim Field of View](https://www.patreon.com/posts/161979837?collection=2230448) > - [Aim Offsets](https://www.patreon.com/posts/161979918?collection=2230448) > - [Base Aim Rotation](https://www.patreon.com/posts/161979750?collection=2230448) > - [FABRIK](https://www.patreon.com/posts/161980062?collection=2230448) > - [Turn in Place Planning](https://www.patreon.com/posts/161980128?collection=2230448) > - [Turn in Place Coding](https://www.patreon.com/posts/162073630?collection=2230448) > - [Ground Standing](https://www.patreon.com/posts/162073816?collection=2230448) > - [Ground Crouching](https://www.patreon.com/posts/162073899?collection=2230448) > - [Orientation Warping](https://www.patreon.com/posts/162073961?collection=2230448) > - [Ground with Jumps](https://www.patreon.com/posts/162074025?collection=2230448) > - **Section 4 - Firing Weapons** > - [Montage Data](https://www.patreon.com/posts/162074097?collection=2230448) > - In the latest Dev Log, I talk about the State of Unreal news, what happened, what people are saying about it, what I think about it, and what I'm doing moving forward! > - [[C++ from Beginner to Unreal]] isn't stopping anytime soon! We continue with: [Inheritance Access Levels](https://www.patreon.com/posts/156794640?collection=1810464) and [Classes](https://www.patreon.com/posts/156794749?collection=1810464). By the way, by this point, you are ready for Unreal Engine C++ for the most part. You still need to continue this course though, because there is still a LOT more to learn! > - We are starting the next section in [[State Tree]], this one on NPC Shooter AI (hmm, how appropriate...) with: [Section Intro](https://www.patreon.com/posts/156792826?collection=1912913), and [Inspecting the Project](https://www.patreon.com/posts/156792974?collection=1912913) > - Since the release of my latest [Dev Log](https://www.patreon.com/posts/161873281?collection=1297841), I'm getting lots and lots of requests for a course on **Verse**. It's looking like we might have some Verse in our future... > - Happy Dev'ing! >[!info]+ Update 6/19/2026 - **New Vault Content, New Course has Begun** > - We have a new section here in the Vault for updates to courses! The Multiplayer Plugin has been tested in UE 5.8 and works, with updated steps in [[Druid Mechanics Patreon Vault/Updates/Multiplayer Plugin|Multiplayer Plugin]] > - I have now written an article for setting up Rider in Unreal Engine, in [[Rider and Unreal Engine Setup]] > - I have begun the recording process for the newest course, which will be a C++ Multiplayer First Person Shooter! The first lectures will be uploaded soon, and we are scheduling this one to release quite rapidly! More on that later. > - [[C++ from Beginner to Unreal]] continues with: [Virtual Functions](https://www.patreon.com/posts/156794400?collection=1810464) and [Polymorphism](https://www.patreon.com/posts/156794525?collection=1810464) > - Our Door and Key System continues in [[State Tree]] with: [Setting the Interact Message](https://www.patreon.com/posts/156792062?collection=1912913), [On Unlock](https://www.patreon.com/posts/156792282?collection=1912913), and [Opening](https://www.patreon.com/posts/156792481?collection=1912913) > - Happy Dev'ing! >[!info]+ Update 6/12/2026 - **State of Unreal is Coming Up...** > - We're getting more and more advanced in [[C++ from Beginner to Unreal]] with: [Static Member Variables](https://www.patreon.com/posts/156793974?collection=1810464) and [Protected](https://www.patreon.com/posts/156794239?collection=1810464) > - Our Door and Key System continues in [[State Tree]] with: [Interact Event](https://www.patreon.com/posts/156789881?collection=1912913), [Has Key Condition](https://www.patreon.com/posts/156791121?collection=1912913), and [Error Message](https://www.patreon.com/posts/156791435?collection=1912913) > - We're getting ready for the new State of Unreal, keep your eyes posted for that! > - Happy Dev'ing! >[!info]+ Update 6/5/2026 - **Welcome to June** > - We continue the section on Inheritance in [[C++ from Beginner to Unreal]] with: [Default Arguments](https://www.patreon.com/posts/156793465?collection=1810464) and [Destructor](https://www.patreon.com/posts/156793778?collection=1810464) > - Section 7 of [[State Tree]] continues as well, with: [Door Actor](https://www.patreon.com/posts/156789219?collection=1912913), [Door State Tree](https://www.patreon.com/posts/156789374?collection=1912913), and [Getting the Door Color](https://www.patreon.com/posts/156789545?collection=1912913) > - A new [[Stephen At Home]] is out, where I talk about [The Pillars of Self Care!](https://www.patreon.com/posts/159514135?collection=1914842) > - Happy Dev'ing! >[!info]+ Update 5/29/2026 - **End of May** > - We are wrapping up Section 6 and beginning Section 7 on Inheritance of [[C++ from Beginner to Unreal]] with: [Deleting Constructors](https://www.patreon.com/posts/154619701?collection=1810464) and [Inheritance](https://www.patreon.com/posts/155137206?collection=1810464) > - Section 7 of [[State Tree]] continues, with: [Key Component](https://www.patreon.com/posts/156784011?collection=1912913), [Key Holder Interface](https://www.patreon.com/posts/156784371?collection=1912913), and [Optional Key Pickup Aesthetics](https://www.patreon.com/posts/156784643?collection=1912913) > - We'll have a new [[Stephen At Home]] on the 1st! > - Happy Dev'ing! >[!info]+ Update 5/22/2026 - **Key and Door System in State Tree Continues...** > - [[C++ from Beginner to Unreal]] continues to advance, with: [Folder Organization](https://www.patreon.com/posts/154529385?collection=1810464) and [Encapsulation](https://www.patreon.com/posts/154619541?collection=1810464) > - Section 7 of [[State Tree]] continues, with: [Tracing for Interactables](https://www.patreon.com/posts/156783133?collection=1912913), [Optional Key Aesthetics](https://www.patreon.com/posts/156783530?collection=1912913), and [Interaction Input](https://www.patreon.com/posts/156783777?collection=1912913) > - If you have interesting or important questions you'd like to see discussed in [[Student Questions]], let me know! > - Happy Dev'ing! >[!info]+ Update 5/15/2026 - **New Student Questions Page** > - This week, I went live on Patreon! While there were a couple of technical hiccups, overall the experience was a pleasant one. Is there a day and time that works best for you to attend lives? Let me know in the Druid Mechanics Discord. > - We continue with OOP in [[C++ from Beginner to Unreal]] with: [Header Files](https://www.patreon.com/posts/154529081?collection=1810464) and [Source Files](https://www.patreon.com/posts/154529254?collection=1810464) > - Section 7 of [[State Tree]] continues, with: [Interactor Component](https://www.patreon.com/posts/156781480?collection=1912913), [Interactor Interface](https://www.patreon.com/posts/156781931?collection=1912913), and [Base Interactable](https://www.patreon.com/posts/156782839?collection=1912913) > - I've created a new page here in the Vault, called [[Student Questions]], where I'll put questions I feel are interesting and useful, which deserve further discussion. It currently has a question regarding circular dependencies and a writeup I've made about here: [[Circular Dependencies]] > - Patreon is making some improvements to the platform. There's now a new type of post called Quips, and I've made a couple, but I'm still trying to figure out what is the best type of information to share in these. I'll be brainstorming, but please help me if you have any ideas! > - [[UE5 Blueprints Ultimate Course]] has gotten a couple of updates. [File Types](https://www.patreon.com/posts/102916404) and [Drone Material](https://www.patreon.com/posts/102917012) now talk about the current import window and how those things work in the latest versions of Unreal, as well as clarify some caveats with the Masks compression type of texture. Gotta keep things current! > - Happy Dev'ing! >[!info]+ Update 5/8/2026 - **The force continues...** > - We are continuing to cover important ground in [[C++ from Beginner to Unreal]] with: [The DRY Principle](https://www.patreon.com/posts/154528555?collection=1810464), and [Const Functions](https://www.patreon.com/posts/154528901?collection=1810464) > - [[State Tree]] continues, and we are starting Section 7 already! With: [Rewind Debugger](https://www.patreon.com/posts/153276701?collection=1912913), and an outline for Section 7's project architecture, with; [Project Goal and Outline](https://www.patreon.com/posts/156780079?collection=1912913), and we set up the Doors and Keys project with: [Doors and Keys Project Setup](https://www.patreon.com/posts/156780755?collection=1912913) > - Get the optional [Door and Key assets for Section 7](https://www.patreon.com/posts/doors-and-keys-5-148875922?source=storefront) from the Shop! > - [[C++ from Beginner to Unreal]] has new quiz exercises for Section 5! > - If you haven't yet, watch the latest [[Stephen At Home]] episode on [Learning at a Deep Level](https://www.patreon.com/posts/156106913?collection=1914842) > - I'll have more info on the newest upcoming course soon! > - Happy Dev'ing! >[!info]+ Update 5/1/2026 - **May the force be with you...** > - We are moving forward with force as [[C++ from Beginner to Unreal]] continues with: [Constructor Overloads](https://www.patreon.com/posts/154090875?collection=1810464), and a quest on the same subject: [Quest: Constructor Overloads](https://www.patreon.com/posts/154091012?collection=1810464) > - Getting into more Utility-based selection in [[State Tree]], with: [Selection Utility - Enum Input](https://www.patreon.com/posts/153275110?collection=1912913), [Selection Utility - Custom Consideration](https://www.patreon.com/posts/153275548?collection=1912913), and [Other Selection Behaviors](https://www.patreon.com/posts/153276545?collection=1912913) > - We have a new [[Stephen At Home]] episode where I talk about a method I've come to call [Learning at a Deep Level](https://www.patreon.com/posts/156106913?collection=1914842) > - Happy Dev'ing! >[!info]+ Update 4/24/2026 - **May, here we come...** > - [[C++ from Beginner to Unreal]] is now at the point where you should really be paying attention. Section 6 continues with: [Member Initializer List](https://www.patreon.com/posts/154090233?collection=1810464), and [Definitions Outside the Struct](https://www.patreon.com/posts/154090471?collection=1810464) > - Getting into more Utility functionality in [[State Tree]], with: [Selection Utility - Response Curves](https://www.patreon.com/posts/153274694?collection=1912913), [Bob](https://www.patreon.com/posts/153274814?collection=1912913), and [Proximity Enumeration](https://www.patreon.com/posts/153274958?collection=1912913) > - Working on new content as we speak! >[!info]+ Update 4/17/2026 - **April Continues...** > - [[C++ from Beginner to Unreal]] finally gets to object-oriented programming! This is the good stuff. Starting Section 6 with: [Structs](https://www.patreon.com/posts/154088872?collection=1810464), and [Constructors](https://www.patreon.com/posts/154090080?collection=1810464) > - We're getting through the basics of [[State Tree]], and more real-world applications are coming up! This week, we got: [Try Select Children with Highest Utility](https://www.patreon.com/posts/153273933?collection=1912913), [Look in Random Direction](https://www.patreon.com/posts/153274096?collection=1912913), and [Binding Selection Utility](https://www.patreon.com/posts/153274237?collection=1912913) > - The next course involves Unreal Engine 5 C++! More info coming soon! > - Happy Dev'ing, my friends! >[!info]+ Update 4/10/2026 - **New Content Arriving Soon...** > - Wow, [[C++ from Beginner to Unreal]] already has 52 lectures! This week, we get: [Function Overloading](https://www.patreon.com/posts/153276175?collection=1810464), and [References](https://www.patreon.com/posts/153276424?collection=1810464) > - The [[State Tree]] course is also growing! They get big so fast! This week, we got: [Global Tasks](https://www.patreon.com/posts/153271306?collection=1912913), [Patrolling](https://www.patreon.com/posts/153271445?collection=1912913), and [Try Select Children at Random](https://www.patreon.com/posts/153272908?collection=1912913) > - I'll be talking about the next course soon, thanks for being patient! > - Happy Dev'ing, my friends! >[!info]+ Update 4/3/2026 - **No April Fools Jokes Here!** > - We're getting deeper into C++ in [[C++ from Beginner to Unreal]] with: [Return Values](https://www.patreon.com/posts/151495879?collection=1810464), and [Function Inputs](https://www.patreon.com/posts/153275970?collection=1810464) > - The [[State Tree]] course is quickly growing! This week, we got: [Linked Asset](https://www.patreon.com/posts/151498364?collection=1912913), [Patrol Point Manager](https://www.patreon.com/posts/153270658?collection=1912913), and [Evaluators](https://www.patreon.com/posts/153271145?collection=1912913) > - We have a new [[Stephen At Home]]! I've done a book review on one of the most important books on software design I've ever read. This book has greatly shaped the way I develop games and code. Check out the book review of [C++ Software Design](https://www.patreon.com/posts/148717578?collection=1914842) > - Happy Dev'ing, my friends! >[!info]+ Update 3/27/2026 - **Getting into C++ Functions, and wrapping up State Tree Transitions** > - [[C++ from Beginner to Unreal]] continues! With: [Compound Assignment Operators](https://www.patreon.com/posts/151495641?collection=1810464), and [Functions](https://www.patreon.com/posts/151495753?collection=1810464) > - [[State Tree]] is diving deeper with: [Delegate-Based Transitions](https://www.patreon.com/posts/151497894?collection=1912913), [Group](https://www.patreon.com/posts/151498070?collection=1912913), and [Linked and Subtree](https://www.patreon.com/posts/151498202?collection=1912913) > - I'm working on new content as we speak! > - Happy Dev'ing, my friends! >[!info]+ Update 3/20/2026 - **March 20th** > - [[C++ from Beginner to Unreal]] is starting to cover more and more important concepts, with: [Scope](https://www.patreon.com/posts/151495263?collection=1810464), and [Extern](https://www.patreon.com/posts/151495422?collection=1810464) > - [[State Tree]] is also getting spicy! With: [Enter Conditions](https://www.patreon.com/posts/151497429?collection=1912913), [Event-Based Transitions](https://www.patreon.com/posts/151497555?collection=1912913), and [Event Payload](https://www.patreon.com/posts/151497751?collection=1912913) > - We're going to be getting a new course soon... shhh, keep it a secret! > - Happy Dev'ing, my friends! >[!info]+ Update 3/13/2026 - **Mid-March Update** > - [[C++ from Beginner to Unreal]] continues this week with: [For Loop - Refactoring Code](https://www.patreon.com/posts/151491888?collection=1810464), and [Quest - Counting Like a Programmer](https://www.patreon.com/posts/151492052?collection=1810464) > - **Section 3** of [[State Tree]] has begun! With new lectures: [Ticking Transitions](https://www.patreon.com/posts/151496641?collection=1912913), [Passing the Condition](https://www.patreon.com/posts/151496971?collection=1912913), and [Task Inputs](https://www.patreon.com/posts/151497308?collection=1912913) > - Happy Dev'ing, my friends! >[!info]+ Update 3/6/2026 - **Start of March Update** > - **New Lectures** this week in [[C++ from Beginner to Unreal]]: [For Loop Like a Programmer](https://www.patreon.com/posts/151490955?collection=1810464), and [For Loop - Number of Tries](https://www.patreon.com/posts/151491638?collection=1810464) > - **Three New lectures** for [[State Tree]] are up: [Parameters](https://www.patreon.com/posts/151496178?collection=1912913), [Custom Tasks](https://www.patreon.com/posts/151496346?collection=1912913), and [Finish Task](https://www.patreon.com/posts/151496450?collection=1912913) > - Starting this month, [[State Tree]] now gets **3 videos per week** instead of one! Content rollout is increasing, and the course is growing! > - A new [[Stephen At Home]] video is out, on: [Premature Optimization](https://www.patreon.com/posts/148717246?collection=1914842) > - Happy Dev'ing, my friends! >[!info]+ Update 2/27/2026 - **End of February Update** > - **New Lectures** this week in [[C++ from Beginner to Unreal]]: [Loops - For](https://www.patreon.com/posts/148877001?collection=1810464), and [Increment and Decrement Operators](https://www.patreon.com/posts/148877111?collection=1810464) > - **New lecture** for [[State Tree]] is up: [Transitions](https://www.patreon.com/posts/148879718?collection=1912913) > - Starting next month, [[State Tree]] will now get **3 videos per week** instead of one! That means the number of State Tree videos will **more than double** in March! We are gaining momentum! > - Happy Dev'ing, my friends! >[!info]+ Update 2/20/2026 - **More State Tree Coming...** > - **Section 4** continues this week in [[C++ from Beginner to Unreal]] with [Loops - While](https://www.patreon.com/posts/148876774?collection=1810464), and [Loops - Do While](https://www.patreon.com/posts/148876893?collection=1810464) > - The next lecture for [[State Tree]] is up: [Data Binding](https://www.patreon.com/posts/148879637?collection=1912913) > - Get ready for an increase in [[State Tree]] video rollouts! Coming in March! > - Happy Dev'ing, my friends! >[!info]+ Update 2/13/2026 - **It's Friday the 13th...** > - Starting **Section 4** this week in [[C++ from Beginner to Unreal]] with [Else](https://www.patreon.com/posts/148876486?collection=1810464), and [Else If](https://www.patreon.com/posts/148876619?collection=1810464) > - The latest lecture for [[State Tree]] is up: [The Debug Text Task](https://www.patreon.com/posts/148877808?collection=1912913) > - We will be increasing the upload frequency of the [[State Tree]] videos soon! > - Happy Dev'ing, my friends! >[!info]+ Update 2/6/2026 - **First week of February** > - [[C++ from Beginner to Unreal]] has continued this week with [Logical NOT](https://www.patreon.com/posts/148875742?collection=1810464), a Quest: [Enter a Number](https://www.patreon.com/posts/148876099?collection=1810464), and a \[_Gold Tier_\] lecture, [Size Of](https://www.patreon.com/posts/148877486?collection=1810464) > - The latest lecture for [[State Tree]] is up: [State Tree Component](https://www.patreon.com/posts/148877293?collection=1912913) \[_Gold Tier_\] > - A new [[Stephen At Home]] has been released: [Impostor Syndrome](https://www.patreon.com/posts/148716991?collection=1914842) > - Watch the new short on [Optimization Console Commands](https://youtube.com/shorts/AxKrNRVbJYI?feature=share). > - Happy Dev'ing, my friends! >[!info]+ Update 1/30/2026 - **Ending January** > - [[C++ from Beginner to Unreal]] has continued this week with [Logical OR](https://www.patreon.com/posts/146799609?collection=1810464) and [Pitfalls of Float Comparison](https://www.patreon.com/posts/146799728?collection=1810464) > - The latest lecture for [[State Tree]] is up: [State Tree Asset](https://www.patreon.com/posts/147410869?collection=1912913) \[_Gold Tier_\] > - Get ready for a new Stephen At Home on the 1st! The next topic will be: **Impostor Syndrome** > - New YouTube short underway on methods to measure performance and optimization. > - Happy Dev'ing, my friends! >[!info]+ Update 1/23/2026 - **2026 is Underway** > - This week, [[C++ from Beginner to Unreal]] continues with [Comparison Operators - Numerical](https://www.patreon.com/posts/146799418?collection=1810464) and [Logical AND](https://www.patreon.com/posts/146799527?collection=1810464) > - New lecture for [[State Tree]]: [Project Creation](https://www.patreon.com/posts/147410719?collection=1912913) \[_Gold Tier_\] > - [Watch the latest YouTube Short](https://youtube.com/shorts/L52eFITutCE?feature=share) for a quick snippet from the last Stephen At Home. > - [Read Dev Log 13](https://www.patreon.com/posts/148881920?collection=1297841) for my latest log, and finally, > - [Get the Door and Key Asset Pack](https://www.patreon.com/posts/doors-and-keys-5-148875922?source=storefront) which will be used in the State Tree course (purchase is optional!) > - Happy Dev'ing, my friends! >[!info]+ Update 1/16/2026 - **Mid-January** > - This week, **Section 3** of [[C++ from Beginner to Unreal]] continues with [Comparison Operators \==](https://www.patreon.com/posts/146799139?collection=1810464) and [Comparison Operators !=](https://www.patreon.com/posts/146799332?collection=1810464) > - New lecture for [[State Tree]]: [How State Tree Works](https://www.patreon.com/posts/146800747?collection=1912913) \[_Gold Tier_\] > - [Watch the latest YouTube Short](https://youtube.com/shorts/ME5Pfa1L5Go?feature=share) and never manually dock your tabs again! > - Next Dev Log coming soon! > - Happy Dev'ing, my friends! >[!info]+ Update 1/8/2026 - **First Week of 2026!** > - I hope everyone's year has started off right! Let's work on those New Years Resolutions! > - We're starting **Section 3** of [[C++ from Beginner to Unreal]] with [The Boolean](https://www.patreon.com/posts/146798569?collection=1810464) and [if Statements](https://www.patreon.com/posts/146798994/edit) > - [[State Tree]] got a new lecture: [What is a State Machine](https://www.patreon.com/posts/146800498?collection=1912913) \[_Gold Tier_\] > - Many students have been tripped up on some changes to the process for creating a landscape in the later versions of Unreal. I have created a video for that: [Where is my Landscape in 5.7](https://www.patreon.com/posts/where-is-my-in-5-146935402) > - [Check out the Latest YouTube Short](https://youtube.com/shorts/9Y6IUa8fsOk?feature=share) > - Stay tuned for the next Dev Log, coming soon! Happy Dev'ing, my friends! >[!info]+ Update 1/1/2026 - **Happy New Year!!!** > - This week's update comes a day early... because it's New Years! > - I am having a New Year's sale for the first week of January. You can get 25% off your first month or year membership for any tier you wish on my Patreon. Use the following code to get the discount: `NEW_YEARS_SPECIAL` > - The new [[State Tree]] Course is now **LIVE!!!** \[_Gold Tier_\] > - I have launched a new series, [[Stephen At Home]] - watch the first episode: [Tutorial Hell](https://www.patreon.com/posts/are-you-in-hell-147109387?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) now! \[_Silver/Gold Tier_\] > - **New Lecture in** [[C++ from Beginner to Unreal]] - [Quest - Number Converter](https://www.patreon.com/posts/144405931?collection=1810464) > - **New Free Tier video** in [[Enhanced Input Gems]], [Repeated Tap Input Trigger](https://www.patreon.com/posts/144411409?collection=1813495) > - Watch the latest YouTube Shorts on [Physics Assets for Rag-doll](https://youtube.com/shorts/iCTqVXe1HFA?feature=share) and [Material Graph Short Cuts](https://youtube.com/shorts/f7WydPMu7tk?feature=share) > - Happy New Year, and may 2026 be the best yet! >[!info]+ Update 12/26/2025 - **It's almost 2026...** > - It's the holiday season! The last two weeks of December got one week's worth of content spread between them. > - **New Lecture in** [[C++ from Beginner to Unreal]] - [User Input](https://www.patreon.com/posts/144405812?collection=1810464) > - **New Gold Tier video** in [[Enhanced Input Gems]], [Custom Circular Gestures Input Trigger](https://www.patreon.com/posts/144410943?collection=1813495) > - [Read Dev Log 12](https://www.patreon.com/posts/146243473?collection=1297841) - which talks about the upcoming new State Tree course! > - Keep your eyes open for a possible new type of content in 2026, exclusive to Silver and Gold Tiers. More on that soon! > - Happy Dev'ing, and Happy Holidays, my friends! >[!info]+ Update 12/19/2025 - **It's Beginning to Feel a Lot Like State Tree...** > - We're getting closer to the new course... I hope you are ready! This week: > - [[C++ from Beginner to Unreal]] has new lectures. [Machine Epsilon](https://www.patreon.com/posts/144405315?collection=1810464) is a concept that trips up even experienced developers. This is not taught in my older C++ courses, or any of my courses, for that matter. [Hexadecimal](https://www.patreon.com/posts/144405649?collection=1810464) is ubiquitous throughout all of software, and game development is no exception. So then, why do we never hear or learn about it? > - [[Enhanced Input Gems]] has a C++ video: [Cooldown Custom Input Trigger](https://www.patreon.com/posts/144410823?collection=1813495) \[_Gold Tier_\]. The collection also got a new lecture on the [Tap Input Trigger](https://www.patreon.com/posts/144411323?collection=1813495) \[_Free Tier_\]. > - Part two of the [Butterfly Niagara System](https://youtu.be/oiJ80Rwysyo) tutorial is up as well. > - Read the latest [Druid Mechanics Dev Log](https://www.patreon.com/posts/dev-log-12-under-146243473?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link), where I discuss the new State Tree course, how it's being recorded in 4K, and talk about the holiday season. > - Happy Dev'ing, and Happy Holidays, my friends! >[!info]+ Update 12/12/2025 - **New Course Spoiler** > - [[C++ from Beginner to Unreal]] has new lectures on [Binary Versus Base 10](https://www.patreon.com/posts/144404941?collection=1810464) and [the meaning of Floating Point Numbers](https://www.patreon.com/posts/144405172?collection=1810464). > - [[Enhanced Input Gems]] has a new Gold Tier video on [Combo Actions](https://www.patreon.com/posts/144407041?collection=1813495) and a new Free Tier video on the [Released Input Trigger](https://www.patreon.com/posts/144411222?collection=1813495). > - A new course is coming out on 1/1/2026 and I've released a [Spoiler Video!](https://www.patreon.com/posts/spoiler-new-soon-145548254?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link). > - New Short on [The Butterflies Niagara System Video](https://youtube.com/shorts/UOeuBu5QeO4?feature=share). > - That's it for this week! Keep your eyes peeled for the next Dev Log and the first lectures of the new course soon! >[!info]+ Update 12/5/2025 - **Start of December Update** > - [[C++ from Beginner to Unreal]] has now begun Section 2 - Arithmetic and Number Systems! We have new lectures on [Arithmetic Operators](https://www.patreon.com/posts/144402836?collection=1810464) and [Statements Versus Expressions](https://www.patreon.com/posts/144404705?collection=1810464). > - [[C++ from Beginner to Unreal]] also has new Quiz Questions for Section 2! > - [[Enhanced Input Gems]] has two new videos: [Chorded Actions](https://www.patreon.com/posts/144406516?collection=1813495) \[_Gold Tier_\] and [Pulse Input Trigger](https://www.patreon.com/posts/144411088?collection=1813495) \[_Free Tier_\] - We'll have more Gold Tier content in the weeks to come, keeping this collection spicy! > - I have released a new YouTube tutorial on [Butterfly Niagara Systems](https://youtu.be/amtiyzCoVfw) - check out Part 1. > - And finally, [Get the Project Files for the Butterfly Niagara Systems tutorial in the Patreon Shop!](https://www.patreon.com/posts/butterfly-files-144962671?source=storefront) > - Let me know what you think about this week's content in the [Patreon-Exclusive Chat](https://discordapp.com/channels/807733033192390676/974735865618264134) in the Discord! >[!info]+ Update 11/28/2025 - **End of November Update** > - [[C++ from Beginner to Unreal]] got new lectures on [Implicit Conversions](https://www.patreon.com/posts/142674662?collection=1810464), [Const](https://www.patreon.com/posts/142845272?collection=1810464), and a new Gold Tier video on [GitHub Copilot AI Assist](https://www.patreon.com/posts/143448867?collection=1810464) > - [[C++ from Beginner to Unreal]] has new Quiz Questions! > - [[Enhanced Input Gems]] got a new video on the [Pressed Input Trigger](https://www.patreon.com/posts/143273882?collection=1813495) > - [[Ragdoll Physics Assets]] is now a complete mini series! The final lecture, [Handling Self Collisions](https://www.patreon.com/posts/l4-handling-self-142673649?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) is now up > - Part 2 of the Substrate Tutorial on YouTube is up: [Substrate Orb Glass Material UE5 - Part 2](https://youtu.be/L0qGl_-RWXo) > - We have a new short summarizing Substrate glass: [Glass Substrate Material UE5](https://youtube.com/shorts/XwiDVkWiyEg?feature=share) >[!info]+ Update 11/21/2025 - **C++ From Beginner to Unreal now has Quiz Questions!** >**Ragdoll, Enhanced Input Gems, and more C++** > - [[C++ from Beginner to Unreal]] has new lectures, as well as some quiz exercises for the first section! More quiz problems will be showing up here as the course continues. > - [[Enhanced Input Gems]] has new **Free Tier** content on the [Hold and Release Input Trigger](https://www.patreon.com/posts/143273618?collection=1813495). > - [[Ragdoll Physics Assets]] has a new lecture for **Gold Tier** members on [Configuring Constraints](https://www.patreon.com/posts/142673336?collection=1813429). We're almost done with this mini series! > - Part 2 of the YouTube tutorial on [Substrate Materials](https://youtu.be/L0qGl_-RWXo) is out, showing how to make a glass material. > - Visual Studio 2026 Community is out, and I've posted an update to the course. Lectures [Installing Visual Studio](https://www.patreon.com/posts/s1-l2-installing-142530362?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) and [Configuring Visual Studio](https://www.patreon.com/posts/s1-l3-visual-c-142531153?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) have been updated to install 2026, and this will be the version used from here on out in the course. Don't worry, you can still use 2022 if you want, but 2026 is newer, shinier, and cleaner, so I recommend it! > - And finally, there is a new Druid Mechanics Dev Log, talking about some of the things that are to come in the months ahead. [Check it out Here.](https://www.patreon.com/posts/dev-log-11-whats-144098870?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) >[!info]+ Update 11/14/2025 - **The Rollout Continues!** >**Lots of Patreon Exclusive content this week!** > - [[C++ from Beginner to Unreal]] has new lectures, including a special Gold Tier Exclusive video! > - [[Enhanced Input Gems]] has new **Free Tier** content - more diving into Enhanced Input Triggers! > - [[Ragdoll Physics Assets]] has a new lecture for **Gold Tier** members! > - There is a new [YouTube Short](https://youtube.com/shorts/b6eVI4fkCbU?feature=share), check it out! > - I've recorded my first impressions of newly-launched Unreal Engine 5.7, including the new Tutorial Level! Check out [Part 1](https://www.patreon.com/posts/unreal-has-level-143458734?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) and [Part 2](https://www.patreon.com/posts/unreal-has-level-143536422?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) of my first impressions! \[_Free Tier_\] > - And finally, there is a new Druid Mechanics Dev Log talking about the new content, plans for the future, and AI assistants! [Check it out Here.](https://www.patreon.com/posts/dev-log-10-143589361?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) >[!info]+ Update 11/7/2025 - **New Patreon Exclusive Content** >**It has begun! New Patreon exclusive content is up, and we have some new mini series!** > - [[C++ from Beginner to Unreal]] has new lectures! > - [[Enhanced Input Gems]] has new **Free Tier** content! > - A new mini series, [[Ragdoll Physics Assets]] has been added! This is a **Gold Tier** Exclusive series. > - There is a new [YouTube video on Substrate Materials!](https://youtu.be/kRtuBt7KiRw) go check it out! > - You can get the Project Files for the Substrate tutorial [Here](https://www.patreon.com/posts/substrate-orb-ue-142524772?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link). > **New Sound Asset Packs are available in the Store!** > - [Combat Sounds Asset Pack](https://www.patreon.com/posts/combat-sounds-142849651?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) > - [RPG Sounds Asset Pack](https://www.patreon.com/posts/rpg-sounds-pack-142912911?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) (Including sounds for Dungeon Traps!) > - [Spells and Magic Asset Pack](https://www.patreon.com/posts/spells-and-magic-142933438?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link) >[!info]+ Update 10/31/2025 - **Added New Patreon Exclusive Collections to [[Course List]]** >**Patreon Exclusive Content has been added.** > - The [[Unreal Master Class Collection]] has been added to the Course List under Patreon Exclusive Content. > - [[C++ from Beginner to Unreal]] has been added to the Unreal Master Class Collection. > - [[Enhanced Input Gems]] has been added to the Course list under Patreon Exclusive Content > - Expect to see new Patreon Exclusive videos this week! >[!info]+ Update 10/24/2025 - **Created the Druid Mechanics Patreon Vault** >**We have created a new Patreon Vault for the Druid Mechanics Community!** > - Courses are now archived in the Druid Mechanics Patreon Vault. > - All links to lecture posts are enumerated by section. Find the courses in the [[Course List]]. > - Quizzes and Quiz Answers are included at the end of each section. > - Patreon tips have been created for commonly-asked questions for making the Patreon experience smoother. Find them in [[Patreon FAQ]].