Possess (Enchantment/Charm) Sphere: Charm Level: 5 Range: 360 yds. Components: V, S, M Casting Time: 1 turn Duration: 1 rd./level Area of Effect: 1 creature Saving Throw: Neg. This spell is similar to the 3rd-level [[Possess Animal]] spell. Unlike that spell, however, this enchantment can be used to take over any type of natural animal or intelligent creature. When possessing a character, the shukenja does not gain any of the abilities of that character class (that is, special abilities or spells). For every point of damage suffered by the host, the shukenja suffers 2 point of damage. Should the host die while under control, the shukenja must make a successful system shock roll or die. While controlling an animal, the body of the shukenja falls into a catatonic state. If the body is disturbed or moved, the shukenja’s spirit is lost until reunited with its body, as per a restore spell. When released, the possessed creature does not have any memory of actions done during the possession or knowledge of who possessed it. The material components for this spell are a bowl or stick of incense and a figurine of the creature or character to be possessed. Notes: Common for oriental priests; otherwise, very rare.