Life Drain
(Necromancy)
Sphere: Necromantic
Level: 3
Range: Touch
Components: V
Casting Time: 6
Duration: Special
Area or Effect: Creature touched
Saving Throw: [[vs Spell]] 1/2
By casting this spell and touching another individual, a priest can fortify another’s life force at the expense of another living creature. This spell allows the priest to drain 1d8 hit points, plus 1 additional hit point per level of the caster. The priest can immediately benefit from the hit points, or transfer them to another individual within four rounds of the casting. The stolen hit points can increase those of the recipient beyond the normal maximum, though these extra hit points only last for up to one turn per the caster’s level. Any damage suffered by the subject is first subtracted from these additional hit points.
Though predominantly employed by evil priests
at the expense of innocents, the spell can be used by those of noble intent, but only if all participants act of their own accord. However, if the subject (the provider of the life force) is unwilling, a successful saving throw [[vs Spell]] means the spell was partially resisted and only half the hit points were drained (round up). Undead can neither benefit nor be harmed by life draining. It is possible, however, for an undead priest to drain hit points from a subject and bestow them on a living ally.
Notes: Uncommon for necromancer-priests.