Cure Moderate Wounds
(Necromancy)
Reversable [[Cause Moderate Wounds]]
Sphere: Healing
Level: 2
Range: Touch
Components: V,S
Casting Time: 5
Duration: Instantaneous
Area or Effect: Creature Touched
Saving Throw: None
Somewhat less common than the well-known [[Cure Light Wounds (p)|Cure Light Wounds (p)]] and [[Cure Serious Wounds]], the cure moderate wound spell is similar. By laying his hand on a creature's body, the priest can heal 1d10+1 points of damage. This healing cannot affect creatures without corporal bodies, nor can it cure wounds or creatures not living or of extraplanar origin.
The reverse of this spell, cause moderate wounds, requires the priest to successfully touch the victim and inflicts 1410+] points of damage.
Notes: Uncommon spell for clerics and druids (PO:SM).