# **Reinforcement Learning**
Reinforcement Learning (RL) is a machine learning paradigm where agents learn to make decisions by interacting with an environment. The goal is to maximize cumulative rewards over time by exploring and exploiting strategies.
# **Key Points**
- **Core Components**:
- **Agent**: The learner or decision-maker.
- **Environment**: The system the agent interacts with.
- **Reward Signal**: Feedback indicating success or failure of actions.
- **Policy**: Strategy that the agent follows to make decisions.
- **Value Function**: Estimates the expected long-term rewards from a state or action.
- **Learning Methods**:
- **Model-Free RL**:
- **Q-Learning**: Updates Q-values for actions based on received rewards.
- **Policy Gradient Methods**: Optimize policies directly through gradient descent.
- **Model-Based RL**: Uses an internal model of the environment for planning and simulation.
- **Applications**:
- Robotics for motion planning and control.
- Game AI for mastering complex strategies (e.g., AlphaGo).
- Autonomous vehicles for navigation and decision-making.
- Industrial automation to optimize workflows.
# **Insights**
Reinforcement learning's trial-and-error mechanism enables agents to autonomously improve decision-making in diverse, complex environments. Incorporating counterfactual reasoning can further enhance its adaptability and efficiency.
# **Connections**
- Related Notes: [[Counterfactual Reasoning]], [[Reinforcement Learning and Counterfactuals]], [[Neuro Agent Decision-Making Frameworks]]
- Broader Topics: [[Machine Learning Frameworks]], [[Adaptive Systems]]
# **Questions/Reflections**
- How can reinforcement learning be combined with causal inference to improve decision-making?
- What are the challenges in scaling RL to real-world, multi-agent environments?
# **References**
- [[Notes/Counterfactual Analysis]]
- [[Generative Models]]
- [[Causal Inference Models]]