Etherealness
(Alteration)
Sphere: Astral, Numbers
Level: 3
Range: 0
Components: V, S
Casting Time: 1
Duration: Special
Area of Effect: The caster
Saving Throw: None
This spell resembles the 6th-level wizard spell [[Etherealness]] in many respects, but there are a few important differences. First, the priest cannot leave the Border Ethereal and venture into the Deep Ethereal; therefore, at the end of the spell’s duration, he must return to the Prime Material Plane. Second, the priest cannot use this spell on an unwilling creature—only a willing creature touching the priest when the spell is cast can be made ethereal. The caster can bring one creature per two experience levels (rounded up: three at 5th, four at 7th, five at 9th, and so on) to the Ethereal Plane. Even if the priest abandons them in the Border Ethereal, stranded creatures materialize when the spell ends. The spell normally lasts for one turn, plus one round per level of the caster, unless the priest chooses to end the spell earlier.
While ethereal, the priest cannot be detected by any means short of a [[True Seeing]] or [[Detect Phase]] spell. Ethereal surroundings are misty, gray, and otherworldly. No action an ethereal creature takes can affect the physical world, but the creature can pass through walls, doors, and other solid objects without hindrance while ethereal.
The priest can choose to end the spell voluntarily at any time, materializing in the physical world in one round (this ends the spell only with respect to himself and those he has brought back). A caster who occupies a solid object when the spell ends is hurled into the Deep Ethereal and stranded in a catatonic stupor until rescued.
Notes: Common for priests with access to the sphere of Numbers