Sense Spirit — Shaman
(Divination)
Sphere: Divination
Level: 2
Range: 10 yds./level
Components: V, S, M
Casting Time: 1 rd.
Duration: Instantaneous
Area of Effect: 1 entity
Saving Throw: None
By casting this spell upon a specific spirit (or object or creature inhabited by one), the shaman can discern what type of spirit it is.
If cast on a spirit, however, it reveals any facts that the DM considers relevant—generally, information about spirit’s nature and purpose.
The information revealed is game detail; the shaman can’t codify, name, or classify the spirit. Rather, the shaman can tell that it’s a “powerful spirit, courageous and noble” or “a great and extremely ancient animal spirit.” The shaman may also get hints about the spirit’s intentions—hostile spirits will be recognized as “predatory,” “angry,” or “belligerent,” for example.
If cast a creature native to the Prime Plane, the spell can confirm that it is not a spirit; if cast on an extraplanar or undead being, the spell gives an uncertain or indeterminate response.
The material component is a small crystal, worth at least 10 sp, held in the right hand during casting. The crystal can be reused,
Notes: Restricted to shamans, uncommon.